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3 Commits

Author SHA1 Message Date
0736314600 Add new sfx 2023-10-08 13:23:26 +11:00
87fb216256 fp: Add intro screen and remove nil states 2023-10-08 13:23:25 +11:00
daa6cb4cb4 Change the numbers for better balancing 2023-10-08 13:13:18 +11:00
19 changed files with 1334 additions and 1299 deletions

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@ -29,7 +29,6 @@ enum FP_EntityType
enum FP_EntityTerryState
{
FP_EntityTerryState_Nil,
FP_EntityTerryState_Idle,
FP_EntityTerryState_Attack,
FP_EntityTerryState_RangeAttack,
@ -39,14 +38,12 @@ enum FP_EntityTerryState
enum FP_EntityMobSpawnerState
{
FP_EntityMobSpawnerState_Nil,
FP_EntityMobSpawnerState_Idle,
FP_EntityMobSpawnerState_Shutdown,
};
enum FP_EntitySmoochieState
{
FP_EntitySmoochieState_Nil,
FP_EntitySmoochieState_Idle,
FP_EntitySmoochieState_Attack,
FP_EntitySmoochieState_HurtSide,
@ -56,7 +53,6 @@ enum FP_EntitySmoochieState
enum FP_EntityCatfishState
{
FP_EntityCatfishState_Nil,
FP_EntityCatfishState_Idle,
FP_EntityCatfishState_Attack,
FP_EntityCatfishState_Death,
@ -65,7 +61,6 @@ enum FP_EntityCatfishState
enum FP_EntityClingerState
{
FP_EntityClingerState_Nil,
FP_EntityClingerState_Idle,
FP_EntityClingerState_Attack,
FP_EntityClingerState_Death,
@ -74,82 +69,63 @@ enum FP_EntityClingerState
enum FP_EntityMerchantTerryState
{
FP_EntityMerchantTerryState_Nil,
FP_EntityMerchantTerryState_Idle,
};
enum FP_EntityMerchantGymState
{
FP_EntityMerchantGymState_Nil,
FP_EntityMerchantGymState_Idle,
};
enum FP_EntityMerchantPhoneCompanyState
{
FP_EntityMerchantPhoneCompanyState_Nil,
FP_EntityMerchantPhoneCompanyState_Idle,
};
enum FP_EntityMerchantGraveyardState
{
FP_EntityMerchantGraveyardState_Nil,
FP_EntityMerchantGraveyardState_Idle,
};
enum FP_EntityClubTerryState
{
FP_EntityClubTerryState_Nil,
FP_EntityClubTerryState_Idle,
FP_EntityClubTerryState_PartyTime,
};
enum FP_EntityAirportTerryState
{
FP_EntityAirportTerryState_Nil,
FP_EntityAirportTerryState_Idle,
FP_EntityAirportTerryState_FlyPassenger,
};
enum FP_EntityAirportTerryPlaneState
{
FP_EntityAirportTerryPlaneState_Nil,
FP_EntityAirportTerryPlaneState_Idle,
FP_EntityAirportTerryPlaneState_FlyPassenger,
};
enum FP_EntityChurchTerryState
{
FP_EntityChurchTerryState_Nil,
FP_EntityChurchTerryState_Idle,
FP_EntityChurchTerryState_ConvertPatron,
};
enum FP_EntityKennelTerryState
{
FP_EntityKennelTerryState_Nil,
FP_EntityKennelTerryState_Idle,
};
enum FP_EntityMapState
{
FP_EntityMapState_Nil,
FP_EntityMapState_Idle,
};
enum FP_EntityHeartState
{
FP_EntityHeartState_Nil,
FP_EntityHeartState_Idle,
};
enum FP_EntityPortalMonkeyState
{
FP_EntityPortalMonkeyState_Nil,
FP_EntityPortalMonkeyState_Idle,
FP_EntityPortalMonkeyState_BeingCarried,
FP_EntityPortalMonkeyState_DisablingPortal,
};
struct FP_EntityRenderData
{
FP_Meters height;
@ -161,6 +137,6 @@ struct FP_EntityRenderData
TELY_AssetAnimatedSprite sprite;
};
Dqn_usize const FP_TERRY_MOBILE_DATA_PER_RANGE_ATTACK = DQN_KILOBYTES(1);
Dqn_usize const FP_TERRY_MOBILE_DATA_PER_RANGE_ATTACK = DQN_KILOBYTES(5);
uint16_t const FP_TERRY_DASH_STAMINA_COST = 33;
