Commit Graph

246 Commits

Author SHA1 Message Date
3de7109c03 fp: Resize the assets appropriately reducing start up time 2023-10-01 16:55:48 +11:00
dc657ae1c3 fp: Tweak hitbox of heart 2023-10-01 16:20:05 +11:00
0234d34673 fp: Load heart & remove aggro when terry distances himself 2023-10-01 16:11:08 +11:00
f258886d68 fp: Get camera fix 2023-10-01 14:38:31 +11:00
e5282f7706 fp: Render debug hover text on new lines manually 2023-10-01 12:10:27 +11:00
47cf075c3b fp: Add spawning on all 3 lanes 2023-09-30 23:24:04 +10:00
015ae9d82b fp: Cap the camera to the map, redo clinger assets 2023-09-30 22:27:25 +10:00
8301bdb86c fp: Affix the camera to the clicked entity 2023-09-30 21:36:27 +10:00
1a1281e37d fp: Use tely multiple audio streams 2023-09-30 21:24:21 +10:00
fe06bdfe19 fp: Use tely audio for queueing sounds 2023-09-30 20:14:42 +10:00
7e9ad29be3 fp: Fix up submodule 2023-09-30 19:38:02 +10:00
ab9f0df551 Merge remote-tracking branch 'origin/audio' 2023-09-30 19:37:35 +10:00
b19c838e8a tely: Add volume calculation to sample buffer in mixer 2023-09-30 19:17:51 +10:00
eb90d7dbfa fp: Integrate map 2023-09-30 19:14:35 +10:00
403051e540 Play multiple audio files 2023-09-30 19:09:15 +10:00
d48db90783 fp: Disable spazzing buildings 2023-09-30 17:50:57 +10:00
1c6037bbaa fp: Park rotation work 2023-09-30 17:49:49 +10:00
fbf94b12b9 fp: Slow patron after club terry 2023-09-30 16:51:59 +10:00
e467abf922 fp: Add a simplified swarming algorithm 2023-09-30 16:11:39 +10:00
a35cb8d2a6 fp: Start drafting up swarming of buildings 2023-09-29 22:44:27 +10:00
158fcb12fe fp: Add mobbing behaviour to surround club terry 2023-09-29 21:42:27 +10:00
378ef2959b fp: Load the club terry assets 2023-09-29 17:42:58 +10:00
0c68aef519 fp: Increase the spawn cap to 128 2023-09-29 17:04:55 +10:00
f8e0af730f fp: Make mobs attack in the direction of terry 2023-09-29 16:53:20 +10:00
d3462f8dc9 fp: Use same attack pattern for Smoochie+Terry as Clinger 2023-09-29 16:17:55 +10:00
2aa3a9568b fp: Add collide rules in move entity 2023-09-29 15:58:03 +10:00
4842bd32f9 fp: Fix Attackable reusing pre-existing bit, use move equations for attack kickback 2023-09-29 15:44:02 +10:00
543e759682 fp: Separate entity input from update 2023-09-29 15:28:11 +10:00
70b1596bb9 fp: Merge duplicate attack loops 2023-09-29 15:18:38 +10:00
4bbe4787a5 fp: Rename entity file 2023-09-29 15:11:54 +10:00
3829a2bdc9 fp: First draft swarming on entity 2023-09-29 14:50:40 +10:00
9fde0594e1 Add guard asserts for attack, Add death animations 2023-09-28 21:38:26 +10:00
44014a8add Add comments to make it clearer what's going on 2023-09-28 00:13:44 +00:00
d85fbe95fa fp: Integrate clinger as a spawnable mob 2023-09-27 14:47:27 +10:00
ffb2ec3ea3 fp: Orient sprite in direction of velocity 2023-09-27 00:09:14 +10:00
a9fba6f01d fp: Smoochie attack on aggro, add heart anim on attack 2023-09-26 23:58:48 +10:00
5e441e1a13 Add hp, Add attack collision detection, Add destroy on death 2023-09-26 12:42:59 +00:00
589d56dd82 fp: Invert the move-ability flag on entity type check 2023-09-26 21:44:02 +10:00
7a2bebf3c3 fp: Use meters for calculations 2023-09-26 00:07:39 +10:00
dcf47a106a fp: Add an aggro flag on terry 2023-09-25 23:06:39 +10:00
1c8b6c8e1f fp: Move spawning to entity.cpp 2023-09-25 22:13:32 +10:00
e1a9c21174 Add more directions to smoochie attacks 2023-09-25 21:39:28 +10:00
8790f1d979 Add hitbox offset for UP and DOWN attacks 2023-09-25 08:37:26 +10:00
219425fc96 fp: Add sentinel DS, fix physics step, fix waypoints 2023-09-25 00:43:22 +10:00
677486e094 fp: Use animated sprites, use ms for animation duration 2023-09-24 23:08:30 +10:00
858a66786a fp: Use switch statement for state machine 2023-09-24 22:00:08 +10:00
468c9995bd fp: Remove action to anim mapping 2023-09-24 21:54:08 +10:00
30a69e40e9 fp: Rejig the mob spawner to use a fixed-waypoint path 2023-09-24 19:11:44 +10:00
bff3fc759d fp: Move some structs to entity.h 2023-09-24 18:16:14 +10:00
d3444c84f1 tely/asset: Load up the merchant 2023-09-24 18:05:28 +10:00