Compare commits
11 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 4158674031 | |||
| 1de986b6ac | |||
| 395e8dc58a | |||
| 0044b05130 | |||
| 46bf26a7c3 | |||
| 27b9789d7c | |||
| 7a1c42ab15 | |||
| c73e6e08a8 | |||
| 1bb1d71230 | |||
| 0030275bc9 | |||
| 629c9d9b27 |
@@ -1,3 +1,4 @@
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Build/
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Nocheckin/
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feely_pona_build.exe
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feely_pona_version.txt
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Vendored
+1
-1
Submodule External/tely updated: 20e554042a...96fbfd6837
@@ -6,6 +6,11 @@ set script_dir=%script_dir_backslash:~0,-1%
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set build_dir=%script_dir%\Build
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set code_dir=%script_dir%
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REM Bootstrap a version
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git show -s --date=format:%%Y-%%m-%%d --format=%%cd HEAD> feely_pona_version.txt
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git rev-parse --short=8 HEAD>> feely_pona_version.txt
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git rev-list --count HEAD>> feely_pona_version.txt
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REM Bootstrap the build program
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mkdir %build_dir% 2>nul
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pushd %build_dir%
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+61
-20
@@ -309,7 +309,7 @@ static void FP_PlayReset(FP_Game *game, TELY_Platform *platform)
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play->root_entity = Dqn_VArray_Make(&play->entities, Dqn_ZeroMem_No);
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Dqn_FArray_Add(&play->parent_entity_stack, play->root_entity->handle);
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Dqn_PCG32_Seed(&play->rng, 0xABCDEF);
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Dqn_PCG32_Seed(&play->rng, platform->core.epoch_time);
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// NOTE: Map ===================================================================================
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{
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@@ -473,14 +473,14 @@ static void FP_PlayReset(FP_Game *game, TELY_Platform *platform)
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play->tile_size = 37;
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// NOTE: Create billboads ======================================================================
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FP_Entity_CreateBillboard(game, Dqn_V2_InitNx2(1311, -951), FP_EntityBillboardState_Dash, "Dash Billboard");
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FP_Entity_CreateBillboard(game, Dqn_V2_InitNx2(1954, 855), FP_EntityBillboardState_Attack, "Attack Billboard");
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FP_Entity_CreateBillboard(game, Dqn_V2_InitNx2(2047, -984), FP_EntityBillboardState_RangeAttack, "Range Attack Billboard");
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FP_Entity_CreateBillboard(game, Dqn_V2_InitNx2(2036, -700), FP_EntityBillboardState_Monkey, "Monkey Billboard");
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FP_Entity_CreateBillboard(game, Dqn_V2_InitNx2(2098, 1171), FP_EntityBillboardState_Strafe, "Strafe Billboard");
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FP_Entity_CreateBillboard(game, Dqn_V2_InitNx2( 511, 451), FP_EntityBillboardState_Dash, "Dash Billboard");
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FP_Entity_CreateBillboard(game, Dqn_V2_InitNx2( 511, -451), FP_EntityBillboardState_Attack, "Attack Billboard");
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FP_Entity_CreateBillboard(game, Dqn_V2_InitNx2(2047, -720), FP_EntityBillboardState_RangeAttack, "Range Attack Billboard");
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FP_Entity_CreateBillboard(game, Dqn_V2_InitNx2(-936, -500), FP_EntityBillboardState_Monkey, "Monkey Billboard");
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FP_Entity_CreateBillboard(game, Dqn_V2_InitNx2(1898, 771), FP_EntityBillboardState_Strafe, "Strafe Billboard");
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// NOTE: Camera ================================================================================
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play->camera.world_pos = base_mid_p - Dqn_V2_InitV2I(platform->core.window_size * .5f);
