.. |
include/Dengine
|
Clean up memory usage of XML loading
|
2016-08-26 02:59:28 +10:00 |
AssetManager.c
|
Start merging hash table access into assets
|
2016-08-25 02:06:32 +10:00 |
Audio.c
|
Add audiostate field and audio toggle ui button
|
2016-08-19 00:56:02 +10:00 |
build.bat
|
Add openal-soft dependency, update opengl macro
|
2016-07-24 22:19:25 +10:00 |
Common.c
|
Load sprite sheet into new atlas structure
|
2016-08-24 18:31:26 +10:00 |
Debug.c
|
Clean up memory usage of XML loading
|
2016-08-26 02:59:28 +10:00 |
dengine.c
|
Reassign debug keys, backspace on textfield added
|
2016-08-17 15:57:42 +10:00 |
Entity.c
|
Clean up memory usage of XML loading
|
2016-08-26 02:59:28 +10:00 |
Platform.c
|
Merge the game to dengine, reduce header coupling
|
2016-07-28 15:19:23 +10:00 |
Renderer.c
|
Restore battle system using hash data structs
|
2016-08-25 18:29:36 +10:00 |
Shader.c
|
Create empty texture idea, change function scopes
|
2016-07-16 17:15:03 +10:00 |
static_check.bat
|
Add utility scripts for finding todos and statics
|
2016-07-20 17:15:31 +10:00 |
Texture.c
|
Add openal-soft dependency, update opengl macro
|
2016-07-24 22:19:25 +10:00 |
todo_check.bat
|
Add utility scripts for finding todos and statics
|
2016-07-20 17:15:31 +10:00 |
UserInterface.c
|
Fix window logic to stop stealing scrollbar focus
|
2016-08-22 18:05:10 +10:00 |
WorldTraveller.c
|
Clean up memory usage of XML loading
|
2016-08-26 02:59:28 +10:00 |