fp: Move away from fixed RNG seed for play testing
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External/tely
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External/tely
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Subproject commit 1ef3bbc722cdc134cc1c74c000d9ee95a19eaf38
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Subproject commit 96fbfd683769e652a99e9fad5f30553c6b918bf5
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@ -309,7 +309,7 @@ static void FP_PlayReset(FP_Game *game, TELY_Platform *platform)
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play->root_entity = Dqn_VArray_Make(&play->entities, Dqn_ZeroMem_No);
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play->root_entity = Dqn_VArray_Make(&play->entities, Dqn_ZeroMem_No);
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Dqn_FArray_Add(&play->parent_entity_stack, play->root_entity->handle);
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Dqn_FArray_Add(&play->parent_entity_stack, play->root_entity->handle);
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Dqn_PCG32_Seed(&play->rng, 0xABCDEF);
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Dqn_PCG32_Seed(&play->rng, platform->core.epoch_time);
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// NOTE: Map ===================================================================================
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// NOTE: Map ===================================================================================
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{
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{
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