Add DqnReflect, deprecate old library
They're horrible. I'm able to write better versions now.
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DQN_REFLECT enum struct OpenGLShader
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{
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Invalid,
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Rect DQN_REFLECT_META(VertexShaderFilePath = "Rect.vert", FragmentShaderFilePath = "Rect.frag"),
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Text DQN_REFLECT_META(VertexShaderFilePath = "Text.vert", FragmentShaderFilePath = "Text.frag"),
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};
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