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include/Dengine
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Add one-shot audio playback (i.e. buffer all data)
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2016-08-04 00:32:13 +10:00 |
AssetManager.c
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Add entity attack audio cue
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2016-07-28 22:17:32 +10:00 |
Audio.c
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Add one-shot audio playback (i.e. buffer all data)
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2016-08-04 00:32:13 +10:00 |
build.bat
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Add openal-soft dependency, update opengl macro
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2016-07-24 22:19:25 +10:00 |
Common.c
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Mobs battle with hero, engine architect. changes
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2016-07-19 21:19:26 +10:00 |
Debug.c
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Create event queue and start sorting entity list
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2016-08-03 23:20:03 +10:00 |
dengine.c
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Merge the game to dengine, reduce header coupling
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2016-07-28 15:19:23 +10:00 |
Entity.c
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Create event queue and start sorting entity list
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2016-08-03 23:20:03 +10:00 |
Platform.c
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Merge the game to dengine, reduce header coupling
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2016-07-28 15:19:23 +10:00 |
Renderer.c
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Merge the game to dengine, reduce header coupling
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2016-07-28 15:19:23 +10:00 |
Shader.c
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Create empty texture idea, change function scopes
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2016-07-16 17:15:03 +10:00 |
static_check.bat
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Add utility scripts for finding todos and statics
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2016-07-20 17:15:31 +10:00 |
Texture.c
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Add openal-soft dependency, update opengl macro
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2016-07-24 22:19:25 +10:00 |
todo_check.bat
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Add utility scripts for finding todos and statics
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2016-07-20 17:15:31 +10:00 |
WorldTraveller.c
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Add one-shot audio playback (i.e. buffer all data)
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2016-08-04 00:32:13 +10:00 |