Merge the game to dengine, reduce header coupling
Until engine architecture can clearly be separated from the game, i.e. notion of entity storage belonging to game and concept of entity belonging to engine, worlds/scenes belonging to game or engine- the project will only refer to Dengine.
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@@ -33,9 +33,6 @@
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<ClCompile Include="src\Platform.c">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="src\dengine.c">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="src\AssetManager.c">
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<Filter>Source Files</Filter>
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</ClCompile>
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@@ -51,6 +48,9 @@
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<ClCompile Include="src\Entity.c">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="src\dengine.c">
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<Filter>Source Files</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<None Include="data\shaders\default.vert.glsl" />
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@@ -80,9 +80,6 @@
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<ClInclude Include="src\include\Dengine\Renderer.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="src\include\WorldTraveller\WorldTraveller.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="src\include\Dengine\Entity.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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@@ -104,5 +101,8 @@
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<ClInclude Include="src\include\Dengine\Audio.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="src\include\Dengine\WorldTraveller.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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</ItemGroup>
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</Project>
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