10 Commits

8 changed files with 182 additions and 175 deletions
+1
View File
@@ -1,3 +1,4 @@
Build/
Nocheckin/
feely_pona_build.exe
feely_pona_version.txt
+1 -1
+6
View File
@@ -6,7 +6,13 @@ set script_dir=%script_dir_backslash:~0,-1%
set build_dir=%script_dir%\Build
set code_dir=%script_dir%
REM Bootstrap a version
git show -s --date=format:%%Y-%%m-%%d --format=%%cd HEAD> feely_pona_version.txt
git rev-parse --short=8 HEAD>> feely_pona_version.txt
git rev-list --count HEAD>> feely_pona_version.txt
REM Bootstrap the build program
mkdir %build_dir% 2>nul
pushd %build_dir%
cl /nologo /Z7 /W4 %code_dir%\feely_pona_build.cpp || exit /B 1
copy feely_pona_build.exe %code_dir% 1>nul
+59 -18
View File
@@ -309,7 +309,7 @@ static void FP_PlayReset(FP_Game *game, TELY_Platform *platform)
play->root_entity = Dqn_VArray_Make(&play->entities, Dqn_ZeroMem_No);
Dqn_FArray_Add(&play->parent_entity_stack, play->root_entity->handle);
Dqn_PCG32_Seed(&play->rng, 0xABCDEF);
Dqn_PCG32_Seed(&play->rng, platform->core.epoch_time);
// NOTE: Map ===================================================================================
{
@@ -480,7 +480,7 @@ static void FP_PlayReset(FP_Game *game, TELY_Platform *platform)
FP_Entity_CreateBillboard(game, Dqn_V2_InitNx2(1898, 771), FP_EntityBillboardState_Strafe, "Strafe Billboard");
// NOTE: Camera ================================================================================
play->camera.world_pos = base_mid_p - Dqn_V2_InitV2I(platform->core.window_size * .5f);
play->camera.world_pos = {};
play->camera.scale = Dqn_V2_InitNx1(1);
play->camera.size = Dqn_V2_InitNx2(1826, 1046);
}
@@ -496,7 +496,7 @@ void TELY_DLL_Reload(void *user_data)
{
TELY_Platform *platform = DQN_CAST(TELY_Platform *)user_data;
Dqn_Library_SetPointer(platform->core.dqn_lib);
platform->func_set_window_title(DQN_STRING8("Terry Cherry"));
}
FP_DLL_FUNCTION
@@ -1995,8 +1995,26 @@ void FP_Update(TELY_Platform *platform, FP_Game *game, TELY_PlatformInput *input
}
if (entity->flags & FP_GameEntityFlag_CameraTracking) {
FP_GameCamera *camera = &game->play.camera;
camera->world_pos = FP_Game_CalcEntityWorldPos(game, entity->handle) * camera->scale;
FP_GameCamera *camera = &game->play.camera;
// NOTE: calculate camera position based on camera shake
Dqn_V2 camera_position = camera->world_pos;
if (camera->shake_duration > 0) {
Dqn_f32 offset_x = (Dqn_PCG32_NextF32(&game->play.rng) * 1000 - 500) * camera->shake_intensity;
Dqn_f32 offset_y = (Dqn_PCG32_NextF32(&game->play.rng) * 1000 - 500) * camera->shake_intensity;
camera_position.x += offset_x;
camera_position.y += offset_y;
camera->shake_duration -= input->delta_s;
}
Dqn_f64 camera_smoothing = 5.0f;
camera->world_pos.x += (camera_position.x - camera->world_pos.x) * (camera_smoothing * input->delta_s);
camera->world_pos.y += (camera_position.y - camera->world_pos.y) * (camera_smoothing * input->delta_s);
camera->world_pos_target = FP_Game_CalcEntityWorldPos(game, entity->handle) * camera->scale;
}
FP_GamePlaceableBuilding placeable_building = PLACEABLE_BUILDINGS[game->play.build_mode_building_index];
@@ -2244,13 +2262,20 @@ void FP_Update(TELY_Platform *platform, FP_Game *game, TELY_PlatformInput *input
continue;
}
defender->hp = defender->hp >= attacker->base_attack ? defender->hp - attacker->base_attack : 0;
defender->hp = defender->hp >= attacker->base_attack ? defender->hp - attacker->base_attack : 0;
defender->hit_on_frame = game->play.update_counter;
if (game->play.player == defender->handle) {
