Allow color modulation of sprites, refactor renderer init
This commit is contained in:
@@ -4,8 +4,9 @@ in vec2 texCoord;
|
||||
out vec4 color;
|
||||
|
||||
uniform sampler2D tex;
|
||||
uniform vec4 spriteColor;
|
||||
|
||||
void main()
|
||||
{
|
||||
color = texture(tex, texCoord);
|
||||
color = spriteColor * texture(tex, texCoord);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user