fp: Add intro screen and remove nil states
This commit is contained in:
parent
b6f589a8dc
commit
b3b6d30400
2365
feely_pona.cpp
2365
feely_pona.cpp
File diff suppressed because it is too large
Load Diff
@ -29,7 +29,6 @@ enum FP_EntityType
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enum FP_EntityTerryState
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{
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FP_EntityTerryState_Nil,
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FP_EntityTerryState_Idle,
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FP_EntityTerryState_Attack,
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FP_EntityTerryState_RangeAttack,
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@ -39,14 +38,12 @@ enum FP_EntityTerryState
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enum FP_EntityMobSpawnerState
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{
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FP_EntityMobSpawnerState_Nil,
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FP_EntityMobSpawnerState_Idle,
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FP_EntityMobSpawnerState_Shutdown,
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};
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enum FP_EntitySmoochieState
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{
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FP_EntitySmoochieState_Nil,
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FP_EntitySmoochieState_Idle,
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FP_EntitySmoochieState_Attack,
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FP_EntitySmoochieState_HurtSide,
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@ -56,7 +53,6 @@ enum FP_EntitySmoochieState
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enum FP_EntityCatfishState
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{
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FP_EntityCatfishState_Nil,
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FP_EntityCatfishState_Idle,
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FP_EntityCatfishState_Attack,
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FP_EntityCatfishState_Death,
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@ -65,7 +61,6 @@ enum FP_EntityCatfishState
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enum FP_EntityClingerState
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{
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FP_EntityClingerState_Nil,
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FP_EntityClingerState_Idle,
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FP_EntityClingerState_Attack,
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FP_EntityClingerState_Death,
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@ -74,82 +69,63 @@ enum FP_EntityClingerState
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enum FP_EntityMerchantTerryState
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{
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FP_EntityMerchantTerryState_Nil,
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FP_EntityMerchantTerryState_Idle,
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};
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enum FP_EntityMerchantGymState
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{
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FP_EntityMerchantGymState_Nil,
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FP_EntityMerchantGymState_Idle,
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};
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enum FP_EntityMerchantPhoneCompanyState
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{
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FP_EntityMerchantPhoneCompanyState_Nil,
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FP_EntityMerchantPhoneCompanyState_Idle,
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};
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enum FP_EntityMerchantGraveyardState
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{
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FP_EntityMerchantGraveyardState_Nil,
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FP_EntityMerchantGraveyardState_Idle,
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};
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enum FP_EntityClubTerryState
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{
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FP_EntityClubTerryState_Nil,
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FP_EntityClubTerryState_Idle,
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FP_EntityClubTerryState_PartyTime,
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};
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enum FP_EntityAirportTerryState
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{
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FP_EntityAirportTerryState_Nil,
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FP_EntityAirportTerryState_Idle,
