Dengine/src
Doyle Thai c9fc34aee1 Move rendering of tiles into rendering of entities
Downgraded background rendering to each tile individually (no batching)
temporarily such that we can render all entities in one function.
2016-07-08 16:09:18 +10:00
..
include Move rendering of tiles into rendering of entities 2016-07-08 16:09:18 +10:00
AssetManager.c Move rendering of tiles into rendering of entities 2016-07-08 16:09:18 +10:00
build.bat Complete port over to C, replace glm math lib 2016-06-18 19:12:09 +10:00
Common.c Add debug rendering, fix misaligned pos render bug 2016-07-08 02:45:37 +10:00
dengine.c Renderer calculates NDC coordinates from screen coords 2016-06-29 20:44:35 +10:00
Platform.c Rudimentary font rasterisation at runtime with STB 2016-06-29 03:17:03 +10:00
Renderer.c Move rendering of tiles into rendering of entities 2016-07-08 16:09:18 +10:00
Shader.c Change notation for dengine headers 2016-06-28 16:00:03 +10:00
Texture.c Rudimentary font rasterisation at runtime with STB 2016-06-29 03:17:03 +10:00
Tutorial.cpp Add basics for breakout game, separate tutorial code 2016-06-05 17:54:41 +10:00
WorldTraveller.c Move rendering of tiles into rendering of entities 2016-07-08 16:09:18 +10:00