uint16_t const FP_DEFAULT_DAMAGE = 30;

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@ -35,7 +35,6 @@ FP_EntityRenderData FP_Entity_GetRenderData(FP_Game *game, FP_EntityType type, u
result.height.meters = 1.8f;
FP_EntityTerryState state = DQN_CAST(FP_EntityTerryState)raw_state;
switch (state) {
case FP_EntityTerryState_Nil: break;
case FP_EntityTerryState_Idle: result.anim_name = g_anim_names.terry_walk_idle; break;
case FP_EntityTerryState_Attack: {
@ -84,7 +83,6 @@ FP_EntityRenderData FP_Entity_GetRenderData(FP_Game *game, FP_EntityType type, u
result.height.meters = 1.6f;
FP_EntitySmoochieState state = DQN_CAST(FP_EntitySmoochieState)raw_state;
switch (state) {
case FP_EntitySmoochieState_Nil: break;
case FP_EntitySmoochieState_Idle: result.anim_name = g_anim_names.smoochie_walk_down; break;
case FP_EntitySmoochieState_Attack: result.anim_name = g_anim_names.smoochie_attack_down; break;
case FP_EntitySmoochieState_HurtSide: result.anim_name = g_anim_names.smoochie_hurt_side; result.flip = direction == FP_GameDirection_Right ? TELY_AssetFlip_X : TELY_AssetFlip_No; break;
@ -105,7 +103,6 @@ FP_EntityRenderData FP_Entity_GetRenderData(FP_Game *game, FP_EntityType type, u
result.height.meters = 3.66f;
FP_EntityMerchantTerryState state = DQN_CAST(FP_EntityMerchantTerryState)raw_state;
switch (state) {
case FP_EntityMerchantTerryState_Nil: break;
case FP_EntityMerchantTerryState_Idle: result.anim_name = g_anim_names.merchant_terry; break;
}
} break;
@ -114,7 +111,6 @@ FP_EntityRenderData FP_Entity_GetRenderData(FP_Game *game, FP_EntityType type, u
result.height.meters = 3.66f;
FP_EntityMerchantGraveyardState state = DQN_CAST(FP_EntityMerchantGraveyardState)raw_state;
switch (state) {
case FP_EntityMerchantGraveyardState_Nil: break;
case FP_EntityMerchantGraveyardState_Idle: result.anim_name = g_anim_names.merchant_graveyard; break;
}
} break;
@ -124,7 +120,6 @@ FP_EntityRenderData FP_Entity_GetRenderData(FP_Game *game, FP_EntityType type, u
result.anim_name = g_anim_names.merchant_gym;
FP_EntityMerchantGymState state = DQN_CAST(FP_EntityMerchantGymState)raw_state;
switch (state) {
case FP_EntityMerchantGymState_Nil: break;
case FP_EntityMerchantGymState_Idle: result.anim_name = g_anim_names.merchant_gym; break;
}
} break;
@ -133,7 +128,6 @@ FP_EntityRenderData FP_Entity_GetRenderData(FP_Game *game, FP_EntityType type, u
result.height.meters = 3.66f;
FP_EntityMerchantPhoneCompanyState state = DQN_CAST(FP_EntityMerchantPhoneCompanyState)raw_state;
switch (state) {
case FP_EntityMerchantPhoneCompanyState_Nil: break;
case FP_EntityMerchantPhoneCompanyState_Idle: result.anim_name = g_anim_names.merchant_phone_company; break;
}
} break;
@ -142,7 +136,6 @@ FP_EntityRenderData FP_Entity_GetRenderData(FP_Game *game, FP_EntityType type, u
result.height.meters = 4.f;
FP_EntityClubTerryState state = DQN_CAST(FP_EntityClubTerryState)raw_state;
switch (state) {
case FP_EntityClubTerryState_Nil: break;
case FP_EntityClubTerryState_Idle: result.anim_name = g_anim_names.club_terry_dark; break;
case FP_EntityClubTerryState_PartyTime: result.anim_name = g_anim_names.club_terry_alive; break;
