fp: Reset game on game completion
This commit is contained in:
parent
1889b9f9c5
commit
98e3245682
110
feely_pona.cpp
110
feely_pona.cpp
@ -2427,6 +2427,9 @@ void FP_Render(FP_Game *game, TELY_Platform *platform, TELY_Renderer *renderer,
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TELY_Render_TextF(renderer, draw_p, Dqn_V2_Zero, "Press enter to start"); draw_p.y += TELY_Render_FontHeight(renderer, assets);
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TELY_Render_TextF(renderer, draw_p, Dqn_V2_Zero, "Press enter to start"); draw_p.y += TELY_Render_FontHeight(renderer, assets);
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TELY_Render_PopFont(renderer);
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TELY_Render_PopFont(renderer);
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TELY_Render_PopColourV4(renderer);
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TELY_Render_PopColourV4(renderer);
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if (TELY_Platform_InputScanCodeIsPressed(input, TELY_PlatformInputScanCode_Return))
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game->play.state = FP_GameState_Play;
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} else {
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} else {
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TELY_Render_PushFont(renderer, game->inter_regular_font_large);
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TELY_Render_PushFont(renderer, game->inter_regular_font_large);
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TELY_Render_TextF(renderer, draw_p, Dqn_V2_Zero, "Terry has been saved"); draw_p.y += TELY_Render_FontHeight(renderer, assets);
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TELY_Render_TextF(renderer, draw_p, Dqn_V2_Zero, "Terry has been saved"); draw_p.y += TELY_Render_FontHeight(renderer, assets);
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@ -2438,10 +2441,11 @@ void FP_Render(FP_Game *game, TELY_Platform *platform, TELY_Renderer *renderer,
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TELY_Render_TextF(renderer, draw_p, Dqn_V2_Zero, "Press enter to restart"); draw_p.y += TELY_Render_FontHeight(renderer, assets);
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TELY_Render_TextF(renderer, draw_p, Dqn_V2_Zero, "Press enter to restart"); draw_p.y += TELY_Render_FontHeight(renderer, assets);
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TELY_Render_PopFont(renderer);
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TELY_Render_PopFont(renderer);
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TELY_Render_PopColourV4(renderer);
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TELY_Render_PopColourV4(renderer);
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if (TELY_Platform_InputScanCodeIsPressed(input, TELY_PlatformInputScanCode_Return))
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FP_PlayReset(game, platform);
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}
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}
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if (TELY_Platform_InputScanCodeIsPressed(input, TELY_PlatformInputScanCode_Return))
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game->play.state = FP_GameState_Play;
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} else {
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} else {
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// NOTE: Render the merchant menus =========================================
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// NOTE: Render the merchant menus =========================================
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FP_GameEntity *player = FP_Game_GetEntity(game, game->play.player);
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FP_GameEntity *player = FP_Game_GetEntity(game, game->play.player);
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@ -3094,60 +3098,62 @@ void FP_Render(FP_Game *game, TELY_Platform *platform, TELY_Renderer *renderer,
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}
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}
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}
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}
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TELY_Render_PushTransform(renderer, Dqn_M2x3_Identity());
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if (game->play.state == FP_GameState_Play) {
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DQN_DEFER { TELY_Render_PopTransform(renderer); };
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TELY_Render_PushTransform(renderer, Dqn_M2x3_Identity());
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DQN_DEFER { TELY_Render_PopTransform(renderer); };
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FP_GameEntity *player = FP_Game_GetEntity(game, game->play.player);
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FP_GameEntity *player = FP_Game_GetEntity(game, game->play.player);
