fp: Add game over sequence
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@@ -234,6 +234,7 @@ static FP_GameEntity *FP_Game_MakeEntityPointerFV(FP_Game *game, DQN_FMT_STRING_
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result->inventory.kennels_base_price = 50;
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result->inventory.clubs_base_price = 50;
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result->base_attack = FP_DEFAULT_DAMAGE;
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result->hp_recover_every_n_ticks = 12;
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result->inventory.stamina_base_price = 10;
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result->inventory.health_base_price = 10;
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@@ -742,6 +743,7 @@ static Dqn_V2 FP_Game_CalcWaypointWorldPos(FP_Game *game, FP_GameEntityHandle sr
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}
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}
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#if 0
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Dqn_V2 entity_pos = FP_Game_CalcEntityWorldPos(game, waypoint_entity->handle);
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Dqn_V2 src_pos = FP_Game_CalcEntityWorldPos(game, src_entity);
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Dqn_f32 curr_dist_to_entity = Dqn_V2_LengthSq_V2x2(entity_pos, src_pos);
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@@ -750,6 +752,7 @@ static Dqn_V2 FP_Game_CalcWaypointWorldPos(FP_Game *game, FP_GameEntityHandle sr
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// we assume we're at the entity already.
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result = FP_Game_CalcEntityWorldPos(game, src_entity);
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}
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#endif
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}
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} break;
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