}
@ -152,7 +145,6 @@ FP_EntityRenderData FP_Entity_GetRenderData(FP_Game *game, FP_EntityType type, u
result.height.meters = 1.6f;
FP_EntityClingerState state = DQN_CAST(FP_EntityClingerState)raw_state;
switch (state) {
case FP_EntityClingerState_Nil: break;
case FP_EntityClingerState_Idle: result.anim_name = g_anim_names.clinger_walk_down; break;
case FP_EntityClingerState_Attack: {
@ -183,7 +175,6 @@ FP_EntityRenderData FP_Entity_GetRenderData(FP_Game *game, FP_EntityType type, u
result.height.meters = 4.f;
FP_EntityHeartState state = DQN_CAST(FP_EntityHeartState)raw_state;
switch (state) {
case FP_EntityHeartState_Nil: break;
case FP_EntityHeartState_Idle: result.anim_name = g_anim_names.heart; break;
}
} break;
@ -192,7 +183,6 @@ FP_EntityRenderData FP_Entity_GetRenderData(FP_Game *game, FP_EntityType type, u
result.height.meters = 4.f;
FP_EntityAirportTerryState state = DQN_CAST(FP_EntityAirportTerryState)raw_state;
switch (state) {
case FP_EntityAirportTerryState_Nil: break;
case FP_EntityAirportTerryState_Idle: result.anim_name = g_anim_names.airport_terry; break;
case FP_EntityAirportTerryState_FlyPassenger: result.anim_name = g_anim_names.airport_terry; break;
}
@ -202,7 +192,6 @@ FP_EntityRenderData FP_Entity_GetRenderData(FP_Game *game, FP_EntityType type, u
result.height.meters = 1.6f;
FP_EntityCatfishState state = DQN_CAST(FP_EntityCatfishState)raw_state;
switch (state) {
case FP_EntityCatfishState_Nil:
case FP_EntityCatfishState_Idle: result.anim_name = g_anim_names.catfish_walk_down; break;
case FP_EntityCatfishState_Attack: {
switch (direction) {
@ -230,7 +219,6 @@ FP_EntityRenderData FP_Entity_GetRenderData(FP_Game *game, FP_EntityType type, u
result.height.meters = 4.f;
FP_EntityChurchTerryState state = DQN_CAST(FP_EntityChurchTerryState)raw_state;
switch (state) {
case FP_EntityChurchTerryState_Nil: break;
case FP_EntityChurchTerryState_Idle: result.anim_name = g_anim_names.church_terry_dark; break;
case FP_EntityChurchTerryState_ConvertPatron: result.anim_name = g_anim_names.church_terry_alive; break;
}
@ -240,7 +228,6 @@ FP_EntityRenderData FP_Entity_GetRenderData(FP_Game *game, FP_EntityType type, u
result.height.meters = 3.f;
FP_EntityKennelTerryState state = DQN_CAST(FP_EntityKennelTerryState)raw_state;
switch (state) {
case FP_EntityKennelTerryState_Nil: break;
case FP_EntityKennelTerryState_Idle: result.anim_name = g_anim_names.kennel_terry; break;
}
} break;
@ -259,7 +246,6 @@ FP_EntityRenderData FP_Entity_GetRenderData(FP_Game *game, FP_EntityType type, u
result.height.meters = 3.f;
FP_EntityMobSpawnerState state = DQN_CAST(FP_EntityMobSpawnerState)raw_state;
switch (state) {
case FP_EntityMobSpawnerState_Nil: break;
case FP_EntityMobSpawnerState_Idle: result.anim_name = g_anim_names.portal; break;
case FP_EntityMobSpawnerState_Shutdown: {
result.anim_name = g_anim_names.portal_break;
@ -326,7 +312,9 @@ static FP_GameEntityHandle FP_Entity_CreateClinger(FP_Game *game, Dqn_V2 pos, DQ
entity->is_dying = false;
entity->base_acceleration_per_s.meters = 8.f;
entity->local_pos = pos;