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play->camera.world_pos = {};
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play->camera.scale = Dqn_V2_InitNx1(1);
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play->camera.size = Dqn_V2_InitNx2(1826, 1046);
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}
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@@ -1996,7 +1996,25 @@ void FP_Update(TELY_Platform *platform, FP_Game *game, TELY_PlatformInput *input
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if (entity->flags & FP_GameEntityFlag_CameraTracking) {
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FP_GameCamera *camera = &game->play.camera;
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camera->world_pos = FP_Game_CalcEntityWorldPos(game, entity->handle) * camera->scale;
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// NOTE: calculate camera position based on camera shake
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Dqn_V2 camera_position = camera->world_pos;
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if (camera->shake_duration > 0) {
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Dqn_f32 offset_x = (Dqn_PCG32_NextF32(&game->play.rng) * 1000 - 500) * camera->shake_intensity;
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Dqn_f32 offset_y = (Dqn_PCG32_NextF32(&game->play.rng) * 1000 - 500) * camera->shake_intensity;
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camera_position.x += offset_x;
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camera_position.y += offset_y;
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camera->shake_duration -= input->delta_s;
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}
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Dqn_f64 camera_smoothing = 5.0f;
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camera->world_pos.x += (camera_position.x - camera->world_pos.x) * (camera_smoothing * input->delta_s);
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camera->world_pos.y += (camera_position.y - camera->world_pos.y) * (camera_smoothing * input->delta_s);
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camera->world_pos_target = FP_Game_CalcEntityWorldPos(game, entity->handle) * camera->scale;
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}
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FP_GamePlaceableBuilding placeable_building = PLACEABLE_BUILDINGS[game->play.build_mode_building_index];
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@@ -2245,12 +2263,19 @@ void FP_Update(TELY_Platform *platform, FP_Game *game, TELY_PlatformInput *input
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}
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defender->hp = defender->hp >= attacker->base_attack ? defender->hp - attacker->base_attack : 0;
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defender->hit_on_frame = game->play.update_counter;
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if (game->play.player == defender->handle) {
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game->play.camera.shake_intensity = 0.1f;
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game->play.camera.shake_duration = 0.25f;
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}
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if (defender->hp <= 0) {
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if (!defender->is_dying) {
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FP_GameEntity *coin_receiver = FP_Game_GetEntity(game, attacker->projectile_owner);
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if (FP_Game_IsNilEntity(coin_receiver))
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coin_receiver = attacker;
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coin_receiver->coins += 1;
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coin_receiver->coins += 2;
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}
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defender->is_dying = true;
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}
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@@ -2290,11 +2315,12 @@ void FP_Update(TELY_Platform *platform, FP_Game *game, TELY_PlatformInput *input
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}
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}
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// NOTE: Camera ================================================================================
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FP_GamePlay *play = &game->play;
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FP_GameCamera *camera = &play->camera;
