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Dengine/src
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Doyle Thai c9fc34aee1 Move rendering of tiles into rendering of entities
Downgraded background rendering to each tile individually (no batching)
temporarily such that we can render all entities in one function.
2016-07-08 16:09:18 +10:00
..
include
Move rendering of tiles into rendering of entities
2016-07-08 16:09:18 +10:00
AssetManager.c
Move rendering of tiles into rendering of entities
2016-07-08 16:09:18 +10:00
build.bat
Complete port over to C, replace glm math lib
2016-06-18 19:12:09 +10:00
Common.c
Add debug rendering, fix misaligned pos render bug
2016-07-08 02:45:37 +10:00
dengine.c
Renderer calculates NDC coordinates from screen coords
2016-06-29 20:44:35 +10:00
Platform.c
Rudimentary font rasterisation at runtime with STB
2016-06-29 03:17:03 +10:00
Renderer.c
Move rendering of tiles into rendering of entities
2016-07-08 16:09:18 +10:00
Shader.c
Change notation for dengine headers
2016-06-28 16:00:03 +10:00
Texture.c
Rudimentary font rasterisation at runtime with STB
2016-06-29 03:17:03 +10:00
Tutorial.cpp
Add basics for breakout game, separate tutorial code
2016-06-05 17:54:41 +10:00
WorldTraveller.c
Move rendering of tiles into rendering of entities
2016-07-08 16:09:18 +10:00
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