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FP_EntityAirportTerryState_FlyPassenger,
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};
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enum FP_EntityAirportTerryPlaneState
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{
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FP_EntityAirportTerryPlaneState_Nil,
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FP_EntityAirportTerryPlaneState_Idle,
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FP_EntityAirportTerryPlaneState_FlyPassenger,
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};
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enum FP_EntityChurchTerryState
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{
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FP_EntityChurchTerryState_Nil,
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FP_EntityChurchTerryState_Idle,
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FP_EntityChurchTerryState_ConvertPatron,
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};
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enum FP_EntityKennelTerryState
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{
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FP_EntityKennelTerryState_Nil,
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FP_EntityKennelTerryState_Idle,
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};
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enum FP_EntityMapState
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{
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FP_EntityMapState_Nil,
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FP_EntityMapState_Idle,
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};
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enum FP_EntityHeartState
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{
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FP_EntityHeartState_Nil,
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FP_EntityHeartState_Idle,
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};
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enum FP_EntityPortalMonkeyState
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{
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FP_EntityPortalMonkeyState_Nil,
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FP_EntityPortalMonkeyState_Idle,
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FP_EntityPortalMonkeyState_BeingCarried,
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FP_EntityPortalMonkeyState_DisablingPortal,
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};
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struct FP_EntityRenderData
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{
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FP_Meters height;
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@ -35,7 +35,6 @@ FP_EntityRenderData FP_Entity_GetRenderData(FP_Game *game, FP_EntityType type, u
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result.height.meters = 1.8f;
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FP_EntityTerryState state = DQN_CAST(FP_EntityTerryState)raw_state;
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switch (state) {
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case FP_EntityTerryState_Nil: break;
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case FP_EntityTerryState_Idle: result.anim_name = g_anim_names.terry_walk_idle; break;
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case FP_EntityTerryState_Attack: {
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@ -84,7 +83,6 @@ FP_EntityRenderData FP_Entity_GetRenderData(FP_Game *game, FP_EntityType type, u
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result.height.meters = 1.6f;
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FP_EntitySmoochieState state = DQN_CAST(FP_EntitySmoochieState)raw_state;
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switch (state) {
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case FP_EntitySmoochieState_Nil: break;
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case FP_EntitySmoochieState_Idle: result.anim_name = g_anim_names.smoochie_walk_down; break;
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case FP_EntitySmoochieState_Attack: result.anim_name = g_anim_names.smoochie_attack_down; break;
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case FP_EntitySmoochieState_HurtSide: result.anim_name = g_anim_names.smoochie_hurt_side; result.flip = direction == FP_GameDirection_Right ? TELY_AssetFlip_X : TELY_AssetFlip_No; break;
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@ -105,7 +103,6 @@ FP_EntityRenderData FP_Entity_GetRenderData(FP_Game *game, FP_EntityType type, u
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result.height.meters = 3.66f;
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FP_EntityMerchantTerryState state = DQN_CAST(FP_EntityMerchantTerryState)raw_state;
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switch (state) {