entity->sprite_height = FP_Entity_GetRenderData(game, entity->type, 0 /*state*/, FP_GameDirection_Down).height;
FP_EntityRenderData render_data = FP_Entity_GetRenderData(game, entity->type, 0, FP_GameDirection_Down);
entity->sprite_height = render_data.height;
entity->attack_cooldown_ms = 1000;
entity->faction = FP_GameEntityFaction_Foe;
@ -334,6 +322,9 @@ static FP_GameEntityHandle FP_Entity_CreateClinger(FP_Game *game, Dqn_V2 pos, DQ
FP_Entity_AddDebugEditorFlags(game, entity->handle);
entity->flags |= FP_GameEntityFlag_NonTraversable;
entity->flags |= FP_GameEntityFlag_Attackable;
uint64_t duration_ms = FP_GAME_ENTITY_ACTION_INFINITE_TIMER;
FP_Game_EntityActionReset(game, result, duration_ms, render_data.sprite);
return result;
}
@ -349,13 +340,19 @@ static FP_GameEntityHandle FP_Entity_CreateSmoochie(FP_Game *game, Dqn_V2 pos, D
entity->base_acceleration_per_s.meters = 8.f;
entity->is_dying = false;
entity->local_pos = pos;
entity->sprite_height = FP_Entity_GetRenderData(game, entity->type, 0 /*state*/, FP_GameDirection_Down).height;
entity->attack_cooldown_ms = 1000;
entity->local_hit_box_size = FP_Game_MetersToPixelsNx2(game, 0.7f, entity->sprite_height.meters * .6f);
FP_EntityRenderData render_data = FP_Entity_GetRenderData(game, entity->type, 0, FP_GameDirection_Down);
entity->sprite_height = render_data.height;
uint64_t duration_ms = FP_GAME_ENTITY_ACTION_INFINITE_TIMER;
FP_Game_EntityActionReset(game, result, duration_ms, render_data.sprite);
FP_Entity_AddDebugEditorFlags(game, entity->handle);
entity->flags |= FP_GameEntityFlag_NonTraversable;
entity->flags |= FP_GameEntityFlag_Attackable;
entity->faction = FP_GameEntityFaction_Foe;
return result;
}
@ -371,7 +368,12 @@ static FP_GameEntityHandle FP_Entity_CreateCatfish(FP_Game *game, Dqn_V2 pos, DQ
entity->base_acceleration_per_s.meters = 8.f;
entity->is_dying = false;
entity->local_pos = pos;
entity->sprite_height = FP_Entity_GetRenderData(game, entity->type, 0 /*state*/, FP_GameDirection_Down).height;
FP_EntityRenderData render_data = FP_Entity_GetRenderData(game, entity->type, 0, FP_GameDirection_Down);
entity->sprite_height = render_data.height;
uint64_t duration_ms = FP_GAME_ENTITY_ACTION_INFINITE_TIMER;
FP_Game_EntityActionReset(game, result, duration_ms, render_data.sprite);
entity->attack_cooldown_ms = 1000;
entity->local_hit_box_size = FP_Game_MetersToPixelsNx2(game, 0.7f, entity->sprite_height.meters * .6f);
FP_Entity_AddDebugEditorFlags(game, entity->handle);
@ -424,9 +426,13 @@ static FP_GameEntityHandle FP_Entity_CreateMobSpawner(FP_Game *game, Dqn_V2 pos,
entity->type = FP_EntityType_MobSpawner;
entity->local_pos = pos;
entity->local_hit_box_size = Dqn_V2_InitNx1(32);
entity->sprite_height = FP_Entity_GetRenderData(game, entity->type, 0 /*state*/, FP_GameDirection_Down).height;
FP_Entity_AddDebugEditorFlags(game, result);
FP_EntityRenderData render_data = FP_Entity_GetRenderData(game, entity->type, 0, FP_GameDirection_Down);
entity->sprite_height = render_data.height;
uint64_t duration_ms = FP_GAME_ENTITY_ACTION_INFINITE_TIMER;
FP_Game_EntityActionReset(game, result, duration_ms, render_data.sprite);
entity->spawn_cap = spawn_cap;