game->play.camera.shake_intensity = 0.1f;
game->play.camera.shake_duration = 0.25f;
}
if (defender->hp <= 0) {
if (!defender->is_dying) {
FP_GameEntity *coin_receiver = FP_Game_GetEntity(game, attacker->projectile_owner);
if (FP_Game_IsNilEntity(coin_receiver))
coin_receiver = attacker;
coin_receiver->coins += 1;
coin_receiver->coins += 2;
}
defender->is_dying = true;
}
@@ -2290,11 +2315,12 @@ void FP_Update(TELY_Platform *platform, FP_Game *game, TELY_PlatformInput *input
}
}
// NOTE: Camera ================================================================================
FP_GamePlay *play = &game->play;
FP_GameCamera *camera = &play->camera;
if (!FP_Game_IsNilEntityHandle(game, game->play.clicked_entity)) {
Dqn_V2 window_size = Dqn_V2_InitV2I(platform->core.window_size);
FP_GamePlay *play = &game->play;
FP_GameCamera *camera = &play->camera;
camera->scale = window_size / camera->size;
Dqn_V2 camera_size_screen = camera->size * camera->scale;
@@ -2302,12 +2328,13 @@ void FP_Update(TELY_Platform *platform, FP_Game *game, TELY_PlatformInput *input
Dqn_V2 map_screen_size = map_world_size * camera->scale;
Dqn_V2 half_map_screen_size = map_screen_size * .5f;
camera->world_pos.x = DQN_MIN(camera->world_pos.x, half_map_screen_size.w - (camera_size_screen.w * .5f));
camera->world_pos.x = DQN_MAX(camera->world_pos.x, -half_map_screen_size.w + (camera_size_screen.w * .5f));
camera->world_pos.y = DQN_MAX(camera->world_pos.y, -half_map_screen_size.h + (camera_size_screen.h * .5f));
camera->world_pos.y = DQN_MIN(camera->world_pos.y, half_map_screen_size.h - (camera_size_screen.h * .5f));
camera->world_pos_target.x = DQN_MIN(camera->world_pos_target.x, half_map_screen_size.w - (camera_size_screen.w * .5f));
camera->world_pos_target.x = DQN_MAX(camera->world_pos_target.x, -half_map_screen_size.w + (camera_size_screen.w * .5f));
camera->world_pos_target.y = DQN_MAX(camera->world_pos_target.y, -half_map_screen_size.h + (camera_size_screen.h * .5f));
camera->world_pos_target.y = DQN_MIN(camera->world_pos_target.y, half_map_screen_size.h - (camera_size_screen.h * .5f));
}
camera->world_pos += (camera->world_pos_target - camera->world_pos) * (5.f * DQN_CAST(Dqn_f32)input->delta_s);
Dqn_Profiler_EndZone(update_zone);
}
@@ -2431,13 +2458,26 @@ void FP_Render(FP_Game *game, TELY_Platform *platform, TELY_Renderer *renderer,
if (sprite.flip & TELY_AssetFlip_Y)
dest_rect.size.h *= -1.f; // NOTE: Flip the texture vertically
Dqn_V4 sprite_colour = TELY_COLOUR_WHITE_V4;
if (entity->hit_on_frame) {
DQN_ASSERT(game->play.update_counter >= entity->hit_on_frame);
Dqn_usize frames_elapsed_since_hit = game->play.update_counter - entity->hit_on_frame;
Dqn_usize const HIT_CONFIRM_DURATION = 8;
if (frames_elapsed_since_hit < HIT_CONFIRM_DURATION) {
sprite_colour = TELY_COLOUR_RED_V4;
sprite_colour.g = ((1.f / HIT_CONFIRM_DURATION) * frames_elapsed_since_hit);
sprite_colour.b = ((1.f / HIT_CONFIRM_DURATION) * frames_elapsed_since_hit);
}
}
sprite_colour.a *= entity->action.sprite_alpha;
TELY_Render_TextureColourV4(renderer,
sprite.sheet->tex_handle,
src_rect,
dest_rect,
Dqn_V2_Zero /*rotate origin*/,
0.f /*rotate radians*/,
TELY_Colour_V4Alpha(TELY_COLOUR_WHITE_V4, entity->action.sprite_alpha));
sprite_colour);
if (entity->converted_faction) {
Dqn_V2 label_p = Dqn_Rect_InterpolatedPoint(dest_rect, Dqn_V2_InitNx2(0, -0.25f));
@@ -3600,8 +3640,8 @@ void FP_Render(FP_Game *game, TELY_Platform *platform, TELY_Renderer *renderer,