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case FP_EntityMerchantTerryState_Nil: break;
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case FP_EntityMerchantTerryState_Idle: result.anim_name = g_anim_names.merchant_terry; break;
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}
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} break;
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@ -114,7 +111,6 @@ FP_EntityRenderData FP_Entity_GetRenderData(FP_Game *game, FP_EntityType type, u
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result.height.meters = 3.66f;
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FP_EntityMerchantGraveyardState state = DQN_CAST(FP_EntityMerchantGraveyardState)raw_state;
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switch (state) {
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case FP_EntityMerchantGraveyardState_Nil: break;
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case FP_EntityMerchantGraveyardState_Idle: result.anim_name = g_anim_names.merchant_graveyard; break;
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}
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} break;
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@ -124,7 +120,6 @@ FP_EntityRenderData FP_Entity_GetRenderData(FP_Game *game, FP_EntityType type, u
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result.anim_name = g_anim_names.merchant_gym;
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FP_EntityMerchantGymState state = DQN_CAST(FP_EntityMerchantGymState)raw_state;
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switch (state) {
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case FP_EntityMerchantGymState_Nil: break;
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case FP_EntityMerchantGymState_Idle: result.anim_name = g_anim_names.merchant_gym; break;
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}
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} break;
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@ -133,7 +128,6 @@ FP_EntityRenderData FP_Entity_GetRenderData(FP_Game *game, FP_EntityType type, u
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result.height.meters = 3.66f;
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FP_EntityMerchantPhoneCompanyState state = DQN_CAST(FP_EntityMerchantPhoneCompanyState)raw_state;
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switch (state) {
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case FP_EntityMerchantPhoneCompanyState_Nil: break;
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case FP_EntityMerchantPhoneCompanyState_Idle: result.anim_name = g_anim_names.merchant_phone_company; break;
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}
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} break;
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@ -142,7 +136,6 @@ FP_EntityRenderData FP_Entity_GetRenderData(FP_Game *game, FP_EntityType type, u
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result.height.meters = 4.f;
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FP_EntityClubTerryState state = DQN_CAST(FP_EntityClubTerryState)raw_state;
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switch (state) {
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case FP_EntityClubTerryState_Nil: break;
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case FP_EntityClubTerryState_Idle: result.anim_name = g_anim_names.club_terry_dark; break;
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case FP_EntityClubTerryState_PartyTime: result.anim_name = g_anim_names.club_terry_alive; break;
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}
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@ -152,7 +145,6 @@ FP_EntityRenderData FP_Entity_GetRenderData(FP_Game *game, FP_EntityType type, u
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result.height.meters = 1.6f;
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FP_EntityClingerState state = DQN_CAST(FP_EntityClingerState)raw_state;
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switch (state) {
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case FP_EntityClingerState_Nil: break;
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case FP_EntityClingerState_Idle: result.anim_name = g_anim_names.clinger_walk_down; break;
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case FP_EntityClingerState_Attack: {
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@ -183,7 +175,6 @@ FP_EntityRenderData FP_Entity_GetRenderData(FP_Game *game, FP_EntityType type, u
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result.height.meters = 4.f;
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FP_EntityHeartState state = DQN_CAST(FP_EntityHeartState)raw_state;
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switch (state) {
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case FP_EntityHeartState_Nil: break;
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case FP_EntityHeartState_Idle: result.anim_name = g_anim_names.heart; break;
