Update test file to be more compliant
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@@ -33,16 +33,16 @@ DQN_INSPECT struct OpenGLState
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// u32 shaders[(int)OpenGLShader::Count];
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V4 draw_color DQN_INSPECT_META(DisplayName = "HelloWorld");
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V3 lighting_ambient_coeff;
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// u8 **bitmaps;
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char **bitmaps;
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// FixedArray<RendererLight, 32> lights;
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// FixedArray<Mat4, 32> camera_matrixes;
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int draw_call_count;
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const int *const a;
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int const *const b, c, const *const d, *const e;
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int const *const b, c, *d, *e;
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const int f;
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int const g;
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int *const h;
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int const* i;
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int *********const j, k, ******l, const *m;
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int *********const j, k, ******l, *m;
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};
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