TELY_Render_TextF(renderer, draw_p, Dqn_V2_Zero, " F9 %s god mode", game->play.god_mode ? "Disable" : "Enable"); draw_p.y += TELY_Render_FontHeight(renderer, assets);
TELY_Render_TextF(renderer, draw_p, Dqn_V2_Zero, " F10 %s noclip", player->flags & FP_GameEntityFlag_NoClip ? "Disable" : "Enable"); draw_p.y += TELY_Render_FontHeight(renderer, assets);
TELY_Render_TextF(renderer, draw_p, Dqn_V2_Zero, " F11 Building inventory +1"); draw_p.y += TELY_Render_FontHeight(renderer, assets);
TELY_Render_TextF(renderer, draw_p, Dqn_V2_Zero, " F12 %s by enemies", player->faction == FP_GameEntityFaction_Nil ? "Attacked" : "Ignored"); draw_p.y += TELY_Render_FontHeight(renderer, assets);
TELY_Render_TextF(renderer, draw_p, Dqn_V2_Zero, " 1 %s HUD", game->play.debug_hide_hud ? "Show" : "Hide"); draw_p.y += TELY_Render_FontHeight(renderer, assets);
TELY_Render_TextF(renderer, draw_p, Dqn_V2_Zero, " 2 %s by enemies", player->faction == FP_GameEntityFaction_Nil ? "Attacked" : "Ignored"); draw_p.y += TELY_Render_FontHeight(renderer, assets);
TELY_Render_PopFont(renderer);
TELY_Render_PopColourV4(renderer);
@@ -3656,14 +3696,15 @@ void FP_Render(FP_Game *game, TELY_Platform *platform, TELY_Renderer *renderer,
player->inventory.kennels += 1;
}
if (TELY_Platform_InputScanCodeIsPressed(input, TELY_PlatformInputScanCode_F12)) {
if (TELY_Platform_InputScanCodeIsPressed(input, TELY_PlatformInputScanCode_1))
game->play.debug_hide_hud = !game->play.debug_hide_hud;
if (TELY_Platform_InputScanCodeIsPressed(input, TELY_PlatformInputScanCode_2)) {
player->faction = player->faction == FP_GameEntityFaction_Nil
? FP_GameEntityFaction_Friendly
: FP_GameEntityFaction_Nil;
}
if (TELY_Platform_InputScanCodeIsPressed(input, TELY_PlatformInputScanCode_1))
game->play.debug_hide_hud = !game->play.debug_hide_hud;
}
}
+75 -20
View File
@@ -387,6 +387,22 @@ int main(int argc, char const **argv)
uint64_t feely_pona_emscripten_timings[2] = {};
if (target_web) {
Dqn_String8 const raylib_emscripten_lib_name = DQN_STRING8("raylib_emscripten.a");
bool debug_build = false;
Dqn_List<Dqn_String8> build_specific_compile_flags = {};
if (debug_build) {
build_specific_compile_flags = Dqn_List_InitCArrayCopy<Dqn_String8>(scratch.arena, 32, {
DQN_STRING8("-s"), DQN_STRING8("ASSERTIONS=2"),
DQN_STRING8("-s"), DQN_STRING8("SAFE_HEAP=0"),
DQN_STRING8("-s"), DQN_STRING8("STACK_OVERFLOW_CHECK=2"),
DQN_STRING8("--profiling-funcs"), // Expose function names in stack trace
DQN_STRING8("-g"), // Debug symbols
});
} else {
build_specific_compile_flags = Dqn_List_InitCArrayCopy<Dqn_String8>(scratch.arena, 32, {
DQN_STRING8("-Os"), // Optimise for size
});
}
// NOTE: Compile each raylib file separately with emcc =====================================
{
@@ -406,8 +422,7 @@ int main(int argc, char const **argv)
build_file.input_file_path = base_file;
build_file.output_file_path = Dqn_String8_InitF(scratch.allocator, "raylib_%.*s_emscripten.o", DQN_STRING_FMT(file_stem));
raylib_emscripten_build_context.compile_files = Dqn_Slice_InitCArrayCopy(scratch.arena, {build_file});
raylib_emscripten_build_context.compile_flags = Dqn_Slice_InitCArrayCopy(scratch.arena, {
Dqn_List<Dqn_String8> compile_flags = Dqn_List_InitCArrayCopy(scratch.arena, 32, {
DQN_STRING8("cmd"),
DQN_STRING8("/C"),
DQN_STRING8("emcc.bat"),
@@ -417,6 +432,10 @@ int main(int argc, char const **argv)
DQN_STRING8("-D PLATFORM_WEB"),
DQN_STRING8("-D GRAPHICS_API_OPENGL_ES2"),
});
Dqn_List_AddList(&compile_flags, build_specific_compile_flags);
raylib_emscripten_build_context.compile_files = Dqn_Slice_InitCArrayCopy(scratch.arena, {build_file});