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}
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} break;
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@ -192,7 +183,6 @@ FP_EntityRenderData FP_Entity_GetRenderData(FP_Game *game, FP_EntityType type, u
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result.height.meters = 4.f;
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FP_EntityAirportTerryState state = DQN_CAST(FP_EntityAirportTerryState)raw_state;
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switch (state) {
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case FP_EntityAirportTerryState_Nil: break;
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case FP_EntityAirportTerryState_Idle: result.anim_name = g_anim_names.airport_terry; break;
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case FP_EntityAirportTerryState_FlyPassenger: result.anim_name = g_anim_names.airport_terry; break;
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}
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@ -202,7 +192,6 @@ FP_EntityRenderData FP_Entity_GetRenderData(FP_Game *game, FP_EntityType type, u
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result.height.meters = 1.6f;
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FP_EntityCatfishState state = DQN_CAST(FP_EntityCatfishState)raw_state;
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switch (state) {
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case FP_EntityCatfishState_Nil:
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case FP_EntityCatfishState_Idle: result.anim_name = g_anim_names.catfish_walk_down; break;
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case FP_EntityCatfishState_Attack: {
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switch (direction) {
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@ -230,7 +219,6 @@ FP_EntityRenderData FP_Entity_GetRenderData(FP_Game *game, FP_EntityType type, u
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result.height.meters = 4.f;
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FP_EntityChurchTerryState state = DQN_CAST(FP_EntityChurchTerryState)raw_state;
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switch (state) {
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case FP_EntityChurchTerryState_Nil: break;
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case FP_EntityChurchTerryState_Idle: result.anim_name = g_anim_names.church_terry_dark; break;
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case FP_EntityChurchTerryState_ConvertPatron: result.anim_name = g_anim_names.church_terry_alive; break;
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}
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@ -240,7 +228,6 @@ FP_EntityRenderData FP_Entity_GetRenderData(FP_Game *game, FP_EntityType type, u
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result.height.meters = 3.f;
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FP_EntityKennelTerryState state = DQN_CAST(FP_EntityKennelTerryState)raw_state;
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switch (state) {
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case FP_EntityKennelTerryState_Nil: break;
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case FP_EntityKennelTerryState_Idle: result.anim_name = g_anim_names.kennel_terry; break;
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}
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} break;
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@ -259,7 +246,6 @@ FP_EntityRenderData FP_Entity_GetRenderData(FP_Game *game, FP_EntityType type, u
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result.height.meters = 3.f;
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FP_EntityMobSpawnerState state = DQN_CAST(FP_EntityMobSpawnerState)raw_state;
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switch (state) {
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case FP_EntityMobSpawnerState_Nil: break;
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case FP_EntityMobSpawnerState_Idle: result.anim_name = g_anim_names.portal; break;
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case FP_EntityMobSpawnerState_Shutdown: {
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result.anim_name = g_anim_names.portal_break;
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@ -326,7 +312,9 @@ static FP_GameEntityHandle FP_Entity_CreateClinger(FP_Game *game, Dqn_V2 pos, DQ
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entity->is_dying = false;
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entity->base_acceleration_per_s.meters = 8.f;
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entity->local_pos = pos;
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entity->sprite_height = FP_Entity_GetRenderData(game, entity->type, 0 /*state*/, FP_GameDirection_Down).height;
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FP_EntityRenderData render_data = FP_Entity_GetRenderData(game, entity->type, 0, FP_GameDirection_Down);
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entity->sprite_height = render_data.height;