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Dqn_V2 draw_p = Dqn_V2_InitNx2(32.f, platform->core.window_size.h * .5f);
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Dqn_V2 draw_p = Dqn_V2_InitNx2(32.f, platform->core.window_size.h * .5f);
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TELY_Render_PushFont(renderer, game->inter_regular_font);
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TELY_Render_PushFont(renderer, game->inter_regular_font);
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TELY_Render_TextF(renderer, draw_p, Dqn_V2_Zero, "DEBUG MENU"); draw_p.y += TELY_Render_FontHeight(renderer, assets);
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TELY_Render_TextF(renderer, draw_p, Dqn_V2_Zero, "DEBUG MENU"); draw_p.y += TELY_Render_FontHeight(renderer, assets);
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TELY_Render_TextF(renderer, draw_p, Dqn_V2_Zero, " F1 Debug info"); draw_p.y += TELY_Render_FontHeight(renderer, assets);
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TELY_Render_TextF(renderer, draw_p, Dqn_V2_Zero, " F1 Debug info"); draw_p.y += TELY_Render_FontHeight(renderer, assets);
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TELY_Render_TextF(renderer, draw_p, Dqn_V2_Zero, " F2 Add coins x10,000"); draw_p.y += TELY_Render_FontHeight(renderer, assets);
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TELY_Render_TextF(renderer, draw_p, Dqn_V2_Zero, " F2 Add coins x10,000"); draw_p.y += TELY_Render_FontHeight(renderer, assets);
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TELY_Render_TextF(renderer, draw_p, Dqn_V2_Zero, " F3 Win game"); draw_p.y += TELY_Render_FontHeight(renderer, assets);
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TELY_Render_TextF(renderer, draw_p, Dqn_V2_Zero, " F3 Win game"); draw_p.y += TELY_Render_FontHeight(renderer, assets);
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TELY_Render_TextF(renderer, draw_p, Dqn_V2_Zero, " F4 Reset game"); draw_p.y += TELY_Render_FontHeight(renderer, assets);
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TELY_Render_TextF(renderer, draw_p, Dqn_V2_Zero, " F4 Reset game"); draw_p.y += TELY_Render_FontHeight(renderer, assets);
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TELY_Render_TextF(renderer, draw_p, Dqn_V2_Zero, " F5 Increase health"); draw_p.y += TELY_Render_FontHeight(renderer, assets);
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TELY_Render_TextF(renderer, draw_p, Dqn_V2_Zero, " F5 Increase health"); draw_p.y += TELY_Render_FontHeight(renderer, assets);
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TELY_Render_TextF(renderer, draw_p, Dqn_V2_Zero, " F6 Increase stamina"); draw_p.y += TELY_Render_FontHeight(renderer, assets);
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TELY_Render_TextF(renderer, draw_p, Dqn_V2_Zero, " F6 Increase stamina"); draw_p.y += TELY_Render_FontHeight(renderer, assets);
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TELY_Render_TextF(renderer, draw_p, Dqn_V2_Zero, " F7 Increase mobile data"); draw_p.y += TELY_Render_FontHeight(renderer, assets);
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TELY_Render_TextF(renderer, draw_p, Dqn_V2_Zero, " F7 Increase mobile data"); draw_p.y += TELY_Render_FontHeight(renderer, assets);
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TELY_Render_TextF(renderer, draw_p, Dqn_V2_Zero, " F8 %s god mode", game->play.god_mode ? "Disable" : "Enable"); draw_p.y += TELY_Render_FontHeight(renderer, assets);
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TELY_Render_TextF(renderer, draw_p, Dqn_V2_Zero, " F8 %s god mode", game->play.god_mode ? "Disable" : "Enable"); draw_p.y += TELY_Render_FontHeight(renderer, assets);
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TELY_Render_TextF(renderer, draw_p, Dqn_V2_Zero, " F9 %s noclip", player->flags & FP_GameEntityFlag_NoClip ? "Disable" : "Enable"); draw_p.y += TELY_Render_FontHeight(renderer, assets);
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TELY_Render_TextF(renderer, draw_p, Dqn_V2_Zero, " F9 %s noclip", player->flags & FP_GameEntityFlag_NoClip ? "Disable" : "Enable"); draw_p.y += TELY_Render_FontHeight(renderer, assets);
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TELY_Render_PopFont(renderer);
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TELY_Render_PopFont(renderer);
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TELY_Render_PopColourV4(renderer);
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TELY_Render_PopColourV4(renderer);
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if (TELY_Platform_InputScanCodeIsPressed(input, TELY_PlatformInputScanCode_F1))
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if (TELY_Platform_InputScanCodeIsPressed(input, TELY_PlatformInputScanCode_F1))
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game->play.debug_ui = !game->play.debug_ui;
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game->play.debug_ui = !game->play.debug_ui;
