Implement common_atoi and add unit tests
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parent
1f2c2082a0
commit
84a2c5e382
37
src/Common.c
37
src/Common.c
@ -74,8 +74,41 @@ void common_itoa(i32 value, char *buf, i32 bufSize)
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reverseString(buf, common_strlen(buf));
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}
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i32 common_atoi(char *string, i32 len)
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// TODO(doyle): Consider if we should trash ptrs in string operations in general
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i32 common_atoi(const char *string, const i32 len)
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{
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if (len == 0) return -1;
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// TODO(doyle): Implement ATOI
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return 0;
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i32 index = 0;
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if (string[index] != '-' && string[index] != '+' &&
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(string[index] < '0' || string[index] > '9'))
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{
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return -1;
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}
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b32 isNegative = FALSE;
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if (string[index] == '-' || string[index] == '+')
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{
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if (string[index] == '-') isNegative = TRUE;
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index++;
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}
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i32 result = 0;
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for (i32 i = index; i < len; i++)
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{
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if (string[i] >= '0' && string[i] <= '9')
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{
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result *= 10;
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result += string[i] - '0';
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}
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else
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{
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break;
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}
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}
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if (isNegative) result *= -1;
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return result;
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}
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@ -402,7 +402,9 @@ INTERNAL void assetInit(GameState *state)
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}
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}
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#if 1
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DEBUG_RECURSIVE_PRINT_XML_TREE(&root);
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#endif
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node = &root;
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while (node)
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@ -420,6 +422,12 @@ INTERNAL void assetInit(GameState *state)
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{
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// TODO(doyle): Fill in details properly
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Rect rect = {0};
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// TODO(doyle): Work around for now in xml reading,
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// reading the last node closing node not being merged
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// to the parent
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if (!subTextureAttrib->name) continue;
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if (common_strcmp(subTextureAttrib->name, "name") == 0)
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{
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}
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@ -762,11 +770,29 @@ INTERNAL v2 getPosRelativeToRect(Rect rect, v2 offset,
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return result;
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}
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INTERNAL void unitTest()
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{
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ASSERT(common_atoi("-2", common_strlen("-2")) == -2);
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ASSERT(common_atoi("100", common_strlen("100")) == 100);
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ASSERT(common_atoi("1", common_strlen("1")) == 1);
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ASSERT(common_atoi("954 32", common_strlen("954 32")) == 954);
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ASSERT(common_atoi("", 0) == -1);
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ASSERT(common_atoi(" 32", common_strlen(" 32")) == -1);
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ASSERT(common_atoi("+32", common_strlen("+32")) == 32);
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ASSERT(common_atoi("+ 32", common_strlen("+ 32")) == 0);
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}
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// TODO(doyle): Remove and implement own random generator!
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#include <time.h>
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#include <stdlib.h>
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void worldTraveller_gameInit(GameState *state, v2 windowSize)
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{
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#ifdef DENGINE_DEBUG
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unitTest();
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#endif
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i32 result = audio_init(&state->audioManager);
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if (result)
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{
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@ -35,6 +35,6 @@ char *common_memset(char *const ptr, const i32 value, const i32 numBytes);
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// Max buffer size should be 11 for 32 bit integers
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void common_itoa(i32 value, char *buf, i32 bufSize);
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i32 common_atoi(char *string, i32 len);
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i32 common_atoi(const char *string, const i32 len);
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#endif
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