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entity->attack_cooldown_ms = 1000;
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entity->faction = FP_GameEntityFaction_Foe;
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@ -334,6 +322,9 @@ static FP_GameEntityHandle FP_Entity_CreateClinger(FP_Game *game, Dqn_V2 pos, DQ
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FP_Entity_AddDebugEditorFlags(game, entity->handle);
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entity->flags |= FP_GameEntityFlag_NonTraversable;
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entity->flags |= FP_GameEntityFlag_Attackable;
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uint64_t duration_ms = FP_GAME_ENTITY_ACTION_INFINITE_TIMER;
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FP_Game_EntityActionReset(game, result, duration_ms, render_data.sprite);
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return result;
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}
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@ -349,13 +340,19 @@ static FP_GameEntityHandle FP_Entity_CreateSmoochie(FP_Game *game, Dqn_V2 pos, D
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entity->base_acceleration_per_s.meters = 8.f;
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entity->is_dying = false;
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entity->local_pos = pos;
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entity->sprite_height = FP_Entity_GetRenderData(game, entity->type, 0 /*state*/, FP_GameDirection_Down).height;
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entity->attack_cooldown_ms = 1000;
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entity->local_hit_box_size = FP_Game_MetersToPixelsNx2(game, 0.7f, entity->sprite_height.meters * .6f);
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FP_EntityRenderData render_data = FP_Entity_GetRenderData(game, entity->type, 0, FP_GameDirection_Down);
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entity->sprite_height = render_data.height;
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uint64_t duration_ms = FP_GAME_ENTITY_ACTION_INFINITE_TIMER;
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FP_Game_EntityActionReset(game, result, duration_ms, render_data.sprite);
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FP_Entity_AddDebugEditorFlags(game, entity->handle);
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entity->flags |= FP_GameEntityFlag_NonTraversable;
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entity->flags |= FP_GameEntityFlag_Attackable;
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entity->faction = FP_GameEntityFaction_Foe;
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return result;
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}
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@ -371,7 +368,12 @@ static FP_GameEntityHandle FP_Entity_CreateCatfish(FP_Game *game, Dqn_V2 pos, DQ
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entity->base_acceleration_per_s.meters = 8.f;
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entity->is_dying = false;
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entity->local_pos = pos;
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entity->sprite_height = FP_Entity_GetRenderData(game, entity->type, 0 /*state*/, FP_GameDirection_Down).height;
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FP_EntityRenderData render_data = FP_Entity_GetRenderData(game, entity->type, 0, FP_GameDirection_Down);
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entity->sprite_height = render_data.height;
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uint64_t duration_ms = FP_GAME_ENTITY_ACTION_INFINITE_TIMER;
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FP_Game_EntityActionReset(game, result, duration_ms, render_data.sprite);
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entity->attack_cooldown_ms = 1000;
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entity->local_hit_box_size = FP_Game_MetersToPixelsNx2(game, 0.7f, entity->sprite_height.meters * .6f);
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FP_Entity_AddDebugEditorFlags(game, entity->handle);
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@ -424,9 +426,13 @@ static FP_GameEntityHandle FP_Entity_CreateMobSpawner(FP_Game *game, Dqn_V2 pos,
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entity->type = FP_EntityType_MobSpawner;
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entity->local_pos = pos;
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entity->local_hit_box_size = Dqn_V2_InitNx1(32);
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entity->sprite_height = FP_Entity_GetRenderData(game, entity->type, 0 /*state*/, FP_GameDirection_Down).height;
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FP_Entity_AddDebugEditorFlags(game, result);
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FP_EntityRenderData render_data = FP_Entity_GetRenderData(game, entity->type, 0, FP_GameDirection_Down);