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if (!FP_Game_IsNilEntityHandle(game, game->play.clicked_entity)) {
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Dqn_V2 window_size = Dqn_V2_InitV2I(platform->core.window_size);
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FP_GamePlay *play = &game->play;
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FP_GameCamera *camera = &play->camera;
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camera->scale = window_size / camera->size;
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Dqn_V2 camera_size_screen = camera->size * camera->scale;
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@@ -2302,12 +2328,13 @@ void FP_Update(TELY_Platform *platform, FP_Game *game, TELY_PlatformInput *input
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Dqn_V2 map_screen_size = map_world_size * camera->scale;
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Dqn_V2 half_map_screen_size = map_screen_size * .5f;
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camera->world_pos.x = DQN_MIN(camera->world_pos.x, half_map_screen_size.w - (camera_size_screen.w * .5f));
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camera->world_pos.x = DQN_MAX(camera->world_pos.x, -half_map_screen_size.w + (camera_size_screen.w * .5f));
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camera->world_pos.y = DQN_MAX(camera->world_pos.y, -half_map_screen_size.h + (camera_size_screen.h * .5f));
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camera->world_pos.y = DQN_MIN(camera->world_pos.y, half_map_screen_size.h - (camera_size_screen.h * .5f));
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camera->world_pos_target.x = DQN_MIN(camera->world_pos_target.x, half_map_screen_size.w - (camera_size_screen.w * .5f));
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camera->world_pos_target.x = DQN_MAX(camera->world_pos_target.x, -half_map_screen_size.w + (camera_size_screen.w * .5f));
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camera->world_pos_target.y = DQN_MAX(camera->world_pos_target.y, -half_map_screen_size.h + (camera_size_screen.h * .5f));
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camera->world_pos_target.y = DQN_MIN(camera->world_pos_target.y, half_map_screen_size.h - (camera_size_screen.h * .5f));
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}
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camera->world_pos += (camera->world_pos_target - camera->world_pos) * (5.f * DQN_CAST(Dqn_f32)input->delta_s);
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Dqn_Profiler_EndZone(update_zone);
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}
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@@ -2431,13 +2458,26 @@ void FP_Render(FP_Game *game, TELY_Platform *platform, TELY_Renderer *renderer,
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if (sprite.flip & TELY_AssetFlip_Y)
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dest_rect.size.h *= -1.f; // NOTE: Flip the texture vertically
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Dqn_V4 sprite_colour = TELY_COLOUR_WHITE_V4;
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if (entity->hit_on_frame) {
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DQN_ASSERT(game->play.update_counter >= entity->hit_on_frame);
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Dqn_usize frames_elapsed_since_hit = game->play.update_counter - entity->hit_on_frame;
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Dqn_usize const HIT_CONFIRM_DURATION = 8;
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if (frames_elapsed_since_hit < HIT_CONFIRM_DURATION) {
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sprite_colour = TELY_COLOUR_RED_V4;
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sprite_colour.g = ((1.f / HIT_CONFIRM_DURATION) * frames_elapsed_since_hit);
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sprite_colour.b = ((1.f / HIT_CONFIRM_DURATION) * frames_elapsed_since_hit);
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}
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}
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sprite_colour.a *= entity->action.sprite_alpha;
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TELY_Render_TextureColourV4(renderer,
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sprite.sheet->tex_handle,
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src_rect,
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dest_rect,
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Dqn_V2_Zero /*rotate origin*/,
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0.f /*rotate radians*/,
