From bd4783cc3910c015d6a5cd205d39cbd9d94fcb59 Mon Sep 17 00:00:00 2001 From: Joshalosh Date: Mon, 9 Oct 2023 09:01:56 +1100 Subject: [PATCH] fp: Add better price and spawn balancing --- feely_pona.cpp | 4 ++-- feely_pona_game.cpp | 16 ++++++++-------- 2 files changed, 10 insertions(+), 10 deletions(-) diff --git a/feely_pona.cpp b/feely_pona.cpp index 5b50efb..e7ba4fa 100644 --- a/feely_pona.cpp +++ b/feely_pona.cpp @@ -1939,7 +1939,7 @@ void FP_Update(TELY_Platform *platform, FP_Game *game, TELY_PlatformInput *input portal->carried_monkey = entity->carried_monkey; entity->carried_monkey = {}; } - acceleration_meters_per_s *= 2.f; // TODO(doyle): Penalise the player + acceleration_meters_per_s *= 0.5f; // TODO(doyle): Penalise the player } else { acceleration_meters_per_s *= 1.f; // TODO(doyle): Penalise the player } @@ -1964,7 +1964,7 @@ void FP_Update(TELY_Platform *platform, FP_Game *game, TELY_PlatformInput *input // NOTE: If all enemies for the current wave have been spawned and the cooldown has elapsed // start the next wave. if (game->play.enemies_spawned_this_wave >= game->play.enemies_per_wave && game->play.clock_ms >= game->play.wave_cooldown_timestamp_ms) { - game->play.enemies_per_wave = DQN_MAX(5 * DQN_CAST(uint32_t)game->play.mob_spawners.size, DQN_CAST(uint32_t)(game->play.enemies_per_wave * 1.5f)); + game->play.enemies_per_wave = DQN_MAX(5 * DQN_CAST(uint32_t)game->play.mob_spawners.size, DQN_CAST(uint32_t)(game->play.enemies_per_wave * 3)); game->play.enemies_spawned_this_wave = 0; game->play.current_wave++; } diff --git a/feely_pona_game.cpp b/feely_pona_game.cpp index f0da250..056520f 100644 --- a/feely_pona_game.cpp +++ b/feely_pona_game.cpp @@ -229,17 +229,17 @@ static FP_GameEntity *FP_Game_MakeEntityPointerFV(FP_Game *game, DQN_FMT_STRING_ result->hp_cap = DQN_CAST(uint32_t)(FP_DEFAULT_DAMAGE * .8f); result->hp = result->hp_cap; - result->inventory.airports_base_price = 100; - result->inventory.churchs_base_price = 50; - result->inventory.kennels_base_price = 50; - result->inventory.clubs_base_price = 50; + result->inventory.airports_base_price = 25; + result->inventory.churchs_base_price = 25; + result->inventory.kennels_base_price = 25; + result->inventory.clubs_base_price = 25; result->base_attack = FP_DEFAULT_DAMAGE; result->hp_recover_every_n_ticks = 12; - result->inventory.stamina_base_price = 10; - result->inventory.health_base_price = 10; - result->inventory.mobile_plan_base_price = 10; - result->inventory.attack_base_price = 10; + result->inventory.stamina_base_price = 5; + result->inventory.health_base_price = 5; + result->inventory.mobile_plan_base_price = 5; + result->inventory.attack_base_price = 5; // NOTE: Attach entity as a child to the parent