Handle const struct declarations
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@@ -28,7 +28,11 @@ DQN_INSPECT struct OpenGLState
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{
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// #if 0
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// #endif
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u32 ebo DQN_INSPECT_META(DisplayName = "Element Buffer Object"), vbo, vao DQN_INSPECT_META(DisplayName = "Vertex Array Object", OpenGLVersion = "330");
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const int c;
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int const d;
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// void *win32_handle;
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int ebo DQN_INSPECT_META(DisplayName = "Element Buffer Object"), vbo, vao DQN_INSPECT_META(DisplayName = "Vertex Array Object", OpenGLVersion = "330");
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// u32 shaders[(int)OpenGLShader::Count];
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V4 draw_color DQN_INSPECT_META(DisplayName = "HelloWorld");
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V3 lighting_ambient_coeff;
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@@ -36,4 +40,9 @@ DQN_INSPECT struct OpenGLState
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// FixedArray<RendererLight, 32> lights;
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// FixedArray<Mat4, 32> camera_matrixes;
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int draw_call_count;
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// const int *const a;
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// int const *const b;
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// int *const e;
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// int const* f;
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};
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