Commit Graph

22 Commits

Author SHA1 Message Date
doylet c9fc34aee1 Move rendering of tiles into rendering of entities
Downgraded background rendering to each tile individually (no batching)
temporarily such that we can render all entities in one function.
2016-07-08 16:09:18 +10:00
doylet 4b74bb9474 Delay update of debug string rendering
More meaningful to see values update over a larger period of time than
instantaneously.
2016-07-08 14:37:18 +10:00
doylet 46629a489a Add debug rendering, fix misaligned pos render bug
Rendering using a non-default quad specifies normalised coordinates
relative to the frame buffer size. Hence each render of these frames
should origin from (0,0) any other value is invalid.
2016-07-08 02:45:37 +10:00
doylet a04c43681d Removed rounding in glyphs per row overestimating 2016-07-07 22:44:22 +10:00
doylet 13a2152bf6 Correctly align text rendering to baseline 2016-07-07 22:30:06 +10:00
doylet 5ef54e16be Improved string rendering with text advance metric 2016-06-30 00:14:07 +10:00
doylet d8ee46611f Renderer calculates NDC coordinates from screen coords 2016-06-29 20:44:35 +10:00
doylet fa83daac60 Text rendering to screen, assetmanager merged to gamestate 2016-06-29 18:23:51 +10:00
doylet ef112fa4cb Flip font texture vertically on atlas creation 2016-06-29 14:04:35 +10:00
doylet e03d3fd14a Rudimentary font rasterisation at runtime with STB 2016-06-29 03:17:03 +10:00
doylet 76d6dfcf2f Change notation for dengine headers 2016-06-28 16:00:03 +10:00
doylet 26cec05ff0 Applied const to more vars, change tile size to 64 2016-06-28 15:03:04 +10:00
doylet f53325cc6a Batch tiles to single vbo at render pass 2016-06-28 02:28:57 +10:00
doylet fd3a353fdd Call renderer on tiles only-if tile on screen
OpenGL automatically clips objects outside of the view space but we were
still using up a lot of useless glDraw calls which impacts performance.
This change is temporary and will change when we get to scrolling the
world.
2016-06-25 21:51:35 +10:00
doylet e638724c75 Add tile grid and atlas concept to game 2016-06-25 21:23:15 +10:00
doylet b7063963b8 Add basic AABB collision detection 2016-06-25 19:12:25 +10:00
doylet 7acf36cd59 Basic multi animation support, with walking transition 2016-06-23 21:34:38 +10:00
doylet 7a2dc3da41 Add game entity list rendering, create animations 2016-06-23 18:40:00 +10:00
doylet eda06bcfe9 Rudimentary animated sprite capabilities 2016-06-19 02:16:16 +10:00
doylet d44ddf9371 Sprite switches direction, update vbo on render 2016-06-19 00:34:20 +10:00
doylet bb57f080c9 Draw sprite from offset into tilesheet 2016-06-18 20:45:14 +10:00
doylet 753d700ca6 Complete port over to C, replace glm math lib 2016-06-18 19:12:09 +10:00