Dengine/src
2016-08-26 02:59:28 +10:00
..
include/Dengine Clean up memory usage of XML loading 2016-08-26 02:59:28 +10:00
AssetManager.c Start merging hash table access into assets 2016-08-25 02:06:32 +10:00
Audio.c Add audiostate field and audio toggle ui button 2016-08-19 00:56:02 +10:00
build.bat Add openal-soft dependency, update opengl macro 2016-07-24 22:19:25 +10:00
Common.c Load sprite sheet into new atlas structure 2016-08-24 18:31:26 +10:00
Debug.c Clean up memory usage of XML loading 2016-08-26 02:59:28 +10:00
dengine.c Reassign debug keys, backspace on textfield added 2016-08-17 15:57:42 +10:00
Entity.c Clean up memory usage of XML loading 2016-08-26 02:59:28 +10:00
Platform.c Merge the game to dengine, reduce header coupling 2016-07-28 15:19:23 +10:00
Renderer.c Restore battle system using hash data structs 2016-08-25 18:29:36 +10:00
Shader.c Create empty texture idea, change function scopes 2016-07-16 17:15:03 +10:00
static_check.bat Add utility scripts for finding todos and statics 2016-07-20 17:15:31 +10:00
Texture.c Add openal-soft dependency, update opengl macro 2016-07-24 22:19:25 +10:00
todo_check.bat Add utility scripts for finding todos and statics 2016-07-20 17:15:31 +10:00
UserInterface.c Fix window logic to stop stealing scrollbar focus 2016-08-22 18:05:10 +10:00
WorldTraveller.c Clean up memory usage of XML loading 2016-08-26 02:59:28 +10:00