entity->spawn_list = FP_SentinelList_Init<FP_GameEntityHandle>(game->chunk_pool);
return result;
@ -443,12 +449,17 @@ static FP_GameEntityHandle FP_Entity_CreateTerry(FP_Game *game, Dqn_V2 pos, DQN_
entity->type = FP_EntityType_Terry;
entity->local_pos = pos;
entity->base_acceleration_per_s.meters = 16.f;
entity->sprite_height = FP_Entity_GetRenderData(game, entity->type, 0 /*state*/, FP_GameDirection_Down).height;
FP_EntityRenderData render_data = FP_Entity_GetRenderData(game, entity->type, 0, FP_GameDirection_Down);
entity->sprite_height = render_data.height;
uint64_t duration_ms = FP_GAME_ENTITY_ACTION_INFINITE_TIMER;
FP_Game_EntityActionReset(game, result, duration_ms, render_data.sprite);
entity->attack_cooldown_ms = 500;
entity->local_hit_box_size = FP_Game_MetersToPixelsNx2(game, 0.5f, entity->sprite_height.meters * .6f);
entity->hp_cap = FP_DEFAULT_DAMAGE * 3;
entity->hp = entity->hp_cap;
entity->coins = 1'000'000;
entity->coins = 0;//1'000'000;
FP_Entity_AddDebugEditorFlags(game, result);
entity->flags |= FP_GameEntityFlag_NonTraversable;
entity->flags |= FP_GameEntityFlag_Attackable;
@ -469,7 +480,12 @@ static FP_GameEntityHandle FP_Entity_CreateMerchantTerry(FP_Game *game, Dqn_V2 p
entity->type = FP_EntityType_MerchantTerry;
entity->local_pos = pos;
entity->sprite_height = FP_Entity_GetRenderData(game, entity->type, 0 /*state*/, FP_GameDirection_Down).height;
FP_EntityRenderData render_data = FP_Entity_GetRenderData(game, entity->type, 0, FP_GameDirection_Down);
entity->sprite_height = render_data.height;
uint64_t duration_ms = FP_GAME_ENTITY_ACTION_INFINITE_TIMER;
FP_Game_EntityActionReset(game, result, duration_ms, render_data.sprite);
FP_Entity_AddDebugEditorFlags(game, result);
entity->flags |= FP_GameEntityFlag_NonTraversable;
@ -493,7 +509,12 @@ static FP_GameEntityHandle FP_Entity_CreateMerchantGraveyard(FP_Game *game, Dqn_
entity->type = FP_EntityType_MerchantGraveyard;
entity->local_pos = pos;
entity->sprite_height = FP_Entity_GetRenderData(game, entity->type, 0 /*state*/, FP_GameDirection_Down).height;
FP_EntityRenderData render_data = FP_Entity_GetRenderData(game, entity->type, 0, FP_GameDirection_Down);
entity->sprite_height = render_data.height;
uint64_t duration_ms = FP_GAME_ENTITY_ACTION_INFINITE_TIMER;
FP_Game_EntityActionReset(game, result, duration_ms, render_data.sprite);
FP_Entity_AddDebugEditorFlags(game, result);
entity->flags |= FP_GameEntityFlag_NonTraversable;
@ -517,7 +538,12 @@ static FP_GameEntityHandle FP_Entity_CreateMerchantGym(FP_Game *game, Dqn_V2 pos
entity->type = FP_EntityType_MerchantGym;
entity->local_pos = pos;
entity->sprite_height = FP_Entity_GetRenderData(game, entity->type, 0 /*state*/, FP_GameDirection_Down).height;
FP_EntityRenderData render_data = FP_Entity_GetRenderData(game, entity->type, 0, FP_GameDirection_Down);
entity->sprite_height = render_data.height;
uint64_t duration_ms = FP_GAME_ENTITY_ACTION_INFINITE_TIMER;
FP_Game_EntityActionReset(game, result, duration_ms, render_data.sprite);
FP_Entity_AddDebugEditorFlags(game, result);
entity->flags |= FP_GameEntityFlag_NonTraversable;