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TELY_Colour_V4Alpha(TELY_COLOUR_WHITE_V4, entity->action.sprite_alpha));
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sprite_colour);
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if (entity->converted_faction) {
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Dqn_V2 label_p = Dqn_Rect_InterpolatedPoint(dest_rect, Dqn_V2_InitNx2(0, -0.25f));
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@@ -3600,8 +3640,8 @@ void FP_Render(FP_Game *game, TELY_Platform *platform, TELY_Renderer *renderer,
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TELY_Render_TextF(renderer, draw_p, Dqn_V2_Zero, " F9 %s god mode", game->play.god_mode ? "Disable" : "Enable"); draw_p.y += TELY_Render_FontHeight(renderer, assets);
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TELY_Render_TextF(renderer, draw_p, Dqn_V2_Zero, " F10 %s noclip", player->flags & FP_GameEntityFlag_NoClip ? "Disable" : "Enable"); draw_p.y += TELY_Render_FontHeight(renderer, assets);
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TELY_Render_TextF(renderer, draw_p, Dqn_V2_Zero, " F11 Building inventory +1"); draw_p.y += TELY_Render_FontHeight(renderer, assets);
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TELY_Render_TextF(renderer, draw_p, Dqn_V2_Zero, " F12 %s by enemies", player->faction == FP_GameEntityFaction_Nil ? "Attacked" : "Ignored"); draw_p.y += TELY_Render_FontHeight(renderer, assets);
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TELY_Render_TextF(renderer, draw_p, Dqn_V2_Zero, " 1 %s HUD", game->play.debug_hide_hud ? "Show" : "Hide"); draw_p.y += TELY_Render_FontHeight(renderer, assets);
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TELY_Render_TextF(renderer, draw_p, Dqn_V2_Zero, " 2 %s by enemies", player->faction == FP_GameEntityFaction_Nil ? "Attacked" : "Ignored"); draw_p.y += TELY_Render_FontHeight(renderer, assets);
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TELY_Render_PopFont(renderer);
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TELY_Render_PopColourV4(renderer);
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@@ -3656,14 +3696,15 @@ void FP_Render(FP_Game *game, TELY_Platform *platform, TELY_Renderer *renderer,
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player->inventory.kennels += 1;
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}
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if (TELY_Platform_InputScanCodeIsPressed(input, TELY_PlatformInputScanCode_F12)) {
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if (TELY_Platform_InputScanCodeIsPressed(input, TELY_PlatformInputScanCode_1))
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game->play.debug_hide_hud = !game->play.debug_hide_hud;
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if (TELY_Platform_InputScanCodeIsPressed(input, TELY_PlatformInputScanCode_2)) {
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player->faction = player->faction == FP_GameEntityFaction_Nil
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? FP_GameEntityFaction_Friendly
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: FP_GameEntityFaction_Nil;
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}
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if (TELY_Platform_InputScanCodeIsPressed(input, TELY_PlatformInputScanCode_1))
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game->play.debug_hide_hud = !game->play.debug_hide_hud;
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}
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}
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+44
-2
@@ -465,11 +465,53 @@ int main(int argc, char const **argv)
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}
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}
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// NOTE: feely pona emscripten =================================================================
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// NOTE: feely pona emscripten =============================================================
|
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{
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feely_pona_emscripten_timings[0] = Dqn_OS_PerfCounterNow();
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DQN_DEFER { feely_pona_emscripten_timings[1] = Dqn_OS_PerfCounterNow(); };
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|
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// NOTE: feely pona emscripten shell =======================================================
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Dqn_String8 html_shell_path = Dqn_FsPath_ConvertF(scratch.arena, "%.*s/feely_pona_emscripten_shell.html", DQN_STRING_FMT(build_dir));