raylib_emscripten_build_context.compile_flags = Dqn_List_ToSliceCopy(&compile_flags, scratch.arena);
raylib_emscripten_build_context.build_dir = build_dir;
Dqn_List_Add(&raylib_emscripten_output_files, build_file.output_file_path);
@@ -446,11 +465,53 @@ int main(int argc, char const **argv)
}
}
// NOTE: feely pona emscripten =================================================================
// NOTE: feely pona emscripten =============================================================
{
feely_pona_emscripten_timings[0] = Dqn_OS_PerfCounterNow();
DQN_DEFER { feely_pona_emscripten_timings[1] = Dqn_OS_PerfCounterNow(); };
// NOTE: feely pona emscripten shell =======================================================
Dqn_String8 html_shell_path = Dqn_FsPath_ConvertF(scratch.arena, "%.*s/feely_pona_emscripten_shell.html", DQN_STRING_FMT(build_dir));
{
Dqn_String8 html_path = Dqn_FsPath_ConvertF(scratch.arena, "%.*s/feely_pona_emscripten_shell.html", DQN_STRING_FMT(code_dir));
Dqn_String8 html_buffer = Dqn_Fs_Read(html_path, scratch.allocator);
if (!DQN_CHECKF(html_buffer.size,
"Failed to read Emscripten HTML shell file. The file at\n\n '%.*s'\n\ndoes not exist or is not readable",
DQN_STRING_FMT(html_path)))
return -1;
Dqn_String8 version_path = Dqn_FsPath_ConvertF(scratch.arena, "%.*s/feely_pona_version.txt", DQN_STRING_FMT(code_dir));
Dqn_String8 version_buffer = Dqn_Fs_Read(version_path, scratch.allocator);
Dqn_String8SplitAllocResult version_parts = Dqn_String8_SplitAlloc(scratch.allocator, version_buffer, DQN_STRING8("\n"));
if (!DQN_CHECKF(version_parts.size == 3,
"Version file '%.*s' must have 3 lines containing, date, commit hash and number of commits. The buffer we tried extracting information from was\n\n%.*s\n\n",
DQN_STRING_FMT(version_path),
DQN_STRING_FMT(version_buffer))) {
return -1;
}
Dqn_String8 date = Dqn_String8_TrimWhitespaceAround(version_parts.data[0]);
Dqn_String8 commit_hash = Dqn_String8_TrimWhitespaceAround(version_parts.data[1]);
Dqn_String8 commit_count = Dqn_String8_TrimWhitespaceAround(version_parts.data[2]);
Dqn_String8 version_text = Dqn_String8_InitF(scratch.allocator,
"%.*s edition rev. %.*s-%.*s",
DQN_STRING_FMT(date),
DQN_STRING_FMT(commit_count),
DQN_STRING_FMT(commit_hash));
Dqn_String8 html_buffer_processed = Dqn_String8_Replace(html_buffer,
DQN_STRING8("@version@"),
version_text,
0 /*start_index*/,
scratch.allocator);
if (!DQN_CHECKF(Dqn_Fs_Write(html_shell_path,
html_buffer_processed),
"Failed to write Emscripten HTML shell with the project version inserted into it. We were unable to write to the target location\n\n '%.*s'\n",
DQN_STRING_FMT(html_shell_path)))
return -1;
}
// NOTE: Compile with emcc =============================================================
Dqn_CPPBuildContext build_context = {};
build_context.compile_file_obj_suffix = DQN_CPP_BUILD_OBJ_SUFFIX_O;
@@ -458,31 +519,25 @@ int main(int argc, char const **argv)
Dqn_CPPBuildCompileFile{{}, Dqn_FsPath_ConvertF(scratch.arena, "%.*s/feely_pona_unity_nodll.cpp", DQN_STRING_FMT(code_dir)) },
});
Dqn_String8 prefix = DQN_STRING8("Terry_Cherry");
build_context.compile_flags = Dqn_Slice_InitCArrayCopy(scratch.arena, {
Dqn_String8 output_name = DQN_STRING8("Terry_Cherry");
Dqn_List<Dqn_String8> compile_flags = Dqn_List_InitCArrayCopy(scratch.arena, 32, {
DQN_STRING8("cmd"), DQN_STRING8("/C"), DQN_STRING8("emcc.bat"),
DQN_STRING8("-o"), Dqn_String8_InitF(scratch.allocator, "%.*s.html", DQN_STRING_FMT(prefix)),
DQN_STRING8("-Os"), // Optimize for size
