Unify linked list for cpp decls
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@@ -1,8 +1,8 @@
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enum struct OpenGLShader
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DQN_REFLECT enum struct OpenGLShader
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{
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Invalid,
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Rect (VertexShaderFilePath = "Rect.vert", FragmentShaderFilePath = "Rect.frag"),
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Text (VertexShaderFilePath = "Text.vert", FragmentShaderFilePath = "Text.frag"),
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Rect DQN_REFLECT_META(VertexShaderFilePath = "Rect.vert", FragmentShaderFilePath = "Rect.frag"),
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Text DQN_REFLECT_META(VertexShaderFilePath = "Text.vert", FragmentShaderFilePath = "Text.frag"),
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};
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#if 0
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@@ -19,7 +19,7 @@ DQN_REFLECT struct OpenGLState
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// #endif
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// u32 ebo, vbo, vao;
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// u32 shaders[(int)OpenGLShader::Count];
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V4 draw_color;
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V4 draw_color DQN_REFLECT_META(FriendlyName = "HelloWorld");
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V3 lighting_ambient_coeff;
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// u8 **bitmaps;
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// FixedArray<RendererLight, 32> lights;
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