fp: Increase the spawn cap to 128

This commit is contained in:
doyle 2023-09-29 17:04:55 +10:00
parent f8e0af730f
commit 0c68aef519

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@ -365,7 +365,7 @@ void TELY_DLL_Init(void *user_data)
// NOTE: Mob spawner =========================================================================== // NOTE: Mob spawner ===========================================================================
{ {
Dqn_V2 mob_spawner_pos = FP_Game_MetersToPixelsNx2(game, 2.f, 5.f); Dqn_V2 mob_spawner_pos = FP_Game_MetersToPixelsNx2(game, 2.f, 5.f);
FP_GameEntityHandle mob_spawner = FP_Entity_CreateMobSpawner(game, mob_spawner_pos, 16 /*spawn_cap*/, "Mob spawner"); FP_GameEntityHandle mob_spawner = FP_Entity_CreateMobSpawner(game, mob_spawner_pos, 128 /*spawn_cap*/, "Mob spawner");
FP_Game_PushParentEntity(game, mob_spawner); FP_Game_PushParentEntity(game, mob_spawner);
FP_Entity_CreateWaypointF(game, FP_Game_MetersToPixelsNx2(game, 2.f, 4.f), "Waypoint A"); FP_Entity_CreateWaypointF(game, FP_Game_MetersToPixelsNx2(game, 2.f, 4.f), "Waypoint A");
FP_Entity_CreateWaypointF(game, FP_Game_MetersToPixelsNx2(game, 14.f, 8.f), "Waypoint B"); FP_Entity_CreateWaypointF(game, FP_Game_MetersToPixelsNx2(game, 14.f, 8.f), "Waypoint B");