Update test file to use updated macros

This commit is contained in:
2019-02-23 12:32:08 +11:00
parent 97b81bceaf
commit 83802fcde3
2 changed files with 4 additions and 8 deletions
+3 -3
View File
@@ -1,8 +1,8 @@
DQN_INSPECT enum struct OpenGLShader
{
Invalid,
Rect DQN_REFLECT_META(VertexShaderFilePath = "Rect.vert", FragmentShaderFilePath = "Rect.frag"),
Text DQN_REFLECT_META(VertexShaderFilePath = "Text.vert", FragmentShaderFilePath = "Text.frag"),
Rect DQN_INSPECT_META(VertexShaderFilePath = "Rect.vert", FragmentShaderFilePath = "Rect.frag"),
Text DQN_INSPECT_META(VertexShaderFilePath = "Text.vert", FragmentShaderFilePath = "Text.frag"),
};
#if 0
@@ -30,7 +30,7 @@ DQN_INSPECT struct OpenGLState
// #endif
// u32 ebo, vbo, vao;
// u32 shaders[(int)OpenGLShader::Count];
V4 draw_color DQN_REFLECT_META(FriendlyName = "HelloWorld");
V4 draw_color DQN_INSPECT_META(FriendlyName = "HelloWorld");
V3 lighting_ambient_coeff;
// u8 **bitmaps;
// FixedArray<RendererLight, 32> lights;