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Dengine/src
History
Doyle Thai b5db6e0e2b Add one-shot audio playback (i.e. buffer all data)
2016-08-04 00:32:13 +10:00
..
include/Dengine
Add one-shot audio playback (i.e. buffer all data)
2016-08-04 00:32:13 +10:00
AssetManager.c
Add entity attack audio cue
2016-07-28 22:17:32 +10:00
Audio.c
Add one-shot audio playback (i.e. buffer all data)
2016-08-04 00:32:13 +10:00
build.bat
Add openal-soft dependency, update opengl macro
2016-07-24 22:19:25 +10:00
Common.c
Mobs battle with hero, engine architect. changes
2016-07-19 21:19:26 +10:00
Debug.c
Create event queue and start sorting entity list
2016-08-03 23:20:03 +10:00
dengine.c
Merge the game to dengine, reduce header coupling
2016-07-28 15:19:23 +10:00
Entity.c
Create event queue and start sorting entity list
2016-08-03 23:20:03 +10:00
Platform.c
Merge the game to dengine, reduce header coupling
2016-07-28 15:19:23 +10:00
Renderer.c
Merge the game to dengine, reduce header coupling
2016-07-28 15:19:23 +10:00
Shader.c
Create empty texture idea, change function scopes
2016-07-16 17:15:03 +10:00
static_check.bat
Add utility scripts for finding todos and statics
2016-07-20 17:15:31 +10:00
Texture.c
Add openal-soft dependency, update opengl macro
2016-07-24 22:19:25 +10:00
todo_check.bat
Add utility scripts for finding todos and statics
2016-07-20 17:15:31 +10:00
WorldTraveller.c
Add one-shot audio playback (i.e. buffer all data)
2016-08-04 00:32:13 +10:00
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