Commit Graph

155 Commits

Author SHA1 Message Date
fe4095b6bb fp: Add a pop-up merchant menu and key bindings text 2023-10-06 23:16:55 +11:00
a591254d5b fp: Collect coins on entity defeat 2023-10-06 21:57:34 +11:00
b5c8c45769 fp: Add a basic data plan visualisation 2023-10-06 21:48:05 +11:00
cfb4106948 fp: Disable collision on mobs when they have experienced the building 2023-10-06 21:01:54 +11:00
1bbae2a191 fp: Fix missing collision override on catfish 2023-10-06 20:51:15 +11:00
57a09d6f9a fp: Make the building behaviours generic and work across multiple buildings 2023-10-06 20:48:20 +11:00
bfe2fef528 fp: Tone down scanline effect 2023-10-06 19:57:59 +11:00
85603bda2a fp: Add scanlines for A E S T H E T I C S, Add increasing enemy health for waves 2023-10-06 19:52:15 +11:00
45d981099c fp: Add building selector UI 2023-10-05 23:09:39 +11:00
4bcbc61721 fp: Hide debug UI behind a flag 2023-10-05 21:30:56 +11:00
5f8344ddda fp: Add projectile attack 2023-10-05 21:10:50 +11:00
aed29a9f50 fp: Spawn catfish 2023-10-04 23:50:31 +11:00
760da9d39f fp: Only allow buildings to be placed in build zones 2023-10-03 21:05:16 +11:00
efaf2ac1cc fp: Introduce building zones 2023-10-02 23:41:08 +11:00
3efa397d1d fp: Add rudimentary build mode 2023-10-02 22:38:36 +11:00
20da505f2e fp: Add waves to mob spawner 2023-10-02 08:42:23 +11:00
4212fe8452 fp: Re-add phasing behaviour on terry dash 2023-10-01 23:22:18 +11:00
be88c34439 fp: Add hitboxes to buildings, fix collision detection skipping detections 2023-10-01 22:16:49 +11:00
c5a76e6b97 fp: Add walls to avoid going OOB 2023-10-01 21:15:05 +11:00
00365ec86f fp: Add cooldowns to attacks 2023-10-01 17:56:04 +11:00
dce637d804 fp: Integrate new merchants 2023-10-01 17:50:32 +11:00
abe646e0eb Add smoochie smooch 2023-10-01 05:59:31 +00:00
3de7109c03 fp: Resize the assets appropriately reducing start up time 2023-10-01 16:55:48 +11:00
dc657ae1c3 fp: Tweak hitbox of heart 2023-10-01 16:20:05 +11:00
0234d34673 fp: Load heart & remove aggro when terry distances himself 2023-10-01 16:11:08 +11:00
f258886d68 fp: Get camera fix 2023-10-01 14:38:31 +11:00
e5282f7706 fp: Render debug hover text on new lines manually 2023-10-01 12:10:27 +11:00
47cf075c3b fp: Add spawning on all 3 lanes 2023-09-30 23:24:04 +10:00
015ae9d82b fp: Cap the camera to the map, redo clinger assets 2023-09-30 22:27:25 +10:00
8301bdb86c fp: Affix the camera to the clicked entity 2023-09-30 21:36:27 +10:00
fe06bdfe19 fp: Use tely audio for queueing sounds 2023-09-30 20:14:42 +10:00
ab9f0df551 Merge remote-tracking branch 'origin/audio' 2023-09-30 19:37:35 +10:00
eb90d7dbfa fp: Integrate map 2023-09-30 19:14:35 +10:00
403051e540 Play multiple audio files 2023-09-30 19:09:15 +10:00
d48db90783 fp: Disable spazzing buildings 2023-09-30 17:50:57 +10:00
1c6037bbaa fp: Park rotation work 2023-09-30 17:49:49 +10:00
fbf94b12b9 fp: Slow patron after club terry 2023-09-30 16:51:59 +10:00
e467abf922 fp: Add a simplified swarming algorithm 2023-09-30 16:11:39 +10:00
a35cb8d2a6 fp: Start drafting up swarming of buildings 2023-09-29 22:44:27 +10:00
158fcb12fe fp: Add mobbing behaviour to surround club terry 2023-09-29 21:42:27 +10:00
378ef2959b fp: Load the club terry assets 2023-09-29 17:42:58 +10:00
0c68aef519 fp: Increase the spawn cap to 128 2023-09-29 17:04:55 +10:00
f8e0af730f fp: Make mobs attack in the direction of terry 2023-09-29 16:53:20 +10:00
d3462f8dc9 fp: Use same attack pattern for Smoochie+Terry as Clinger 2023-09-29 16:17:55 +10:00
2aa3a9568b fp: Add collide rules in move entity 2023-09-29 15:58:03 +10:00
4842bd32f9 fp: Fix Attackable reusing pre-existing bit, use move equations for attack kickback 2023-09-29 15:44:02 +10:00
543e759682 fp: Separate entity input from update 2023-09-29 15:28:11 +10:00
70b1596bb9 fp: Merge duplicate attack loops 2023-09-29 15:18:38 +10:00
3829a2bdc9 fp: First draft swarming on entity 2023-09-29 14:50:40 +10:00
9fde0594e1 Add guard asserts for attack, Add death animations 2023-09-28 21:38:26 +10:00