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entity->sprite_height = render_data.height;
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uint64_t duration_ms = FP_GAME_ENTITY_ACTION_INFINITE_TIMER;
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FP_Game_EntityActionReset(game, result, duration_ms, render_data.sprite);
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entity->spawn_cap = spawn_cap;
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entity->spawn_list = FP_SentinelList_Init<FP_GameEntityHandle>(game->chunk_pool);
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return result;
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@ -443,7 +449,12 @@ static FP_GameEntityHandle FP_Entity_CreateTerry(FP_Game *game, Dqn_V2 pos, DQN_
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entity->type = FP_EntityType_Terry;
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entity->local_pos = pos;
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entity->base_acceleration_per_s.meters = 16.f;
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entity->sprite_height = FP_Entity_GetRenderData(game, entity->type, 0 /*state*/, FP_GameDirection_Down).height;
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FP_EntityRenderData render_data = FP_Entity_GetRenderData(game, entity->type, 0, FP_GameDirection_Down);
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entity->sprite_height = render_data.height;
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uint64_t duration_ms = FP_GAME_ENTITY_ACTION_INFINITE_TIMER;
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FP_Game_EntityActionReset(game, result, duration_ms, render_data.sprite);
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entity->attack_cooldown_ms = 500;
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entity->local_hit_box_size = FP_Game_MetersToPixelsNx2(game, 0.5f, entity->sprite_height.meters * .6f);
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entity->hp_cap = FP_DEFAULT_DAMAGE * 3;
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@ -469,7 +480,12 @@ static FP_GameEntityHandle FP_Entity_CreateMerchantTerry(FP_Game *game, Dqn_V2 p
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entity->type = FP_EntityType_MerchantTerry;
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entity->local_pos = pos;
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entity->sprite_height = FP_Entity_GetRenderData(game, entity->type, 0 /*state*/, FP_GameDirection_Down).height;
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FP_EntityRenderData render_data = FP_Entity_GetRenderData(game, entity->type, 0, FP_GameDirection_Down);
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entity->sprite_height = render_data.height;
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uint64_t duration_ms = FP_GAME_ENTITY_ACTION_INFINITE_TIMER;
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FP_Game_EntityActionReset(game, result, duration_ms, render_data.sprite);
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FP_Entity_AddDebugEditorFlags(game, result);
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entity->flags |= FP_GameEntityFlag_NonTraversable;
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@ -493,7 +509,12 @@ static FP_GameEntityHandle FP_Entity_CreateMerchantGraveyard(FP_Game *game, Dqn_
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entity->type = FP_EntityType_MerchantGraveyard;
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entity->local_pos = pos;
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entity->sprite_height = FP_Entity_GetRenderData(game, entity->type, 0 /*state*/, FP_GameDirection_Down).height;
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FP_EntityRenderData render_data = FP_Entity_GetRenderData(game, entity->type, 0, FP_GameDirection_Down);
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entity->sprite_height = render_data.height;
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uint64_t duration_ms = FP_GAME_ENTITY_ACTION_INFINITE_TIMER;
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FP_Game_EntityActionReset(game, result, duration_ms, render_data.sprite);
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FP_Entity_AddDebugEditorFlags(game, result);
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entity->flags |= FP_GameEntityFlag_NonTraversable;
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@ -517,7 +538,12 @@ static FP_GameEntityHandle FP_Entity_CreateMerchantGym(FP_Game *game, Dqn_V2 pos
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entity->type = FP_EntityType_MerchantGym;
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entity->local_pos = pos;
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entity->sprite_height = FP_Entity_GetRenderData(game, entity->type, 0 /*state*/, FP_GameDirection_Down).height;
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FP_EntityRenderData render_data = FP_Entity_GetRenderData(game, entity->type, 0, FP_GameDirection_Down);