|
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{
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Dqn_String8 html_path = Dqn_FsPath_ConvertF(scratch.arena, "%.*s/feely_pona_emscripten_shell.html", DQN_STRING_FMT(code_dir));
|
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Dqn_String8 html_buffer = Dqn_Fs_Read(html_path, scratch.allocator);
|
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if (!DQN_CHECKF(html_buffer.size,
|
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"Failed to read Emscripten HTML shell file. The file at\n\n '%.*s'\n\ndoes not exist or is not readable",
|
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DQN_STRING_FMT(html_path)))
|
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return -1;
|
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|
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Dqn_String8 version_path = Dqn_FsPath_ConvertF(scratch.arena, "%.*s/feely_pona_version.txt", DQN_STRING_FMT(code_dir));
|
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Dqn_String8 version_buffer = Dqn_Fs_Read(version_path, scratch.allocator);
|
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Dqn_String8SplitAllocResult version_parts = Dqn_String8_SplitAlloc(scratch.allocator, version_buffer, DQN_STRING8("\n"));
|
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|
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if (!DQN_CHECKF(version_parts.size == 3,
|
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"Version file '%.*s' must have 3 lines containing, date, commit hash and number of commits. The buffer we tried extracting information from was\n\n%.*s\n\n",
|
||||
DQN_STRING_FMT(version_path),
|
||||
DQN_STRING_FMT(version_buffer))) {
|
||||
return -1;
|
||||
}
|
||||
|
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Dqn_String8 date = Dqn_String8_TrimWhitespaceAround(version_parts.data[0]);
|
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Dqn_String8 commit_hash = Dqn_String8_TrimWhitespaceAround(version_parts.data[1]);
|
||||
Dqn_String8 commit_count = Dqn_String8_TrimWhitespaceAround(version_parts.data[2]);
|
||||
Dqn_String8 version_text = Dqn_String8_InitF(scratch.allocator,
|
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"%.*s edition rev. %.*s-%.*s",
|
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DQN_STRING_FMT(date),
|
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DQN_STRING_FMT(commit_count),
|
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DQN_STRING_FMT(commit_hash));
|
||||
|
||||
Dqn_String8 html_buffer_processed = Dqn_String8_Replace(html_buffer,
|
||||
DQN_STRING8("@version@"),
|
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version_text,
|
||||
0 /*start_index*/,
|
||||
scratch.allocator);
|
||||
if (!DQN_CHECKF(Dqn_Fs_Write(html_shell_path,
|
||||
html_buffer_processed),
|
||||
"Failed to write Emscripten HTML shell with the project version inserted into it. We were unable to write to the target location\n\n '%.*s'\n",
|
||||
DQN_STRING_FMT(html_shell_path)))
|
||||
return -1;
|
||||
}
|
||||
|
||||
// NOTE: Compile with emcc =============================================================
|
||||
Dqn_CPPBuildContext build_context = {};
|
||||
build_context.compile_file_obj_suffix = DQN_CPP_BUILD_OBJ_SUFFIX_O;
|
||||
@@ -482,7 +524,7 @@ int main(int argc, char const **argv)
|
||||
DQN_STRING8("cmd"), DQN_STRING8("/C"), DQN_STRING8("emcc.bat"),
|
||||
DQN_STRING8("-o"), Dqn_String8_InitF(scratch.allocator, "%.*s.html", DQN_STRING_FMT(output_name)),
|
||||
DQN_STRING8("-Wall"),
|
||||
DQN_STRING8("--shell-file"), Dqn_FsPath_ConvertF(scratch.arena, "%.*s/feely_pona_emscripten_shell.html", DQN_STRING_FMT(code_dir)),
|
||||
DQN_STRING8("--shell-file"), html_shell_path,
|
||||
Dqn_FsPath_ConvertF(scratch.arena, "%.*s/%.*s", DQN_STRING_FMT(build_dir), DQN_STRING_FMT(raylib_emscripten_lib_name)),
|
||||
DQN_STRING8("-s"), DQN_STRING8("USE_GLFW=3"),
|
||||
DQN_STRING8("-s"), DQN_STRING8("TOTAL_MEMORY=512MB"),
|
||||
|
||||
@@ -19,10 +19,14 @@
|
||||
}
|
||||
|
||||
#header {
|
||||
font-weight: bold;
|
||||
color: white;
|
||||
height: 30px;
|
||||
text-align: center;
|
||||
padding-left: 5px;
|
||||
padding-right: 5px;
|
||||
padding-top: 5px;
|
||||
padding-bottom: 10px;
|
||||
}
|
||||
|
||||
.emscripten { padding-right: 0; margin-left: auto; margin-right: auto; display: block; }
|
||||
@@ -37,47 +41,12 @@
|
||||
width: 75vw;
|
||||
}
|
||||
|
||||
.spinner {
|
||||
height: 15px;
|
||||
width: 15px;
|
||||
margin: 0;
|
||||
display: inline-block;
|
||||
vertical-align: top;
|
||||
-webkit-animation: rotation .8s linear infinite;
|
||||
-moz-animation: rotation .8s linear infinite;
|
||||