DQN_STRING8("-o"), Dqn_String8_InitF(scratch.allocator, "%.*s.html", DQN_STRING_FMT(output_name)),
DQN_STRING8("-Wall"),
DQN_STRING8("--shell-file"), Dqn_FsPath_ConvertF(scratch.arena, "%.*s/feely_pona_emscripten_shell.html", DQN_STRING_FMT(code_dir)),
DQN_STRING8("--shell-file"), html_shell_path,
Dqn_FsPath_ConvertF(scratch.arena, "%.*s/%.*s", DQN_STRING_FMT(build_dir), DQN_STRING_FMT(raylib_emscripten_lib_name)),
DQN_STRING8("-s"), DQN_STRING8("USE_GLFW=3"),
// DQN_STRING8("-s"), DQN_STRING8("ASSERTIONS=2"),
// DQN_STRING8("-s"), DQN_STRING8("SAFE_HEAP=0"),
DQN_STRING8("-s"), DQN_STRING8("TOTAL_MEMORY=512MB"),
DQN_STRING8("-s"), DQN_STRING8("TOTAL_STACK=32MB"),
DQN_STRING8("-s"), DQN_STRING8("ALLOW_MEMORY_GROWTH"),
// DQN_STRING8("-s"), DQN_STRING8("STACK_OVERFLOW_CHECK=2"),
// DQN_STRING8("--profiling-funcs"), // Expose function names in stack trace
// DQN_STRING8("-g"), // Debug symbols
// NOTE: Must be relative path such that fopen("Data/...") works
// otherwise the VFS will encode the full absolute path to the
// assets
DQN_STRING8("--preload-file"), DQN_STRING8("Data"),
DQN_STRING8("-msimd128"),
DQN_STRING8("-msse2"),
});
build_context.build_dir = build_dir;
Dqn_List_AddList(&compile_flags, build_specific_compile_flags);
build_context.compile_flags = Dqn_List_ToSliceCopy(&compile_flags, scratch.arena);
build_context.build_dir = build_dir;
if (dry_run) {
Dqn_String8 cmd = Dqn_CPPBuild_ToCommandLine(build_context, Dqn_CPPBuildMode_AlwaysRebuild, scratch.allocator);
@@ -492,7 +547,7 @@ int main(int argc, char const **argv)
}
// NOTE: Move the files to a directory
Dqn_String8 folder_path = Dqn_FsPath_ConvertF(scratch.arena, "%.*s/%.*s_Emscripten", DQN_STRING_FMT(build_dir), DQN_STRING_FMT(prefix));
Dqn_String8 folder_path = Dqn_FsPath_ConvertF(scratch.arena, "%.*s/%.*s_Emscripten", DQN_STRING_FMT(build_dir), DQN_STRING_FMT(output_name));
if (!Dqn_Fs_DirExists(folder_path)) {
Dqn_String8 mkdir_cmd = Dqn_String8_InitF(scratch.allocator, "mkdir %.*s", DQN_STRING_FMT(folder_path));
Dqn_OS_ExecOrAbort(mkdir_cmd, {});
@@ -506,8 +561,8 @@ int main(int argc, char const **argv)
};
for (Dqn_String8 file_ext : generated_file_extension) {
Dqn_String8 src_path = Dqn_FsPath_ConvertF(scratch.arena, "%.*s/%.*s.%.*s", DQN_STRING_FMT(build_dir), DQN_STRING_FMT(prefix), DQN_STRING_FMT(file_ext));
Dqn_String8 dest_path = Dqn_FsPath_ConvertF(scratch.arena, "%.*s/%.*s.%.*s", DQN_STRING_FMT(folder_path), DQN_STRING_FMT(prefix), DQN_STRING_FMT(file_ext));
Dqn_String8 src_path = Dqn_FsPath_ConvertF(scratch.arena, "%.*s/%.*s.%.*s", DQN_STRING_FMT(build_dir), DQN_STRING_FMT(output_name), DQN_STRING_FMT(file_ext));
Dqn_String8 dest_path = Dqn_FsPath_ConvertF(scratch.arena, "%.*s/%.*s.%.*s", DQN_STRING_FMT(folder_path), DQN_STRING_FMT(output_name), DQN_STRING_FMT(file_ext));
Dqn_String8 cmd = Dqn_String8_InitF(scratch.allocator, "cmd /C move /Y %.*s %.*s", DQN_STRING_FMT(src_path), DQN_STRING_FMT(dest_path));
if (dry_run) {
Dqn_Print_StdLnF(Dqn_PrintStd_Out, "%.*s\n", DQN_STRING_FMT(cmd));
+34 -135
View File
@@ -4,124 +4,49 @@
<meta charset="utf-8">
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<title>raylib web game</title>
<title>Terry Cherry</title>
<meta name="title" content="raylib web game">
<meta name="description" content="New raylib web videogame, developed using raylib videogames library">
<meta name="keywords" content="raylib, games, html5, programming, C, C++, library, learn, videogames">
<meta name="title" content="Terry Cherry">
