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|  | # Dengine | ||||||
|  | Dengine is a 2d game engine developed with OpenGL and low-level libraries in C. The main goal of Dengine is to facilitate learning from many aspects of Computer Science. Alongside Dengine a game is being built which guides the development of features for the game. Dengine is inspired by Handmade Hero, with a focus on developing as many features with minimal libraries, such that it is not too time-consuming and counter-productive to do so. | ||||||
|  | 
 | ||||||
|  | ## Building | ||||||
|  | Dengine is currently being developed using Visual Studio 2015. You can build the project by executing the (preferred) **build.bat** in the src folder, or simply opening the project in Visual Studio and compiling.  | ||||||
|  | 
 | ||||||
|  | Additionally, an OpenAL-Soft DLL is required which can be downloaded from the Window pre-built binaries of [OpenAL here.](http://kcat.strangesoft.net/openal.html) | ||||||
|  | 
 | ||||||
|  | NOTE: Assets are not included in the repository. | ||||||
|  | 
 | ||||||
|  | ## Dependencies | ||||||
|  | - [GLEW](http://glew.sourceforge.net/): Cross platform OpenGL wrapper. | ||||||
|  | - [GLFW](http://www.glfw.org/): Cross platform OpenGL Application creation. | ||||||
|  | - [STB](http://www.glfw.org/): Single file utility libraries by Sean Barrett. | ||||||
|  | - [OpenAL-Soft](https://github.com/kcat/openal-soft): Software implementation of the OpenAL 3D audio API. | ||||||
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