fp: Move away from fixed RNG seed for play testing
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							| @ -1 +1 @@ | ||||
| Subproject commit 1ef3bbc722cdc134cc1c74c000d9ee95a19eaf38 | ||||
| Subproject commit 96fbfd683769e652a99e9fad5f30553c6b918bf5 | ||||
| @ -309,7 +309,7 @@ static void FP_PlayReset(FP_Game *game, TELY_Platform *platform) | ||||
| 
 | ||||
|     play->root_entity      = Dqn_VArray_Make(&play->entities, Dqn_ZeroMem_No); | ||||
|     Dqn_FArray_Add(&play->parent_entity_stack, play->root_entity->handle); | ||||
|     Dqn_PCG32_Seed(&play->rng, 0xABCDEF); | ||||
|     Dqn_PCG32_Seed(&play->rng, platform->core.epoch_time); | ||||
| 
 | ||||
|     // NOTE: Map ===================================================================================
 | ||||
|     { | ||||
|  | ||||
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