Change the numbers for better balancing

This commit is contained in:
2023-10-08 13:12:30 +11:00
parent b6f589a8dc
commit daa6cb4cb4
5 changed files with 20 additions and 17 deletions
+8 -8
View File
@@ -229,15 +229,15 @@ static FP_GameEntity *FP_Game_MakeEntityPointerFV(FP_Game *game, DQN_FMT_STRING_
result->hp_cap = FP_DEFAULT_DAMAGE;
result->hp = result->hp_cap;
result->inventory.airports_base_price = 4;
result->inventory.churchs_base_price = 2;
result->inventory.kennels_base_price = 2;
result->inventory.clubs_base_price = 2;
result->inventory.airports_base_price = 100;
result->inventory.churchs_base_price = 50;
result->inventory.kennels_base_price = 50;
result->inventory.clubs_base_price = 50;
result->inventory.stamina_base_price = 2;
result->inventory.health_base_price = 2;
result->inventory.mobile_plan_base_price = 2;
result->inventory.attack_base_price = 2;
result->inventory.stamina_base_price = 10;
result->inventory.health_base_price = 10;
result->inventory.mobile_plan_base_price = 10;
result->inventory.attack_base_price = 10;
// NOTE: Attach entity as a child to the parent