Commit Graph

4 Commits

Author SHA1 Message Date
d0b4c99787 Create empty texture idea, change function scopes
Some functions which should not be exposed in the API have been switched
to INTERNAL scope. We have a notion of an empty texture in World Traveller
that we can pass in situations where we just want to render a solid
colour with no associated texture.

The alternative to this was creating a separate shader for rendering
primitives but would require at some point to expose the AssetManager to
the renderer or the user on behalf has to manually switch shaders before
rendering (non-intuitive).
2016-07-16 17:15:03 +10:00
ea50aeb44e Allow color modulation of sprites, refactor renderer init 2016-07-09 16:08:03 +10:00
76d6dfcf2f Change notation for dengine headers 2016-06-28 16:00:03 +10:00
753d700ca6 Complete port over to C, replace glm math lib 2016-06-18 19:12:09 +10:00