<meta name="description" content="Terry fends off the hordes of cherries">
<meta name="viewport" content="width=device-width">
<!-- Open Graph metatags for sharing -->
<meta property="og:title" content="raylib web game">
<meta property="og:image:type" content="image/png">
<meta property="og:image" content="https://www.raylib.com/common/img/raylib_logo.png">
<meta property="og:site_name" content="raylib.com">
<meta property="og:url" content="https://www.raylib.com/games.html">
<meta property="og:description" content="New raylib web videogame, developed using raylib videogames library">
<!-- Twitter metatags for sharing -->
<meta name="twitter:card" content="summary">
<meta name="twitter:site" content="@raysan5">
<meta name="twitter:title" content="raylib web game">
<meta name="twitter:image" content="https://www.raylib.com/common/raylib_logo.png">
<meta name="twitter:url" content="https://www.raylib.com/games.html">
<meta name="twitter:description" content="New raylib web game, developed using raylib videogames library">
<!-- Favicon -->
<link rel="shortcut icon" href="https://www.raylib.com/favicon.ico">
<style>
body {
font-family: arial;
margin: 0;
padding: none;
background: #301010;
}
#header {
width: 100%;
height: 80px;
background-color: #888888;
}
/* NOTE: raylib logo is embedded in the page as base64 png image */
#logo {
width:64px;
height:64px;
float:left;
position:relative;
margin:10px;
background-image:url('data:image/png;base64,\
iVBORw0KGgoAAAANSUhEUgAAAEAAAABACAIAAAAlC+aJAAAAAXNSR0IArs4c6QAAAARnQU1BAACxjwv8YQUAAAAJcEhZcwAADs\
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4BPqGJG7MwKzpeiWKTKxXkLMVE3MSOmsdwxLH6Rd/wCCLSNDx6djeKfJuArGeoYamRHpaEjnCBYZVy8hZqo2GI36qPjsiOiMsB\
XGcev4Mx9TLGTchbgEjN/uz6jGrBvDjg+LTNx8Qp2CbG2xMKgmOiPslJ4Yxx+eSnSkzlosZNwFPiHl7FRTkLNRJm4+IeVM0ymI\
H42wE/wcKalQI4MRl4EW3p6VcRWMua8F6WjIlqZDxvVPiHQ6CjVbYkV9ohhhp/Rk1wiYgpyJ78i4CsZbjkb8Qx+ihvzu3RPaKo\
gZkY6GlEeMsKdPSOFIC8VoOusg44L5c+T8ouOoGhWbdWJ8tMi4egkxo4hoh2yNTGf3iIyr5Lyic4bRENXo+lvDjAt4C1Hk/OKt\
UaAj0+n4dMSZ2D+hrYJsaYh2SClG2jV9kJKKzhlGQ1SsW299Mq6C8dYZHTExo8fzieI5ivipYnYy7nwJqGKmOYyRwfiUBXITfh\
5qSHRGWEkfqJqURgvsdHyWYv7Ko8DnYYegk3EB00cxprdrJRzFd7YQzawu8L1GMTYS/KpPaAFTkIn1EmJmspJSs5xBzSyGhlkB\
mlxfNFiP5mw4wlbMh4F5Ddxp5jNINBdCEz9zPOC1zD7Q0HBdmXndwv0TMtydEdzlWJT4VZ8Qt9Qn4/onxMIwa5ZYGJU5yufBiC\
jwE50AGjLCVuS8Yt4H7OgZLKK5EKOsLviEWJSL/+0uMi7gLUSBseYwqEbXvSHCec1CJvZPyHCmYQffaBBfOTCGHM2aEbZi1+gO\
1XTWVXMnzrhAn5DSOZVsiQlHnSITKzGj6DeTcZWc/3oy7h9//PF4PL4BlvsWrb6RE+oAAAAASUVORK5CYII=');
font-weight: bold;
color: white;
height: 30px;
text-align: center;
padding-left: 5px;
padding-right: 5px;
padding-top: 5px;
padding-bottom: 10px;
}
.emscripten { padding-right: 0; margin-left: auto; margin-right: auto; display: block; }
div.emscripten { text-align: center; }
div.emscripten_border { border: 1px solid black; }
div.emscripten_border { border: 0px solid black; }
div.emscripten_status { border: 0px solid black; }
/* NOTE: Canvas *must not* have any border or padding, or mouse coords will be wrong */
canvas.emscripten {
border: 0px none;
background: black;
width: 100%;
}
.spinner {
height: 30px;
width: 30px;
margin: 0;
margin-top: 20px;
margin-left: 20px;
display: inline-block;
vertical-align: top;
-webkit-animation: rotation .8s linear infinite;
-moz-animation: rotation .8s linear infinite;
-o-animation: rotation .8s linear infinite;
animation: rotation 0.8s linear infinite;
border-left: 5px solid black;
border-right: 5px solid black;
border-bottom: 5px solid black;
