fp: Add better price and spawn balancing

This commit was merged in pull request #28.
This commit is contained in:
2023-10-09 09:01:56 +11:00
parent ef164fbbee
commit bd4783cc39
2 changed files with 10 additions and 10 deletions
+8 -8
View File
@@ -229,17 +229,17 @@ static FP_GameEntity *FP_Game_MakeEntityPointerFV(FP_Game *game, DQN_FMT_STRING_
result->hp_cap = DQN_CAST(uint32_t)(FP_DEFAULT_DAMAGE * .8f);
result->hp = result->hp_cap;
result->inventory.airports_base_price = 100;
result->inventory.churchs_base_price = 50;
result->inventory.kennels_base_price = 50;
result->inventory.clubs_base_price = 50;
result->inventory.airports_base_price = 25;
result->inventory.churchs_base_price = 25;
result->inventory.kennels_base_price = 25;
result->inventory.clubs_base_price = 25;
result->base_attack = FP_DEFAULT_DAMAGE;
result->hp_recover_every_n_ticks = 12;
result->inventory.stamina_base_price = 10;
result->inventory.health_base_price = 10;
result->inventory.mobile_plan_base_price = 10;
result->inventory.attack_base_price = 10;
result->inventory.stamina_base_price = 5;
result->inventory.health_base_price = 5;
result->inventory.mobile_plan_base_price = 5;
result->inventory.attack_base_price = 5;
// NOTE: Attach entity as a child to the parent