@ -541,7 +567,12 @@ static FP_GameEntityHandle FP_Entity_CreateMerchantPhoneCompany(FP_Game *game, D
entity->type = FP_EntityType_MerchantPhoneCompany;
entity->local_pos = pos;
entity->sprite_height = FP_Entity_GetRenderData(game, entity->type, 0 /*state*/, FP_GameDirection_Down).height;
FP_EntityRenderData render_data = FP_Entity_GetRenderData(game, entity->type, 0, FP_GameDirection_Down);
entity->sprite_height = render_data.height;
uint64_t duration_ms = FP_GAME_ENTITY_ACTION_INFINITE_TIMER;
FP_Game_EntityActionReset(game, result, duration_ms, render_data.sprite);
FP_Entity_AddDebugEditorFlags(game, result);
entity->flags |= FP_GameEntityFlag_NonTraversable;
@ -565,7 +596,12 @@ static FP_GameEntityHandle FP_Entity_CreateClubTerry(FP_Game *game, Dqn_V2 pos,
entity->type = FP_EntityType_ClubTerry;
entity->local_pos = pos;
entity->sprite_height = FP_Entity_GetRenderData(game, entity->type, 0 /*state*/, FP_GameDirection_Down).height;
FP_EntityRenderData render_data = FP_Entity_GetRenderData(game, entity->type, 0, FP_GameDirection_Down);
entity->sprite_height = render_data.height;
uint64_t duration_ms = FP_GAME_ENTITY_ACTION_INFINITE_TIMER;
FP_Game_EntityActionReset(game, result, duration_ms, render_data.sprite);
FP_Entity_AddDebugEditorFlags(game, result);
entity->flags |= FP_GameEntityFlag_NonTraversable;
@ -589,7 +625,12 @@ static FP_GameEntityHandle FP_Entity_CreateHeart(FP_Game *game, Dqn_V2 pos, DQN_
entity->type = FP_EntityType_Heart;
entity->local_pos = pos;
entity->sprite_height = FP_Entity_GetRenderData(game, entity->type, 0 /*state*/, FP_GameDirection_Down).height;
FP_EntityRenderData render_data = FP_Entity_GetRenderData(game, entity->type, 0, FP_GameDirection_Down);
entity->sprite_height = render_data.height;
uint64_t duration_ms = FP_GAME_ENTITY_ACTION_INFINITE_TIMER;
FP_Game_EntityActionReset(game, result, duration_ms, render_data.sprite);
FP_Entity_AddDebugEditorFlags(game, result);
entity->flags |= FP_GameEntityFlag_NonTraversable;
@ -613,7 +654,12 @@ static FP_GameEntityHandle FP_Entity_CreateChurchTerry(FP_Game *game, Dqn_V2 pos
entity->type = FP_EntityType_ChurchTerry;
entity->local_pos = pos;
entity->sprite_height = FP_Entity_GetRenderData(game, entity->type, 0 /*state*/, FP_GameDirection_Down).height;
FP_EntityRenderData render_data = FP_Entity_GetRenderData(game, entity->type, 0, FP_GameDirection_Down);
entity->sprite_height = render_data.height;
uint64_t duration_ms = FP_GAME_ENTITY_ACTION_INFINITE_TIMER;
FP_Game_EntityActionReset(game, result, duration_ms, render_data.sprite);
FP_Entity_AddDebugEditorFlags(game, result);
entity->flags |= FP_GameEntityFlag_NonTraversable;
@ -637,7 +683,12 @@ static FP_GameEntityHandle FP_Entity_CreateKennelTerry(FP_Game *game, Dqn_V2 pos
entity->type = FP_EntityType_KennelTerry;
entity->local_pos = pos;
entity->sprite_height = FP_Entity_GetRenderData(game, entity->type, 0 /*state*/, FP_GameDirection_Down).height;
FP_EntityRenderData render_data = FP_Entity_GetRenderData(game, entity->type, 0, FP_GameDirection_Down);
entity->sprite_height = render_data.height;
uint64_t duration_ms = FP_GAME_ENTITY_ACTION_INFINITE_TIMER;
