Dengine/data/shaders
Doyle Thai 6f7f9fa50a Sprite uses unique vao for rendering
Remove notation of "m" in member variables.
2016-06-08 01:35:00 +10:00
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default.frag.glsl Initialise repo 2016-06-03 15:07:40 +10:00
default.vert.glsl Add camera linear rotation 2016-06-03 17:05:28 +10:00
sprite.frag.glsl Sprite uses unique vao for rendering 2016-06-08 01:35:00 +10:00
sprite.vert.glsl Add sprite functionality, doesn't render yet 2016-06-07 23:54:14 +10:00