fp: Make terry more animation respond immediately to movement
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27d55b36d4
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@ -1407,11 +1407,14 @@ static void FP_Update(TELY_Platform *platform, FP_Game *game, TELY_PlatformInput
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case FP_EntityType_Billboard: break;
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}
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if (move_entity)
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if (move_entity) {
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acceleration_meters_per_s += dir_vector * entity->base_acceleration_per_s.meters;
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}
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if (dir_vector == Dqn_V2_Zero) {
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if (dir_vector.x)
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entity->direction = entity->velocity.x > 0.f ? FP_GameDirection_Right : FP_GameDirection_Left;
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if (dir_vector.y)
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entity->direction = entity->velocity.y > 0.f ? FP_GameDirection_Down : FP_GameDirection_Up;
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}
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} else {
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if (entity->velocity.x)
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entity->direction = entity->velocity.x > 0.f ? FP_GameDirection_Right : FP_GameDirection_Left;
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else if (entity->velocity.y)
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@ -334,9 +334,11 @@ int main(int argc, char const **argv)
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Dqn_List<Dqn_Str8> compile_flags = Dqn_List_InitSliceCopy(scratch.arena, 128, common_compile_flags);
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Dqn_List_Add(&compile_flags, DQN_STR8("/LD"));
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Dqn_List_Add(&compile_flags, DQN_STR8("/analyze"));
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Dqn_List_Add(&compile_flags, DQN_STR8("/Fetely_dll_msvc"));
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if (!dev_fast_build)
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Dqn_List_Add(&compile_flags, DQN_STR8("/analyze"));
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Dqn_CPPBuildContext build_context = {};
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build_context.compiler = Dqn_CPPBuildCompiler_MSVC;
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build_context.compile_files = Dqn_Slice_InitCArrayCopy(scratch.arena, {build_file});
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