FP_Game_EntityActionReset(game, result, duration_ms, render_data.sprite);
FP_Entity_AddDebugEditorFlags(game, result);
entity->flags |= FP_GameEntityFlag_NonTraversable;
@ -661,7 +712,12 @@ static FP_GameEntityHandle FP_Entity_CreateAirportTerry(FP_Game *game, Dqn_V2 po
entity->type = FP_EntityType_AirportTerry;
entity->local_pos = pos;
entity->sprite_height = FP_Entity_GetRenderData(game, entity->type, 0 /*state*/, FP_GameDirection_Down).height;
FP_EntityRenderData render_data = FP_Entity_GetRenderData(game, entity->type, 0, FP_GameDirection_Down);
entity->sprite_height = render_data.height;
uint64_t duration_ms = FP_GAME_ENTITY_ACTION_INFINITE_TIMER;
FP_Game_EntityActionReset(game, result, duration_ms, render_data.sprite);
FP_Entity_AddDebugEditorFlags(game, result);
entity->flags |= FP_GameEntityFlag_NonTraversable;
@ -684,11 +740,15 @@ static FP_GameEntityHandle FP_Entity_CreatePhoneMessageProjectile(FP_Game *game,
va_end(args);
entity->type = FP_EntityType_PhoneMessageProjectile;
FP_EntityRenderData render_data = FP_Entity_GetRenderData(game, entity->type, 0, FP_GameDirection_Down);
entity->constant_acceleration_per_s = velocity;
entity->local_pos = pos;
entity->sprite_height = render_data.height;
FP_EntityRenderData render_data = FP_Entity_GetRenderData(game, entity->type, 0, FP_GameDirection_Down);
entity->sprite_height = render_data.height;
uint64_t duration_ms = FP_GAME_ENTITY_ACTION_INFINITE_TIMER;
FP_Game_EntityActionReset(game, result, duration_ms, render_data.sprite);
FP_Entity_AddDebugEditorFlags(game, result);
entity->flags |= FP_GameEntityFlag_TTL;
@ -699,10 +759,6 @@ static FP_GameEntityHandle FP_Entity_CreatePhoneMessageProjectile(FP_Game *game,
entity->ttl_end_timestamp = game->clock_ms + 1000;
entity->projectile_owner = owner;
entity->faction = FP_GameEntityFaction_Friendly;
uint64_t duration_ms = FP_GAME_ENTITY_ACTION_INFINITE_TIMER;
FP_Game_EntityActionReset(game, result, duration_ms, render_data.sprite);
return result;
}
@ -714,19 +770,19 @@ static FP_GameEntityHandle FP_Entity_CreatePortalMonkey(FP_Game *game, Dqn_V2 po
FP_GameEntityHandle result = entity->handle;
va_end(args);
entity->type = FP_EntityType_PortalMonkey;
FP_EntityRenderData render_data = FP_Entity_GetRenderData(game, entity->type, 0, FP_GameDirection_Down);
entity->type = FP_EntityType_PortalMonkey;
entity->local_pos = pos;
FP_EntityRenderData render_data = FP_Entity_GetRenderData(game, entity->type, 0, FP_GameDirection_Down);
entity->sprite_height = render_data.height;
uint64_t duration_ms = FP_GAME_ENTITY_ACTION_INFINITE_TIMER;
FP_Game_EntityActionReset(game, result, duration_ms, render_data.sprite);
entity->local_pos = pos;
entity->sprite_height = render_data.height;
FP_Entity_AddDebugEditorFlags(game, result);
entity->local_hit_box_offset = Dqn_V2_InitNx2(0, render_data.render_size.h * .1f);
entity->local_hit_box_size = Dqn_V2_InitNx2(render_data.render_size.w, render_data.render_size.h - (render_data.render_size.h * .4f));
uint64_t duration_ms = FP_GAME_ENTITY_ACTION_INFINITE_TIMER;
FP_Game_EntityActionReset(game, result, duration_ms, render_data.sprite);
return result;
}
