48 lines
1.2 KiB
C++
48 lines
1.2 KiB
C++
DQN_INSPECT enum struct OpenGLShader
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{
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Invalid,
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Rect DQN_INSPECT_META(VertexShaderFilePath = "Rect.vert", FragmentShaderFilePath = "Rect.frag"),
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Text DQN_INSPECT_META(VertexShaderFilePath = "Text.vert", FragmentShaderFilePath = "Text.frag"),
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Count,
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};
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#if 0
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#define EXAMPLE_MACRO \
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X(EndOfStream, "End Of Stream") \
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X(Hash, "#")
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#define MAXIMUM_MACRO(a, b) (a > b) ? (a) : (b)
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#endif
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struct V3 { float test; };
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struct V4 { float test; };
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template <typename T, int Size>
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struct Array
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{
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T data[Size];
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};
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DQN_INSPECT struct OpenGLState
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{
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// #if 0
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// #endif
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Array<V3, 32> lights;
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Array<V4, 32> camera_matrixes;
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char **bitmaps;
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int shaders[(int)OpenGLShader::Count];
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void *win32_handle;
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int ebo DQN_INSPECT_META(DisplayName = "Element Buffer Object"), vbo, vao DQN_INSPECT_META(DisplayName = "Vertex Array Object", OpenGLVersion = "330");
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V4 draw_color DQN_INSPECT_META(DisplayName = "HelloWorld");
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V3 lighting_ambient_coeff;
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int draw_call_count;
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const int *const a;
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int const *const b, c, *d, *e;
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const int f;
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int const g;
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int *const h;
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int const* i;
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int *********const j, k, ******l, *m;
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};
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