Change the numbers for better balancing
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+8
-8
@@ -229,15 +229,15 @@ static FP_GameEntity *FP_Game_MakeEntityPointerFV(FP_Game *game, DQN_FMT_STRING_
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result->hp_cap = FP_DEFAULT_DAMAGE;
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result->hp = result->hp_cap;
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result->inventory.airports_base_price = 4;
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result->inventory.churchs_base_price = 2;
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result->inventory.kennels_base_price = 2;
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result->inventory.clubs_base_price = 2;
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result->inventory.airports_base_price = 100;
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result->inventory.churchs_base_price = 50;
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result->inventory.kennels_base_price = 50;
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result->inventory.clubs_base_price = 50;
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result->inventory.stamina_base_price = 2;
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result->inventory.health_base_price = 2;
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result->inventory.mobile_plan_base_price = 2;
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result->inventory.attack_base_price = 2;
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result->inventory.stamina_base_price = 10;
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result->inventory.health_base_price = 10;
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result->inventory.mobile_plan_base_price = 10;
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result->inventory.attack_base_price = 10;
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// NOTE: Attach entity as a child to the parent
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