fp: Add readme

This commit is contained in:
doyle 2023-10-25 21:55:19 +11:00
parent 345318967d
commit a7ee00f3c0
5 changed files with 69 additions and 2 deletions

1
.gitattributes vendored
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@ -1 +1,2 @@
Data/** filter=lfs diff=lfs merge=lfs -text Data/** filter=lfs diff=lfs merge=lfs -text
Tools/*.7z filter=lfs diff=lfs merge=lfs -text

1
.gitignore vendored
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@ -2,3 +2,4 @@ Build/
Nocheckin/ Nocheckin/
feely_pona_build.exe feely_pona_build.exe
feely_pona_version.txt feely_pona_version.txt
Tools/emsdk

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@ -19,7 +19,7 @@ copy feely_pona_build.exe %code_dir% 1>nul
popd popd
REM Run the build program REM Run the build program
%code_dir%\feely_pona_build.exe --dev-fast-build %* || exit /B 1 %code_dir%\feely_pona_build.exe %* || exit /B 1
popd popd
exit /B 1 exit /B 1

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@ -80,7 +80,7 @@ void RebuildProgramIfRequired(int argc, char const **argv)
} }
#endif #endif
#define PRINT_HELP Dqn_Print_StdLnF(Dqn_PrintStd_Out, "USAGE: feely_pona_build [--help|--dry-run|--web]") #define PRINT_HELP Dqn_Print_StdLnF(Dqn_PrintStd_Out, "USAGE: feely_pona_build [--help|--dry-run|--web|--fast-dev-build]")
int main(int argc, char const **argv) int main(int argc, char const **argv)
{ {
Dqn_Library_Init(Dqn_LibraryOnInit_Nil); Dqn_Library_Init(Dqn_LibraryOnInit_Nil);

65
readme.md Normal file
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# Feely Pona (aka. Terry Cherry)
This is the repository for the game Terry Cherry that was developed as part of
an impromptu game-jam in September 2023 over 4 weekends to make a hero
+ tower-defense mashup combination game. The game was developed in C++ using
Raylib 4.5.0 as the base framework for the game.
This game was developed with 3 people
- Doyle: Engine & gameplay programmer
- Joshalosh: Game designer, sound, gameplay programmer
- Tom: Art
This game is currently available online at [Terry
Cherry](https://game.doylet.dev/terry_cherry).
## Building
We target Windows and the web via WASM using Emscripten. The game is built
using our C++ meta build program (which generates command invocations and
forwards them to the command line).
### Windows
You must ensure you have MSVC's `cl.exe` on your path to build. This game was
tested on MSVC 2023 (v14.34.31933).
For most intents and purposes you may simply execute `build.bat` on Windows
which bootstraps the build program and automatically calls the meta-build
program. With fast computers nowadays our default is to build all targets by
default (except web due to extra toolchain requirements).
### Web
A web ready version using WASM can be built by passing `--web` to the meta build
program/script. You must have the EMSDK toolchain activated and in your path
from [Emscripten SDK](https://github.com/emscripten-core/emsdk). This repository
provides a slimmed down version of EMSDK in the `Tools` folder zipped up and
served over Git LFS.
The slimmed down EMSDK is the official download with a bunch of unused binaries
and directories removed that aren't strictly necessary for building the web
target (e.g. provide a stub Java version file to skip it, delete unused clang
binaries).
Unzip the slimmed down EMSDK `Tools/2023-10-10_emsdk_40e9cd8f.7z` or install
from Github and download the latest SDK. A full build for the web target can
then be done by
```
# Run EMSDK's script to add the toolchain to the path
Tools\emsdk\emsdk.bat activate latest
# Build the game
build --web
```
This will produce at `Build\Terry_Cherry_Emscripten` a HTML and WASM file ready
to be served by the browser. To test it locally you may start up a local server
for that directory, e.g.
```
cd Build\Terry_Cherry_Emscripten
python -m http.server
```