0551f05e73
Rotate around entity center, update math notation
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Change #define math functions to uppercase for consistency
2016-07-14 23:15:42 +10:00
b1875077b7
Additional debug string rendering infrastructure
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Separate notion of rendering a static string, i.e. for debug display that
is absolutely positioned, and rendering of a regular string that moves
with the game camera.
2016-07-12 18:11:31 +10:00
d82afe49d0
Add memory allocation tracking data to debug state
2016-07-09 21:42:36 +10:00
1f364f7024
Update debug data architecture and methods
2016-07-09 20:46:04 +10:00
c9fc34aee1
Move rendering of tiles into rendering of entities
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Downgraded background rendering to each tile individually (no batching)
temporarily such that we can render all entities in one function.
2016-07-08 16:09:18 +10:00
46629a489a
Add debug rendering, fix misaligned pos render bug
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Rendering using a non-default quad specifies normalised coordinates
relative to the frame buffer size. Hence each render of these frames
should origin from (0,0) any other value is invalid.
2016-07-08 02:45:37 +10:00
a04c43681d
Removed rounding in glyphs per row overestimating
2016-07-07 22:44:22 +10:00
13a2152bf6
Correctly align text rendering to baseline
2016-07-07 22:30:06 +10:00
5ef54e16be
Improved string rendering with text advance metric
2016-06-30 00:14:07 +10:00
d8ee46611f
Renderer calculates NDC coordinates from screen coords
2016-06-29 20:44:35 +10:00
fa83daac60
Text rendering to screen, assetmanager merged to gamestate
2016-06-29 18:23:51 +10:00
ef112fa4cb
Flip font texture vertically on atlas creation
2016-06-29 14:04:35 +10:00
e03d3fd14a
Rudimentary font rasterisation at runtime with STB
2016-06-29 03:17:03 +10:00
76d6dfcf2f
Change notation for dengine headers
2016-06-28 16:00:03 +10:00
e638724c75
Add tile grid and atlas concept to game
2016-06-25 21:23:15 +10:00
753d700ca6
Complete port over to C, replace glm math lib
2016-06-18 19:12:09 +10:00