fp: Increase the spawn cap to 128
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@ -365,7 +365,7 @@ void TELY_DLL_Init(void *user_data)
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// NOTE: Mob spawner ===========================================================================
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// NOTE: Mob spawner ===========================================================================
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{
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{
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Dqn_V2 mob_spawner_pos = FP_Game_MetersToPixelsNx2(game, 2.f, 5.f);
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Dqn_V2 mob_spawner_pos = FP_Game_MetersToPixelsNx2(game, 2.f, 5.f);
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FP_GameEntityHandle mob_spawner = FP_Entity_CreateMobSpawner(game, mob_spawner_pos, 16 /*spawn_cap*/, "Mob spawner");
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FP_GameEntityHandle mob_spawner = FP_Entity_CreateMobSpawner(game, mob_spawner_pos, 128 /*spawn_cap*/, "Mob spawner");
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FP_Game_PushParentEntity(game, mob_spawner);
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FP_Game_PushParentEntity(game, mob_spawner);
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FP_Entity_CreateWaypointF(game, FP_Game_MetersToPixelsNx2(game, 2.f, 4.f), "Waypoint A");
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FP_Entity_CreateWaypointF(game, FP_Game_MetersToPixelsNx2(game, 2.f, 4.f), "Waypoint A");
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FP_Entity_CreateWaypointF(game, FP_Game_MetersToPixelsNx2(game, 14.f, 8.f), "Waypoint B");
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FP_Entity_CreateWaypointF(game, FP_Game_MetersToPixelsNx2(game, 14.f, 8.f), "Waypoint B");
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