fp: Add better price and spawn balancing
This commit was merged in pull request #28.
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+8
-8
@@ -229,17 +229,17 @@ static FP_GameEntity *FP_Game_MakeEntityPointerFV(FP_Game *game, DQN_FMT_STRING_
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result->hp_cap = DQN_CAST(uint32_t)(FP_DEFAULT_DAMAGE * .8f);
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result->hp = result->hp_cap;
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result->inventory.airports_base_price = 100;
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result->inventory.churchs_base_price = 50;
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result->inventory.kennels_base_price = 50;
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result->inventory.clubs_base_price = 50;
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result->inventory.airports_base_price = 25;
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result->inventory.churchs_base_price = 25;
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result->inventory.kennels_base_price = 25;
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result->inventory.clubs_base_price = 25;
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result->base_attack = FP_DEFAULT_DAMAGE;
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result->hp_recover_every_n_ticks = 12;
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result->inventory.stamina_base_price = 10;
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result->inventory.health_base_price = 10;
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result->inventory.mobile_plan_base_price = 10;
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result->inventory.attack_base_price = 10;
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result->inventory.stamina_base_price = 5;
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result->inventory.health_base_price = 5;
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result->inventory.mobile_plan_base_price = 5;
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result->inventory.attack_base_price = 5;
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// NOTE: Attach entity as a child to the parent
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