border-top: 5px solid red;
border-radius: 100%;
background-color: rgb(245, 245, 245);
}
@-webkit-keyframes rotation {
from {-webkit-transform: rotate(0deg);}
to {-webkit-transform: rotate(360deg);}
}
@-moz-keyframes rotation {
from {-moz-transform: rotate(0deg);}
to {-moz-transform: rotate(360deg);}
}
@-o-keyframes rotation {
from {-o-transform: rotate(0deg);}
to {-o-transform: rotate(360deg);}
}
@keyframes rotation {
from {transform: rotate(0deg);}
to {transform: rotate(360deg);}
width: 75vw;
}
#status {
display: inline-block;
vertical-align: top;
margin-top: 30px;
margin-left: 20px;
font-weight: bold;
color: rgb(40, 40, 40);
font-weight: normal;
font-size: 0.8em;
color: darkgray;
}
#progress {
@@ -133,30 +58,26 @@ jwE50AGjLCVuS8Yt4H7OgZLKK5EKOsLviEWJSL/+0uMi7gLUSBseYwqEbXvSHCec1CJvZPyHCmYQffaB
display: inline-block;
float: right;
vertical-align: top;
margin-top: 15px;
margin-right: 20px;
}
#output {
width: 100%;
width: 90%;
height: 140px;
margin: 0 auto;
margin-top: 10px;
display: block;
background-color: black;
color: rgb(37, 174, 38);
color: white;
font-family: 'Lucida Console', Monaco, monospace;
outline: none;
}
input[type=button] {
background-color: lightgray;
border: 4px solid darkgray;
color: black;
text-decoration: none;
cursor: pointer;
width: 140px;
height: 50px;
}
input[type=button]:hover {
@@ -167,18 +88,10 @@ jwE50AGjLCVuS8Yt4H7OgZLKK5EKOsLviEWJSL/+0uMi7gLUSBseYwqEbXvSHCec1CJvZPyHCmYQffaB
</head>
<body>
<div id="header">
<a id="logo" href="https://www.raylib.com"></a>
<div class="spinner" id='spinner'></div>
<h1 style="font-size: 1em; text-align: center; margin-top: 0; margin-bottom: 0; padding-bottom: 3px">Terry Cherry</h1>
<div class="emscripten" id="status">Downloading...</div>
<span id='controls'>
<span><input type="button" value="🖵 FULLSCREEN" onclick="Module.requestFullscreen(false, false)"></span>
<span><input type="button" id="btn-audio" value="🔇 SUSPEND" onclick="toggleAudio()"></span>
</span>
<div class="emscripten">
<progress value="0" max="100" id="progress" hidden=1></progress>
<progress value="0" max="100" id="progress" hidden=0></progress>
</div>
</div>
@@ -186,31 +99,17 @@ jwE50AGjLCVuS8Yt4H7OgZLKK5EKOsLviEWJSL/+0uMi7gLUSBseYwqEbXvSHCec1CJvZPyHCmYQffaB
<canvas class="emscripten" id="canvas" oncontextmenu="event.preventDefault()" tabindex=-1></canvas>
</div>
<div style="display: flex; justify-content: space-around;">
<span id='controls'>
<span><input type="button" value="🖵 FULLSCREEN" onclick="Module.requestFullscreen(false, false)"></span>
<span><input type="button" id="btn-audio" value="🔇 SUSPEND" onclick="toggleAudio()"></span>
</span>
</div>
<textarea id="output" rows="8"></textarea>
<script type='text/javascript' src="https://cdn.jsdelivr.net/gh/eligrey/FileSaver.js/dist/FileSaver.min.js"> </script>
<script type='text/javascript'>
function saveFileFromMEMFSToDisk(memoryFSname, localFSname) // This can be called by C/C++ code
{
var isSafari = false; // Not supported, navigator.userAgent access is being restricted
//var isSafari = /^((?!chrome|android).)*safari/i.test(navigator.userAgent);
var data = FS.readFile(memoryFSname);
var blob;
if (isSafari) blob = new Blob([data.buffer], { type: "application/octet-stream" });
else blob = new Blob([data.buffer], { type: "application/octet-binary" });
// NOTE: SaveAsDialog is a browser setting. For example, in Google Chrome,
// in Settings/Advanced/Downloads section you have a setting:
// 'Ask where to save each file before downloading' - which you can set true/false.
