Add new mat4 functions and some external testing

This commit is contained in:
2017-06-08 16:41:24 +10:00
parent fceac54ecb
commit 65ee7bab4b
3 changed files with 2944 additions and 81 deletions
+91
View File
@@ -2,7 +2,97 @@
#define DQN_IMPLEMENTATION
#include "dqn.h"
#define HANDMADE_MATH_IMPLEMENTATION
#define HANDMADE_MATH_CPP_MODE
#include "tests/HandmadeMath.h"
#include <stdio.h>
void HandmadeMathVerifyMat4(DqnMat4 dqnMat, hmm_mat4 hmmMat)
{
f32 *hmmMatf = (f32 *)&hmmMat;
f32 *dqnMatf = (f32 *)&dqnMat;
const u32 EXPECTED_SIZE = 16;
u32 totalSize = DQN_ARRAY_COUNT(dqnMat.e) * DQN_ARRAY_COUNT(dqnMat.e[0]);
DQN_ASSERT(totalSize == EXPECTED_SIZE);
DQN_ASSERT(totalSize == (DQN_ARRAY_COUNT(hmmMat.Elements) * DQN_ARRAY_COUNT(hmmMat.Elements[0])));
for (i32 i = 0; i < EXPECTED_SIZE; i++)
DQN_ASSERT(hmmMatf[i] == dqnMatf[i]);
}
void HandmadeMathTest()
{
// Test Perspective/Projection matrix values
{
f32 aspectRatio = 1;
DqnMat4 dqnPerspective = DqnMat4_Perspective(90, aspectRatio, 100, 1000);
hmm_mat4 hmmPerspective = HMM_Perspective(90, aspectRatio, 100, 1000);
HandmadeMathVerifyMat4(dqnPerspective, hmmPerspective);
printf("HandmadeMathTest(): Perspective: Completed successfully\n");
}
// Test Mat4 translate * scale
{
hmm_vec3 hmmVec = HMM_Vec3i(1, 2, 3);
DqnV3 dqnVec = DqnV3_3i(1, 2, 3);
DqnMat4 dqnTranslate = DqnMat4_Translate(dqnVec.x, dqnVec.y, dqnVec.z);
hmm_mat4 hmmTranslate = HMM_Translate(hmmVec);
HandmadeMathVerifyMat4(dqnTranslate, hmmTranslate);
hmm_vec3 hmmAxis = HMM_Vec3(0.5f, 0.2f, 0.7f);
DqnV3 dqnAxis = DqnV3_3f(0.5f, 0.2f, 0.7f);
f32 rotationInDegrees = 80.0f;
// TODO(doyle): ?? Handmade Math does it a rotations in a different way
// way, they normalise the given axis producing different results.
// HandmadeMathVerifyMat4(dqnRotate, hmmRotate);
dqnVec *= 2;
hmmVec *= 2;
DqnMat4 dqnScale = DqnMat4_Scale(dqnVec.x, dqnVec.y, dqnVec.z);
hmm_mat4 hmmScale = HMM_Scale(hmmVec);
HandmadeMathVerifyMat4(dqnScale, hmmScale);
DqnMat4 dqnTSMatrix = DqnMat4_Mul(dqnTranslate, dqnScale);
hmm_mat4 hmmTSMatrix = HMM_MultiplyMat4(hmmTranslate, hmmScale);
HandmadeMathVerifyMat4(dqnTSMatrix, hmmTSMatrix);
// Test Mat4 * MulV4
{
DqnV4 dqnV4 = DqnV4_4f(1, 2, 3, 4);
hmm_vec4 hmmV4 = HMM_Vec4(1, 2, 3, 4);
DqnV4 dqnResult = DqnMat4_MulV4(dqnTSMatrix, dqnV4);
hmm_vec4 hmmResult = HMM_MultiplyMat4ByVec4(hmmTSMatrix, hmmV4);
DQN_ASSERT(dqnResult.x == hmmResult.X);
DQN_ASSERT(dqnResult.y == hmmResult.Y);
DQN_ASSERT(dqnResult.z == hmmResult.Z);
DQN_ASSERT(dqnResult.w == hmmResult.W);
printf(
"HandmadeMathTest(): Mat4 * MulV4: Completed successfully\n");
}
printf("HandmadeMathTest(): Translate/Scale/Rotate Mat4_Mul: Completed successfully\n");
}
// Test LookAt/Camera/View matrix returns same results
{
DqnMat4 dqnViewMatrix = DqnMat4_LookAt(DqnV3_3f(4, 3, 3), DqnV3_1f(0), DqnV3_3f(0, 1, 0));
hmm_mat4 hmmViewMatrix =
HMM_LookAt(HMM_Vec3(4, 3, 3), HMM_Vec3(0, 0, 0), HMM_Vec3(0, 1, 0));
HandmadeMathVerifyMat4(dqnViewMatrix, hmmViewMatrix);
printf("HandmadeMathTest(): LookAt: Completed successfully\n");
}
}
void StringsTest()
{
{ // Char Checks
@@ -1404,6 +1494,7 @@ int main(void)
StringsTest();
RandomTest();
MathTest();
HandmadeMathTest();
VecTest();
OtherTest();
ArrayTest();