@ -740,18 +796,16 @@ static FP_GameEntityHandle FP_Entity_CreateAirportTerryPlane(FP_Game *game, Dqn_
entity->type = FP_EntityType_AirportTerryPlane;
FP_EntityRenderData render_data = FP_Entity_GetRenderData(game, entity->type, 0, FP_GameDirection_Down);
entity->sprite_height = render_data.height;
uint64_t duration_ms = FP_GAME_ENTITY_ACTION_INFINITE_TIMER;
FP_Game_EntityActionReset(game, result, duration_ms, render_data.sprite);
entity->local_pos = pos;
entity->sprite_height = render_data.height;
entity->flags |= FP_GameEntityFlag_NoClip;
FP_Entity_AddDebugEditorFlags(game, result);
entity->local_hit_box_offset = Dqn_V2_InitNx2(0, render_data.render_size.h * .1f);
entity->local_hit_box_size = Dqn_V2_InitNx2(render_data.render_size.w, render_data.render_size.h - (render_data.render_size.h * .4f));
entity->base_acceleration_per_s.meters = 32.f;
uint64_t duration_ms = FP_GAME_ENTITY_ACTION_INFINITE_TIMER;
FP_Game_EntityActionReset(game, result, duration_ms, render_data.sprite);
return result;
}

View File

@ -229,15 +229,15 @@ static FP_GameEntity *FP_Game_MakeEntityPointerFV(FP_Game *game, DQN_FMT_STRING_
result->hp_cap = FP_DEFAULT_DAMAGE;
result->hp = result->hp_cap;
result->inventory.airports_base_price = 4;
result->inventory.churchs_base_price = 2;
result->inventory.kennels_base_price = 2;
result->inventory.clubs_base_price = 2;
result->inventory.airports_base_price = 100;
result->inventory.churchs_base_price = 50;
result->inventory.kennels_base_price = 50;
result->inventory.clubs_base_price = 50;
result->inventory.stamina_base_price = 2;
result->inventory.health_base_price = 2;
result->inventory.mobile_plan_base_price = 2;
result->inventory.attack_base_price = 2;
result->inventory.stamina_base_price = 10;
result->inventory.health_base_price = 10;
result->inventory.mobile_plan_base_price = 10;
result->inventory.attack_base_price = 10;
// NOTE: Attach entity as a child to the parent

View File

@ -223,9 +223,9 @@ struct FP_GameEntity
Dqn_usize coins;
FP_GameInventory inventory;
uint16_t hp;
Dqn_f32 hp;
uint16_t hp_cap;
uint16_t stamina;
Dqn_f32 stamina;
uint16_t stamina_cap;
bool converted_faction;
@ -263,11 +263,17 @@ enum FP_GameAudio
FP_GameAudio_Count,
};
enum FP_GameActiveMenu
enum FP_GameInGameMenu
{
FP_GameActiveMenu_Nil,
FP_GameActiveMenu_Build,
FP_GameActiveMenu_Merchant,
FP_GameInGameMenu_Nil,
FP_GameInGameMenu_Build,
FP_GameInGameMenu_Merchant,
};
enum FP_GameState
{
FP_GameState_IntroScreen,
FP_GameState_Play,
};
struct FP_Game
@ -275,6 +281,7 @@ struct FP_Game
Dqn_f32 delta_s_accumulator;
uint16_t tile_size;
TELY_ChunkPool *chunk_pool;
TELY_AssetFontHandle inter_regular_font_large;
TELY_AssetFontHandle inter_regular_font;
TELY_AssetFontHandle inter_italic_font;
TELY_AssetFontHandle jetbrains_mono_font;
@ -319,7 +326,7 @@ struct FP_Game
Dqn_PCG32 rng;
bool debug_ui;
FP_GameActiveMenu active_menu;
FP_GameInGameMenu in_game_menu;
bool build_mode_can_place_building;
Dqn_usize build_mode_building_index;
@ -330,6 +337,8 @@ struct FP_Game
uint32_t enemies_per_wave;
uint32_t enemies_spawned_this_wave;
uint64_t wave_cooldown_timestamp_ms;
FP_GameState state;
};
struct FP_GameAStarNode