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entity->sprite_height = render_data.height;
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uint64_t duration_ms = FP_GAME_ENTITY_ACTION_INFINITE_TIMER;
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FP_Game_EntityActionReset(game, result, duration_ms, render_data.sprite);
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FP_Entity_AddDebugEditorFlags(game, result);
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||||
entity->flags |= FP_GameEntityFlag_NonTraversable;
|
||||
|
||||
@ -541,7 +567,12 @@ static FP_GameEntityHandle FP_Entity_CreateMerchantPhoneCompany(FP_Game *game, D
|
||||
|
||||
entity->type = FP_EntityType_MerchantPhoneCompany;
|
||||
entity->local_pos = pos;
|
||||
entity->sprite_height = FP_Entity_GetRenderData(game, entity->type, 0 /*state*/, FP_GameDirection_Down).height;
|
||||
|
||||
FP_EntityRenderData render_data = FP_Entity_GetRenderData(game, entity->type, 0, FP_GameDirection_Down);
|
||||
entity->sprite_height = render_data.height;
|
||||
uint64_t duration_ms = FP_GAME_ENTITY_ACTION_INFINITE_TIMER;
|
||||
FP_Game_EntityActionReset(game, result, duration_ms, render_data.sprite);
|
||||
|
||||
FP_Entity_AddDebugEditorFlags(game, result);
|
||||
entity->flags |= FP_GameEntityFlag_NonTraversable;
|
||||
|
||||
@ -565,7 +596,12 @@ static FP_GameEntityHandle FP_Entity_CreateClubTerry(FP_Game *game, Dqn_V2 pos,
|
||||
|
||||
entity->type = FP_EntityType_ClubTerry;
|
||||
entity->local_pos = pos;
|
||||
entity->sprite_height = FP_Entity_GetRenderData(game, entity->type, 0 /*state*/, FP_GameDirection_Down).height;
|
||||
|
||||
FP_EntityRenderData render_data = FP_Entity_GetRenderData(game, entity->type, 0, FP_GameDirection_Down);
|
||||
entity->sprite_height = render_data.height;
|
||||
uint64_t duration_ms = FP_GAME_ENTITY_ACTION_INFINITE_TIMER;
|
||||
FP_Game_EntityActionReset(game, result, duration_ms, render_data.sprite);
|
||||
|
||||
FP_Entity_AddDebugEditorFlags(game, result);
|
||||
entity->flags |= FP_GameEntityFlag_NonTraversable;
|
||||
|
||||
@ -589,7 +625,12 @@ static FP_GameEntityHandle FP_Entity_CreateHeart(FP_Game *game, Dqn_V2 pos, DQN_
|
||||
|
||||
entity->type = FP_EntityType_Heart;
|
||||
entity->local_pos = pos;
|
||||
entity->sprite_height = FP_Entity_GetRenderData(game, entity->type, 0 /*state*/, FP_GameDirection_Down).height;
|
||||
|
||||
FP_EntityRenderData render_data = FP_Entity_GetRenderData(game, entity->type, 0, FP_GameDirection_Down);
|
||||
entity->sprite_height = render_data.height;
|
||||
uint64_t duration_ms = FP_GAME_ENTITY_ACTION_INFINITE_TIMER;
|
||||
FP_Game_EntityActionReset(game, result, duration_ms, render_data.sprite);
|
||||
|
||||
FP_Entity_AddDebugEditorFlags(game, result);
|
||||
entity->flags |= FP_GameEntityFlag_NonTraversable;
|
||||
|
||||
@ -613,7 +654,12 @@ static FP_GameEntityHandle FP_Entity_CreateChurchTerry(FP_Game *game, Dqn_V2 pos
|
||||
|
||||
entity->type = FP_EntityType_ChurchTerry;
|
||||
entity->local_pos = pos;
|
||||
entity->sprite_height = FP_Entity_GetRenderData(game, entity->type, 0 /*state*/, FP_GameDirection_Down).height;
|
||||
|
||||
FP_EntityRenderData render_data = FP_Entity_GetRenderData(game, entity->type, 0, FP_GameDirection_Down);
|
||||
entity->sprite_height = render_data.height;
|
||||
uint64_t duration_ms = FP_GAME_ENTITY_ACTION_INFINITE_TIMER;
|
||||
FP_Game_EntityActionReset(game, result, duration_ms, render_data.sprite);
|
||||
|
||||
FP_Entity_AddDebugEditorFlags(game, result);
|
||||
entity->flags |= FP_GameEntityFlag_NonTraversable;
|
||||
|
||||
@ -637,7 +683,12 @@ static FP_GameEntityHandle FP_Entity_CreateKennelTerry(FP_Game *game, Dqn_V2 pos
|
||||
|
||||
entity->type = FP_EntityType_KennelTerry;
|
||||
entity->local_pos = pos;
|
||||
entity->sprite_height = FP_Entity_GetRenderData(game, entity->type, 0 /*state*/, FP_GameDirection_Down).height;
|
||||
|
||||
FP_EntityRenderData render_data = FP_Entity_GetRenderData(game, entity->type, 0, FP_GameDirection_Down);
|
||||
entity->sprite_height = render_data.height;
|
||||
uint64_t duration_ms = FP_GAME_ENTITY_ACTION_INFINITE_TIMER;
|
||||
FP_Game_EntityActionReset(game, result, duration_ms, render_data.sprite);
|
||||
|
||||
FP_Entity_AddDebugEditorFlags(game, result);
|
||||
entity->flags |= FP_GameEntityFlag_NonTraversable;
|
||||
|
||||
@ -661,7 +712,12 @@ static FP_GameEntityHandle FP_Entity_CreateAirportTerry(FP_Game *game, Dqn_V2 po
|
||||
|
||||
entity->type = FP_EntityType_AirportTerry;
|
||||
entity->local_pos = pos;
|
||||
entity->sprite_height = FP_Entity_GetRenderData(game, entity->type, 0 /*state*/, FP_GameDirection_Down).height;
|
||||
|
||||
FP_EntityRenderData render_data = FP_Entity_GetRenderData(game, entity->type, 0, FP_GameDirection_Down);
|
||||
entity->sprite_height = render_data.height;
|
||||
uint64_t duration_ms = FP_GAME_ENTITY_ACTION_INFINITE_TIMER;
|
||||
FP_Game_EntityActionReset(game, result, duration_ms, render_data.sprite);
|
||||
|
||||
FP_Entity_AddDebugEditorFlags(game, result);
|
||||
entity->flags |= FP_GameEntityFlag_NonTraversable;
|
||||
|
||||
@ -684,11 +740,15 @@ static FP_GameEntityHandle FP_Entity_CreatePhoneMessageProjectile(FP_Game *game,
