Partial support for fixed sized arrays
This commit is contained in:
@@ -28,9 +28,9 @@ DQN_INSPECT struct OpenGLState
|
||||
{
|
||||
// #if 0
|
||||
// #endif
|
||||
u32 shaders[(int)OpenGLShader::Count];
|
||||
void *win32_handle;
|
||||
int ebo DQN_INSPECT_META(DisplayName = "Element Buffer Object"), vbo, vao DQN_INSPECT_META(DisplayName = "Vertex Array Object", OpenGLVersion = "330");
|
||||
// u32 shaders[(int)OpenGLShader::Count];
|
||||
V4 draw_color DQN_INSPECT_META(DisplayName = "HelloWorld");
|
||||
V3 lighting_ambient_coeff;
|
||||
char **bitmaps;
|
||||
|
||||
Reference in New Issue
Block a user