-o-animation: rotation .8s linear infinite;
|
||||
animation: rotation 0.8s linear infinite;
|
||||
border-left: 5px solid black;
|
||||
border-right: 5px solid black;
|
||||
border-bottom: 5px solid black;
|
||||
border-top: 5px solid red;
|
||||
border-radius: 100%;
|
||||
background-color: rgb(245, 245, 245);
|
||||
}
|
||||
@-webkit-keyframes rotation {
|
||||
from {-webkit-transform: rotate(0deg);}
|
||||
to {-webkit-transform: rotate(360deg);}
|
||||
}
|
||||
@-moz-keyframes rotation {
|
||||
from {-moz-transform: rotate(0deg);}
|
||||
to {-moz-transform: rotate(360deg);}
|
||||
}
|
||||
@-o-keyframes rotation {
|
||||
from {-o-transform: rotate(0deg);}
|
||||
to {-o-transform: rotate(360deg);}
|
||||
}
|
||||
@keyframes rotation {
|
||||
from {transform: rotate(0deg);}
|
||||
to {transform: rotate(360deg);}
|
||||
}
|
||||
|
||||
#status {
|
||||
display: inline-block;
|
||||
vertical-align: top;
|
||||
margin-top: 5px;
|
||||
margin-left: 5px;
|
||||
font-weight: bold;
|
||||
color: white;
|
||||
font-weight: normal;
|
||||
font-size: 0.8em;
|
||||
color: darkgray;
|
||||
}
|
||||
|
||||
#progress {
|
||||
@@ -119,13 +88,8 @@
|
||||
</head>
|
||||
<body>
|
||||
<div id="header">
|
||||
<div class="spinner" id='spinner'></div>
|
||||
<h1 style="font-size: 1em; text-align: center; margin-top: 0; margin-bottom: 0; padding-bottom: 3px">Terry Cherry</h1>
|
||||
<div class="emscripten" id="status">Downloading...</div>
|
||||
<span id='controls'>
|
||||
<span><input type="button" value="🖵 FULLSCREEN" onclick="Module.requestFullscreen(false, false)"></span>
|
||||
<span><input type="button" id="btn-audio" value="🔇 SUSPEND" onclick="toggleAudio()"></span>
|
||||
</span>
|
||||
|
||||
<div class="emscripten">
|
||||
<progress value="0" max="100" id="progress" hidden=0></progress>
|
||||
</div>
|
||||
@@ -135,11 +99,17 @@
|
||||
<canvas class="emscripten" id="canvas" oncontextmenu="event.preventDefault()" tabindex=-1></canvas>
|
||||
</div>
|
||||
|
||||
<div style="display: flex; justify-content: space-around;">
|
||||
<span id='controls'>
|
||||
<span><input type="button" value="🖵 FULLSCREEN" onclick="Module.requestFullscreen(false, false)"></span>
|
||||
<span><input type="button" id="btn-audio" value="🔇 SUSPEND" onclick="toggleAudio()"></span>
|
||||
</span>
|
||||
</div>
|
||||
|
||||
<textarea id="output" rows="8"></textarea>
|
||||
<script type='text/javascript'>
|
||||
var statusElement = document.querySelector('#status');
|
||||
var progressElement = document.querySelector('#progress');
|
||||
var spinnerElement = document.querySelector('#spinner');
|
||||
var Module = {
|
||||
preRun: [],
|
||||
postRun: [],
|
||||
@@ -195,15 +165,17 @@
|
||||
progressElement.value = parseInt(m[2])*100;
|
||||
progressElement.max = parseInt(m[4])*100;
|
||||
progressElement.hidden = true;
|
||||
spinnerElement.hidden = false;
|
||||
} else {
|
||||
progressElement.value = null;
|
||||
progressElement.max = null;
|
||||
progressElement.hidden = true;
|
||||
if (!text) spinnerElement.style.display = 'none';
|
||||
}
|
||||
|
||||
statusElement.innerHTML = text;
|
||||
if (text) {
|
||||
statusElement.innerHTML = '@version@: ' + text;
|
||||
} else {
|
||||
statusElement.innerHTML = '@version@';
|
||||
}
|
||||
},
|
||||
totalDependencies: 0,
|
||||
monitorRunDependencies: function(left) {
|
||||
@@ -217,7 +189,6 @@
|
||||
|
||||
window.onerror = function() {
|
||||
Module.setStatus('Exception thrown, see JavaScript console');
|
||||
spinnerElement.style.display = 'none';
|
||||
Module.setStatus = function(text) { if (text) Module.printErr('[post-exception status] ' + text); };
|
||||
};
|
||||
</script>
|
||||
|
||||
@@ -264,7 +264,7 @@ FP_EntityRenderData FP_Entity_GetRenderData(FP_Game *game, FP_EntityType type, u
|
||||
} break;
|
||||
|
||||
case FP_EntityType_Billboard: {
|
||||
result.height.meters = 12.f;
|
||||
result.height.meters = 7.5f;
|
||||
FP_EntityBillboardState state = DQN_CAST(FP_EntityBillboardState)raw_state;
|
||||
switch (state) {
|
||||
case FP_EntityBillboardState_Attack: result.anim_name = g_anim_names.map_billboard_attack; break;
|
||||
|
||||
@@ -195,6 +195,7 @@ struct FP_GameEntity
|
||||
Dqn_V2 attack_box_size;
|
||||
Dqn_V2 attack_box_offset;
|
||||
bool attack_processed;
|
||||
Dqn_usize hit_on_frame;
|
||||
bool is_dying;
|
||||
uint64_t last_attack_timestamp;
|
||||
uint64_t attack_cooldown_ms;
|
||||
@@ -257,8 +258,11 @@ struct FP_GameCamera
|
||||
{
|
||||
Dqn_V2 size;
|
||||
Dqn_V2 world_pos;
|
||||
Dqn_V2 world_pos_target;
|
||||
Dqn_f32 rotate_rads;
|
||||
Dqn_V2 scale;
|
||||
Dqn_f32 shake_intensity;
|
||||
Dqn_f64 shake_duration;
|
||||
};
|
||||
|
||||
enum FP_GameAudio
|
||||
|
||||
Reference in New Issue
Block a user