// If you enable this setting it would always ask you and bring the SaveAsDialog
saveAs(blob, localFSname);
}
</script>
<script type='text/javascript'>
var statusElement = document.querySelector('#status');
var progressElement = document.querySelector('#progress');
var spinnerElement = document.querySelector('#spinner');
var Module = {
preRun: [],
postRun: [],
@@ -266,15 +165,17 @@ jwE50AGjLCVuS8Yt4H7OgZLKK5EKOsLviEWJSL/+0uMi7gLUSBseYwqEbXvSHCec1CJvZPyHCmYQffaB
progressElement.value = parseInt(m[2])*100;
progressElement.max = parseInt(m[4])*100;
progressElement.hidden = true;
spinnerElement.hidden = false;
} else {
progressElement.value = null;
progressElement.max = null;
progressElement.hidden = true;
if (!text) spinnerElement.style.display = 'none';
}
statusElement.innerHTML = text;
if (text) {
statusElement.innerHTML = '@version@: ' + text;
} else {
statusElement.innerHTML = '@version@';
}
},
totalDependencies: 0,
monitorRunDependencies: function(left) {
@@ -288,7 +189,6 @@ jwE50AGjLCVuS8Yt4H7OgZLKK5EKOsLviEWJSL/+0uMi7gLUSBseYwqEbXvSHCec1CJvZPyHCmYQffaB
window.onerror = function() {
Module.setStatus('Exception thrown, see JavaScript console');
spinnerElement.style.display = 'none';
Module.setStatus = function(text) { if (text) Module.printErr('[post-exception status] ' + text); };
};
</script>
@@ -296,7 +196,6 @@ jwE50AGjLCVuS8Yt4H7OgZLKK5EKOsLviEWJSL/+0uMi7gLUSBseYwqEbXvSHCec1CJvZPyHCmYQffaB
<!-- REF: https://developers.google.com/web/updates/2018/11/web-audio-autoplay -->
<script type='text/javascript'>
var audioBtn = document.querySelector('#btn-audio');
// An array of all contexts to resume on the page
const audioContexList = [];
(function() {
+4
View File
@@ -195,6 +195,7 @@ struct FP_GameEntity
Dqn_V2 attack_box_size;
Dqn_V2 attack_box_offset;
bool attack_processed;
Dqn_usize hit_on_frame;
bool is_dying;
uint64_t last_attack_timestamp;
uint64_t attack_cooldown_ms;
@@ -257,8 +258,11 @@ struct FP_GameCamera
{
Dqn_V2 size;
Dqn_V2 world_pos;
Dqn_V2 world_pos_target;
Dqn_f32 rotate_rads;
Dqn_V2 scale;
Dqn_f32 shake_intensity;
Dqn_f64 shake_duration;
};
enum FP_GameAudio
+2 -1
View File
@@ -92,7 +92,8 @@ DQN_MSVC_WARNING_POP
DQN_GCC_WARNING_POP
#if defined(DQN_PLATFORM_EMSCRIPTEN)
#include <emscripten.h>
#include <emscripten/emscripten.h>
#include <emscripten/html5.h>
#endif
// NOTE: TELY_Platform =============================================================================