diff --git a/feely_pona.cpp b/feely_pona.cpp index d3425f1..d2b14a6 100644 --- a/feely_pona.cpp +++ b/feely_pona.cpp @@ -2427,6 +2427,9 @@ void FP_Render(FP_Game *game, TELY_Platform *platform, TELY_Renderer *renderer, TELY_Render_TextF(renderer, draw_p, Dqn_V2_Zero, "Press enter to start"); draw_p.y += TELY_Render_FontHeight(renderer, assets); TELY_Render_PopFont(renderer); TELY_Render_PopColourV4(renderer); + + if (TELY_Platform_InputScanCodeIsPressed(input, TELY_PlatformInputScanCode_Return)) + game->play.state = FP_GameState_Play; } else { TELY_Render_PushFont(renderer, game->inter_regular_font_large); TELY_Render_TextF(renderer, draw_p, Dqn_V2_Zero, "Terry has been saved"); draw_p.y += TELY_Render_FontHeight(renderer, assets); @@ -2438,10 +2441,11 @@ void FP_Render(FP_Game *game, TELY_Platform *platform, TELY_Renderer *renderer, TELY_Render_TextF(renderer, draw_p, Dqn_V2_Zero, "Press enter to restart"); draw_p.y += TELY_Render_FontHeight(renderer, assets); TELY_Render_PopFont(renderer); TELY_Render_PopColourV4(renderer); + + if (TELY_Platform_InputScanCodeIsPressed(input, TELY_PlatformInputScanCode_Return)) + FP_PlayReset(game, platform); } - if (TELY_Platform_InputScanCodeIsPressed(input, TELY_PlatformInputScanCode_Return)) - game->play.state = FP_GameState_Play; } else { // NOTE: Render the merchant menus ========================================= FP_GameEntity *player = FP_Game_GetEntity(game, game->play.player); @@ -3094,60 +3098,62 @@ void FP_Render(FP_Game *game, TELY_Platform *platform, TELY_Renderer *renderer, } } - TELY_Render_PushTransform(renderer, Dqn_M2x3_Identity()); - DQN_DEFER { TELY_Render_PopTransform(renderer); }; + if (game->play.state == FP_GameState_Play) { + TELY_Render_PushTransform(renderer, Dqn_M2x3_Identity()); + DQN_DEFER { TELY_Render_PopTransform(renderer); }; - FP_GameEntity *player = FP_Game_GetEntity(game, game->play.player); - Dqn_V2 draw_p = Dqn_V2_InitNx2(32.f, platform->core.window_size.h * .5f); - TELY_Render_PushFont(renderer, game->inter_regular_font); - TELY_Render_TextF(renderer, draw_p, Dqn_V2_Zero, "DEBUG MENU"); draw_p.y += TELY_Render_FontHeight(renderer, assets); - TELY_Render_TextF(renderer, draw_p, Dqn_V2_Zero, " F1 Debug info"); draw_p.y += TELY_Render_FontHeight(renderer, assets); - TELY_Render_TextF(renderer, draw_p, Dqn_V2_Zero, " F2 Add coins x10,000"); draw_p.y += TELY_Render_FontHeight(renderer, assets); - TELY_Render_TextF(renderer, draw_p, Dqn_V2_Zero, " F3 Win game"); draw_p.y += TELY_Render_FontHeight(renderer, assets); - TELY_Render_TextF(renderer, draw_p, Dqn_V2_Zero, " F4 Reset game"); draw_p.y += TELY_Render_FontHeight(renderer, assets); - TELY_Render_TextF(renderer, draw_p, Dqn_V2_Zero, " F5 Increase health"); draw_p.y += TELY_Render_FontHeight(renderer, assets); - TELY_Render_TextF(renderer, draw_p, Dqn_V2_Zero, " F6 Increase stamina"); draw_p.y += TELY_Render_FontHeight(renderer, assets); - TELY_Render_TextF(renderer, draw_p, Dqn_V2_Zero, " F7 Increase mobile data"); draw_p.y += TELY_Render_FontHeight(renderer, assets); - TELY_Render_TextF(renderer, draw_p, Dqn_V2_Zero, " F8 %s god mode", game->play.god_mode ? "Disable" : "Enable"); draw_p.y += TELY_Render_FontHeight(renderer, assets); - TELY_Render_TextF(renderer, draw_p, Dqn_V2_Zero, " F9 %s noclip", player->flags & FP_GameEntityFlag_NoClip ? "Disable" : "Enable"); draw_p.y += TELY_Render_FontHeight(renderer, assets); - TELY_Render_PopFont(renderer); - TELY_Render_PopColourV4(renderer); + FP_GameEntity *player = FP_Game_GetEntity(game, game->play.player); + Dqn_V2 draw_p = Dqn_V2_InitNx2(32.f, platform->core.window_size.h * .5f); + TELY_Render_PushFont(renderer, game->inter_regular_font); + TELY_Render_TextF(renderer, draw_p, Dqn_V2_Zero, "DEBUG MENU"); draw_p.y += TELY_Render_FontHeight(renderer, assets); + TELY_Render_TextF(renderer, draw_p, Dqn_V2_Zero, " F1 Debug info"); draw_p.y += TELY_Render_FontHeight(renderer, assets); + TELY_Render_TextF(renderer, draw_p, Dqn_V2_Zero, " F2 Add coins x10,000"); draw_p.y += TELY_Render_FontHeight(renderer, assets); + TELY_Render_TextF(renderer, draw_p, Dqn_V2_Zero, " F3 Win game"); draw_p.y += TELY_Render_FontHeight(renderer, assets); + TELY_Render_TextF(renderer, draw_p, Dqn_V2_Zero, " F4 Reset game"); draw_p.y += TELY_Render_FontHeight(renderer, assets); + TELY_Render_TextF(renderer, draw_p, Dqn_V2_Zero, " F5 Increase health"); draw_p.y += TELY_Render_FontHeight(renderer, assets); + TELY_Render_TextF(renderer, draw_p, Dqn_V2_Zero, " F6 Increase stamina"); draw_p.y += TELY_Render_FontHeight(renderer, assets); + TELY_Render_TextF(renderer, draw_p, Dqn_V2_Zero, " F7 Increase mobile data"); draw_p.y += TELY_Render_FontHeight(renderer, assets); + TELY_Render_TextF(renderer, draw_p, Dqn_V2_Zero, " F8 %s god mode", game->play.god_mode ? "Disable" : "Enable"); draw_p.y += TELY_Render_FontHeight(renderer, assets); + TELY_Render_TextF(renderer, draw_p, Dqn_V2_Zero, " F9 %s noclip", player->flags & FP_GameEntityFlag_NoClip ? "Disable" : "Enable"); draw_p.y += TELY_Render_FontHeight(renderer, assets); + TELY_Render_PopFont(renderer); + TELY_Render_PopColourV4(renderer); - if (TELY_Platform_InputScanCodeIsPressed(input, TELY_PlatformInputScanCode_F1)) - game->play.debug_ui = !game->play.debug_ui; + if (TELY_Platform_InputScanCodeIsPressed(input, TELY_PlatformInputScanCode_F1)) + game->play.debug_ui = !game->play.debug_ui; + + if (TELY_Platform_InputScanCodeIsPressed(input, TELY_PlatformInputScanCode_F2)) { + if (!FP_Game_IsNilEntity(player)) + player->coins += 10'000; + } + + if (TELY_Platform_InputScanCodeIsPressed(input, TELY_PlatformInputScanCode_F3)) + game->play.state = FP_GameState_WinGame; + + if (TELY_Platform_InputScanCodeIsPressed(input, TELY_PlatformInputScanCode_F4)) + FP_PlayReset(game, platform); + + if (TELY_Platform_InputScanCodeIsPressed(input, TELY_PlatformInputScanCode_F5)) { + if (!FP_Game_IsNilEntity(player)) + player->hp_cap += FP_DEFAULT_DAMAGE; + } + + if (TELY_Platform_InputScanCodeIsPressed(input, TELY_PlatformInputScanCode_F6)) { + if (!FP_Game_IsNilEntity(player)) + player->stamina_cap += DQN_CAST(uint16_t)(FP_TERRY_DASH_STAMINA_COST * .5f); + } + + if (TELY_Platform_InputScanCodeIsPressed(input, TELY_PlatformInputScanCode_F7)) { + if (!FP_Game_IsNilEntity(player)) + player->terry_mobile_data_plan_cap += DQN_KILOBYTES(1); + } + + if (TELY_Platform_InputScanCodeIsPressed(input, TELY_PlatformInputScanCode_F8)) + game->play.god_mode = !game->play.god_mode; + + if (TELY_Platform_InputScanCodeIsPressed(input, TELY_PlatformInputScanCode_F9)) + player->flags ^= FP_GameEntityFlag_NoClip; - if (TELY_Platform_InputScanCodeIsPressed(input, TELY_PlatformInputScanCode_F2)) { - if (!FP_Game_IsNilEntity(player)) - player->coins += 10'000; } - - if (TELY_Platform_InputScanCodeIsPressed(input, TELY_PlatformInputScanCode_F3)) - game->play.state = FP_GameState_WinGame; - - if (TELY_Platform_InputScanCodeIsPressed(input, TELY_PlatformInputScanCode_F4)) - FP_PlayReset(game, platform); - - if (TELY_Platform_InputScanCodeIsPressed(input, TELY_PlatformInputScanCode_F5)) { - if (!FP_Game_IsNilEntity(player)) - player->hp_cap += FP_DEFAULT_DAMAGE; - } - - if (TELY_Platform_InputScanCodeIsPressed(input, TELY_PlatformInputScanCode_F6)) { - if (!FP_Game_IsNilEntity(player)) - player->stamina_cap += DQN_CAST(uint16_t)(FP_TERRY_DASH_STAMINA_COST * .5f); - } - - if (TELY_Platform_InputScanCodeIsPressed(input, TELY_PlatformInputScanCode_F7)) { - if (!FP_Game_IsNilEntity(player)) - player->terry_mobile_data_plan_cap += DQN_KILOBYTES(1); - } - - if (TELY_Platform_InputScanCodeIsPressed(input, TELY_PlatformInputScanCode_F8)) - game->play.god_mode = !game->play.god_mode; - - if (TELY_Platform_InputScanCodeIsPressed(input, TELY_PlatformInputScanCode_F9)) - player->flags ^= FP_GameEntityFlag_NoClip; - }