Merge the game to dengine, reduce header coupling

Until engine architecture can clearly be separated from the game, i.e.
notion of entity storage belonging to game and concept of entity belonging
to engine, worlds/scenes belonging to game or engine- the project will
only refer to Dengine.
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doylet committed 2016-07-28 15:19:23 +10:00
1 parent 8a3886a60e
commit 85becdfd6c
17 files changed
+179 -183

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@@ -154,7 +154,7 @@
<ClInclude Include="src\include\Dengine\Renderer.h" />
<ClInclude Include="src\include\Dengine\Shader.h" />
<ClInclude Include="src\include\Dengine\Texture.h" />
<ClInclude Include="src\include\WorldTraveller\WorldTraveller.h" />
<ClInclude Include="src\include\Dengine\WorldTraveller.h" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">