fp: Add game over sequence

This commit is contained in:
2023-10-08 19:04:11 +11:00
parent a651bc7e14
commit 25736461fb
5 changed files with 355 additions and 288 deletions
+3
View File
@@ -234,6 +234,7 @@ static FP_GameEntity *FP_Game_MakeEntityPointerFV(FP_Game *game, DQN_FMT_STRING_
result->inventory.kennels_base_price = 50;
result->inventory.clubs_base_price = 50;
result->base_attack = FP_DEFAULT_DAMAGE;
result->hp_recover_every_n_ticks = 12;
result->inventory.stamina_base_price = 10;
result->inventory.health_base_price = 10;
@@ -742,6 +743,7 @@ static Dqn_V2 FP_Game_CalcWaypointWorldPos(FP_Game *game, FP_GameEntityHandle sr
}
}
#if 0
Dqn_V2 entity_pos = FP_Game_CalcEntityWorldPos(game, waypoint_entity->handle);
Dqn_V2 src_pos = FP_Game_CalcEntityWorldPos(game, src_entity);
Dqn_f32 curr_dist_to_entity = Dqn_V2_LengthSq_V2x2(entity_pos, src_pos);
@@ -750,6 +752,7 @@ static Dqn_V2 FP_Game_CalcWaypointWorldPos(FP_Game *game, FP_GameEntityHandle sr
// we assume we're at the entity already.
result = FP_Game_CalcEntityWorldPos(game, src_entity);
}
#endif
}
} break;