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if (TELY_Platform_InputScanCodeIsPressed(input, TELY_PlatformInputScanCode_F2)) {
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if (!FP_Game_IsNilEntity(player))
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player->coins += 10'000;
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}
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if (TELY_Platform_InputScanCodeIsPressed(input, TELY_PlatformInputScanCode_F3))
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game->play.state = FP_GameState_WinGame;
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if (TELY_Platform_InputScanCodeIsPressed(input, TELY_PlatformInputScanCode_F4))
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FP_PlayReset(game, platform);
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if (TELY_Platform_InputScanCodeIsPressed(input, TELY_PlatformInputScanCode_F5)) {
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if (!FP_Game_IsNilEntity(player))
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player->hp_cap += FP_DEFAULT_DAMAGE;
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}
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if (TELY_Platform_InputScanCodeIsPressed(input, TELY_PlatformInputScanCode_F6)) {
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if (!FP_Game_IsNilEntity(player))
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player->stamina_cap += DQN_CAST(uint16_t)(FP_TERRY_DASH_STAMINA_COST * .5f);
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}
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if (TELY_Platform_InputScanCodeIsPressed(input, TELY_PlatformInputScanCode_F7)) {
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if (!FP_Game_IsNilEntity(player))
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player->terry_mobile_data_plan_cap += DQN_KILOBYTES(1);
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}
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if (TELY_Platform_InputScanCodeIsPressed(input, TELY_PlatformInputScanCode_F8))
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game->play.god_mode = !game->play.god_mode;
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if (TELY_Platform_InputScanCodeIsPressed(input, TELY_PlatformInputScanCode_F9))
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player->flags ^= FP_GameEntityFlag_NoClip;
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if (TELY_Platform_InputScanCodeIsPressed(input, TELY_PlatformInputScanCode_F2)) {
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if (!FP_Game_IsNilEntity(player))
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player->coins += 10'000;
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}
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}
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if (TELY_Platform_InputScanCodeIsPressed(input, TELY_PlatformInputScanCode_F3))
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game->play.state = FP_GameState_WinGame;
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if (TELY_Platform_InputScanCodeIsPressed(input, TELY_PlatformInputScanCode_F4))
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FP_PlayReset(game, platform);
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if (TELY_Platform_InputScanCodeIsPressed(input, TELY_PlatformInputScanCode_F5)) {
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if (!FP_Game_IsNilEntity(player))
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player->hp_cap += FP_DEFAULT_DAMAGE;
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}
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if (TELY_Platform_InputScanCodeIsPressed(input, TELY_PlatformInputScanCode_F6)) {
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if (!FP_Game_IsNilEntity(player))
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player->stamina_cap += DQN_CAST(uint16_t)(FP_TERRY_DASH_STAMINA_COST * .5f);
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}
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if (TELY_Platform_InputScanCodeIsPressed(input, TELY_PlatformInputScanCode_F7)) {
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if (!FP_Game_IsNilEntity(player))
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player->terry_mobile_data_plan_cap += DQN_KILOBYTES(1);
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}
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if (TELY_Platform_InputScanCodeIsPressed(input, TELY_PlatformInputScanCode_F8))
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game->play.god_mode = !game->play.god_mode;
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if (TELY_Platform_InputScanCodeIsPressed(input, TELY_PlatformInputScanCode_F9))
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player->flags ^= FP_GameEntityFlag_NoClip;
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}
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}
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