|
||||
va_end(args);
|
||||
|
||||
entity->type = FP_EntityType_PhoneMessageProjectile;
|
||||
FP_EntityRenderData render_data = FP_Entity_GetRenderData(game, entity->type, 0, FP_GameDirection_Down);
|
||||
|
||||
entity->constant_acceleration_per_s = velocity;
|
||||
entity->local_pos = pos;
|
||||
entity->sprite_height = render_data.height;
|
||||
|
||||
FP_EntityRenderData render_data = FP_Entity_GetRenderData(game, entity->type, 0, FP_GameDirection_Down);
|
||||
entity->sprite_height = render_data.height;
|
||||
uint64_t duration_ms = FP_GAME_ENTITY_ACTION_INFINITE_TIMER;
|
||||
FP_Game_EntityActionReset(game, result, duration_ms, render_data.sprite);
|
||||
|
||||
FP_Entity_AddDebugEditorFlags(game, result);
|
||||
entity->flags |= FP_GameEntityFlag_TTL;
|
||||
|
||||
@ -699,10 +759,6 @@ static FP_GameEntityHandle FP_Entity_CreatePhoneMessageProjectile(FP_Game *game,
|
||||
entity->ttl_end_timestamp = game->clock_ms + 1000;
|
||||
entity->projectile_owner = owner;
|
||||
entity->faction = FP_GameEntityFaction_Friendly;
|
||||
|
||||
uint64_t duration_ms = FP_GAME_ENTITY_ACTION_INFINITE_TIMER;
|
||||
FP_Game_EntityActionReset(game, result, duration_ms, render_data.sprite);
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
@ -714,19 +770,19 @@ static FP_GameEntityHandle FP_Entity_CreatePortalMonkey(FP_Game *game, Dqn_V2 po
|
||||
FP_GameEntityHandle result = entity->handle;
|
||||
va_end(args);
|
||||
|
||||
entity->type = FP_EntityType_PortalMonkey;
|
||||
FP_EntityRenderData render_data = FP_Entity_GetRenderData(game, entity->type, 0, FP_GameDirection_Down);
|
||||
entity->type = FP_EntityType_PortalMonkey;
|
||||
entity->local_pos = pos;
|
||||
|
||||
FP_EntityRenderData render_data = FP_Entity_GetRenderData(game, entity->type, 0, FP_GameDirection_Down);
|
||||
entity->sprite_height = render_data.height;
|
||||
uint64_t duration_ms = FP_GAME_ENTITY_ACTION_INFINITE_TIMER;
|
||||
FP_Game_EntityActionReset(game, result, duration_ms, render_data.sprite);
|
||||
|
||||
entity->local_pos = pos;
|
||||
entity->sprite_height = render_data.height;
|
||||
FP_Entity_AddDebugEditorFlags(game, result);
|
||||
|
||||
entity->local_hit_box_offset = Dqn_V2_InitNx2(0, render_data.render_size.h * .1f);
|
||||
entity->local_hit_box_size = Dqn_V2_InitNx2(render_data.render_size.w, render_data.render_size.h - (render_data.render_size.h * .4f));
|
||||
|
||||
uint64_t duration_ms = FP_GAME_ENTITY_ACTION_INFINITE_TIMER;
|
||||
FP_Game_EntityActionReset(game, result, duration_ms, render_data.sprite);
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
@ -740,18 +796,16 @@ static FP_GameEntityHandle FP_Entity_CreateAirportTerryPlane(FP_Game *game, Dqn_
|
||||
|
||||
entity->type = FP_EntityType_AirportTerryPlane;
|
||||
FP_EntityRenderData render_data = FP_Entity_GetRenderData(game, entity->type, 0, FP_GameDirection_Down);
|
||||
entity->sprite_height = render_data.height;
|
||||
uint64_t duration_ms = FP_GAME_ENTITY_ACTION_INFINITE_TIMER;
|
||||
FP_Game_EntityActionReset(game, result, duration_ms, render_data.sprite);
|
||||
|
||||
entity->local_pos = pos;
|
||||
entity->sprite_height = render_data.height;
|
||||
entity->flags |= FP_GameEntityFlag_NoClip;
|
||||
FP_Entity_AddDebugEditorFlags(game, result);
|
||||
|
||||
entity->local_hit_box_offset = Dqn_V2_InitNx2(0, render_data.render_size.h * .1f);
|
||||
entity->local_hit_box_size = Dqn_V2_InitNx2(render_data.render_size.w, render_data.render_size.h - (render_data.render_size.h * .4f));
|
||||
entity->base_acceleration_per_s.meters = 32.f;
|
||||
|
||||
uint64_t duration_ms = FP_GAME_ENTITY_ACTION_INFINITE_TIMER;
|
||||
FP_Game_EntityActionReset(game, result, duration_ms, render_data.sprite);
|
||||
|
||||
return result;
|
||||
}
|
||||
|
@ -263,11 +263,17 @@ enum FP_GameAudio
|
||||
FP_GameAudio_Count,
|
||||
};
|
||||
|
||||
enum FP_GameActiveMenu
|
||||
enum FP_GameInGameMenu
|
||||
{
|
||||
FP_GameActiveMenu_Nil,
|
||||
FP_GameActiveMenu_Build,
|
||||
FP_GameActiveMenu_Merchant,
|
||||
FP_GameInGameMenu_Nil,
|
||||
FP_GameInGameMenu_Build,
|
||||
FP_GameInGameMenu_Merchant,
|
||||
};
|
||||
|
||||
enum FP_GameState
|
||||
{
|
||||
FP_GameState_IntroScreen,
|
||||
FP_GameState_Play,
|
||||
};
|
||||
|
||||
struct FP_Game
|
||||
@ -275,6 +281,7 @@ struct FP_Game
|
||||
Dqn_f32 delta_s_accumulator;
|
||||
uint16_t tile_size;
|
||||
TELY_ChunkPool *chunk_pool;
|
||||
TELY_AssetFontHandle inter_regular_font_large;
|
||||
TELY_AssetFontHandle inter_regular_font;
|
||||
TELY_AssetFontHandle inter_italic_font;
|
||||
TELY_AssetFontHandle jetbrains_mono_font;
|
||||
@ -319,7 +326,7 @@ struct FP_Game
|
||||
Dqn_PCG32 rng;
|
||||
|
||||
bool debug_ui;
|
||||
FP_GameActiveMenu active_menu;
|
||||
FP_GameInGameMenu in_game_menu;
|
||||
bool build_mode_can_place_building;
|
||||
Dqn_usize build_mode_building_index;
|
||||
|
||||
@ -330,6 +337,8 @@ struct FP_Game
|
||||
uint32_t enemies_per_wave;
|
||||
uint32_t enemies_spawned_this_wave;
|
||||
uint64_t wave_cooldown_timestamp_ms;
|
||||
|
||||
FP_GameState state;
|
||||
};
|
||||
|
||||
struct FP_GameAStarNode
|
||||
|
Loading…
Reference in New Issue
Block a user