From 0c68aef519dd9f74174495494aa8fcba845a5ca6 Mon Sep 17 00:00:00 2001 From: doyle Date: Fri, 29 Sep 2023 17:04:55 +1000 Subject: [PATCH] fp: Increase the spawn cap to 128 --- feely_pona.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/feely_pona.cpp b/feely_pona.cpp index fe788d8..d65bb69 100644 --- a/feely_pona.cpp +++ b/feely_pona.cpp @@ -365,7 +365,7 @@ void TELY_DLL_Init(void *user_data) // NOTE: Mob spawner =========================================================================== { Dqn_V2 mob_spawner_pos = FP_Game_MetersToPixelsNx2(game, 2.f, 5.f); - FP_GameEntityHandle mob_spawner = FP_Entity_CreateMobSpawner(game, mob_spawner_pos, 16 /*spawn_cap*/, "Mob spawner"); + FP_GameEntityHandle mob_spawner = FP_Entity_CreateMobSpawner(game, mob_spawner_pos, 128 /*spawn_cap*/, "Mob spawner"); FP_Game_PushParentEntity(game, mob_spawner); FP_Entity_CreateWaypointF(game, FP_Game_MetersToPixelsNx2(game, 2.f, 4.f), "Waypoint A"); FP_Entity_CreateWaypointF(game, FP_Game_MetersToPixelsNx2(game, 14.f, 8.f), "Waypoint B");