44014a8add Add comments to make it clearer what's going on 2023-09-28 00:13:44 +00:00
d85fbe95fa fp: Integrate clinger as a spawnable mob 2023-09-27 14:47:27 +10:00
ffb2ec3ea3 fp: Orient sprite in direction of velocity 2023-09-27 00:09:14 +10:00
a9fba6f01d fp: Smoochie attack on aggro, add heart anim on attack 2023-09-26 23:58:48 +10:00
5e441e1a13 Add hp, Add attack collision detection, Add destroy on death 2023-09-26 12:42:59 +00:00
589d56dd82 fp: Invert the move-ability flag on entity type check 2023-09-26 21:44:02 +10:00
7a2bebf3c3 fp: Use meters for calculations 2023-09-26 00:07:39 +10:00
dcf47a106a fp: Add an aggro flag on terry 2023-09-25 23:06:39 +10:00
1c8b6c8e1f fp: Move spawning to entity.cpp 2023-09-25 22:13:32 +10:00
e1a9c21174 Add more directions to smoochie attacks 2023-09-25 21:39:28 +10:00
8790f1d979 Add hitbox offset for UP and DOWN attacks 2023-09-25 08:37:26 +10:00
219425fc96 fp: Add sentinel DS, fix physics step, fix waypoints 2023-09-25 00:43:22 +10:00
677486e094 fp: Use animated sprites, use ms for animation duration 2023-09-24 23:08:30 +10:00
858a66786a fp: Use switch statement for state machine 2023-09-24 22:00:08 +10:00
468c9995bd fp: Remove action to anim mapping 2023-09-24 21:54:08 +10:00
30a69e40e9 fp: Rejig the mob spawner to use a fixed-waypoint path 2023-09-24 19:11:44 +10:00
bff3fc759d fp: Move some structs to entity.h 2023-09-24 18:16:14 +10:00
d3444c84f1 tely/asset: Load up the merchant 2023-09-24 18:05:28 +10:00
ea9f63d709 tely: Deprecate anim to action mapping it sucks 2023-09-24 17:01:21 +10:00
f95cb8ec9b tely: Wire up the sprite up/down/left/right anims 2023-09-24 16:24:51 +10:00
3745b0c6bc tely: Decouple entity from sprite sheet 2023-09-24 15:51:41 +10:00
b70a86aa33 tely/asset: Fix sprite packer emitting wrong anim rect count 2023-09-24 15:50:10 +10:00
bb89100130 tely/asset: Fix sprite packer emitting wrong anim count 2023-09-24 15:50:10 +10:00
6b3ba17fc9 Add further gamepad button support to character actions 2023-09-24 15:49:16 +10:00
ca6abb7684 tely/asset: Update naming convention 2023-09-24 11:38:46 +10:00
3f33b015ab tely/asset: Add new sprite packer spec file support 2023-09-24 11:34:04 +10:00
ebfcc899c1 assets: Use new terry walk assets with proper baseline 2023-09-23 22:38:08 +10:00
8ac5b66a3f Add gamepad support and hook it up with movement 2023-09-23 21:27:26 +10:00
1ff0daba4a tely: Add idle animation for the player 2023-09-23 21:21:08 +10:00
a8f5aa41a5 fp: Update physics at a fixed rate 2023-09-23 17:26:18 +10:00
9106230079 fp: Add debug visualisation for A* 2023-09-23 17:19:36 +10:00
38410073cf fp: Add mob spawner and profiling metrics 2023-09-23 16:42:22 +10:00
eceb4a3a21 fp: Add base walls 2023-09-23 15:44:37 +10:00
7d33baab4f fp: Make path finding consider non-traversables 2023-09-23 13:30:54 +10:00
cc202cefac fp: Move game stuff into game files 2023-09-23 12:35:40 +10:00
f9f3cec9cc fp: Fix moving diagonally faster 2023-09-21 17:18:32 +10:00
a12a7d218b fp: Add dashing 2023-09-21 17:17:37 +10:00
8db9182fd9 fp: Render info text with RFUI 2023-09-20 23:35:38 +10:00
528a79548b fp: Use improved binary search 2023-09-20 00:21:05 +10:00
d2d4f3cfa7 fp: Simplify attack push-back to push from side of attack 2023-09-18 23:35:29 +10:00
12e6e5d6f1 fp: Wire up attack chaining 2023-09-18 23:00:30 +10:00
3e31d0ef69 fp: Use new insert API for containers 2023-09-18 21:46:42 +10:00
f60099e7a3 fp: Start decoupling action from animation 2023-09-18 00:12:58 +10:00
f847f5b0d0 fp: Fix camera matrix not being set at beginning of frame 2023-09-17 22:38:06 +10:00
3637a24b87 fp: Use correct 't' value for collision 2023-09-17 22:22:04 +10:00
0eca065c6e fp: Add basic collision detection 2023-09-17 21:55:59 +10:00
bda508d291 fp: Use the chunk pool from the platform 2023-09-17 20:53:13 +10:00
6d33b18364 fp: Merge TELY_Game and FP_Game 2023-09-17 20:24:07 +10:00
949c829dca fp: Add stalking of the hero using A* 2023-09-17 00:37:26 +10:00
31e6547d47 Start working on A* 2023-09-16 19:47:59 +10:00