Abstract audio playback into own file

This commit is contained in:
2016-07-27 01:34:26 +10:00
parent 99a700ca13
commit 84a0f755ea
11 changed files with 303 additions and 162 deletions
+16 -152
View File
@@ -1,11 +1,6 @@
#if 1
#include <OpenAL/al.h>
#include <OpenAL/alc.h>
#define _CRT_SECURE_NO_WARNINGS
#include <STB/stb_vorbis.c>
#include "Dengine/AssetManager.h"
#include "Dengine/Audio.h"
#include "Dengine/Common.h"
#include "Dengine/Debug.h"
#include "Dengine/Math.h"
@@ -14,38 +9,8 @@
#include "WorldTraveller/WorldTraveller.h"
void alCheckError_(const char *file, int line)
{
ALenum errorCode;
while ((errorCode = alGetError()) != AL_NO_ERROR)
{
printf("OPENAL ");
switch(errorCode)
{
case AL_INVALID_NAME:
printf("INVALID_NAME | ");
break;
case AL_INVALID_ENUM:
printf("INVALID_ENUM | ");
break;
case AL_INVALID_VALUE:
printf("INVALID_VALUE | ");
break;
case AL_INVALID_OPERATION:
printf("INVALID_OPERATION | ");
break;
case AL_OUT_OF_MEMORY:
printf("OUT_OF_MEMORY | ");
break;
default:
printf("UNRECOGNISED ERROR CODE | ");
break;
}
printf("Error %08x, %s (%d)\n", errorCode, file, line);
}
};
#define AL_CHECK_ERROR() alCheckError_(__FILE__, __LINE__);
// TODO(doyle): Temporary
struct AudioRenderer;
void key_callback(GLFWwindow *window, int key, int scancode, int action, int mode)
{
@@ -148,64 +113,20 @@ int main()
* INITIALISE AUDIO
*******************
*/
alGetError();
// TODO(doyle): Read this
// http://www.gamedev.net/page/resources/_/technical/game-programming/basic-openal-sound-manager-for-your-project-r3791
// https://gist.github.com/Oddity007/965399
// https://jogamp.org/joal-demos/www/devmaster/lesson8.html
// http://basic-converter.proboards.com/thread/818/play-files-using-vorbis-openal
ALCdevice *deviceAL = alcOpenDevice(NULL);
if (!deviceAL)
{
printf("alcOpenDevice() failed: Failed to init OpenAL device.\n");
return;
}
AudioRenderer audioRenderer = {0};
audio_rendererInit(&audioRenderer);
ALCcontext *contextAL = alcCreateContext(deviceAL, NULL);
alcMakeContextCurrent(contextAL);
if (!contextAL)
{
printf("alcCreateContext() failed: Failed create AL context.\n");
return;
}
AL_CHECK_ERROR();
/* Load audio assets */
char *audioPath = "data/audio/Nobuo Uematsu - Battle 1.ogg";
asset_loadVorbis(&worldTraveller.assetManager, &worldTraveller.arena,
audioPath, audiolist_battle);
audioPath = "data/audio/Yuki Kajiura - Swordland.ogg";
asset_loadVorbis(&worldTraveller.assetManager, &worldTraveller.arena,
audioPath, audiolist_overworld);
AudioVorbis *audio =
asset_getVorbis(&worldTraveller.assetManager, audiolist_battle);
/* Open audio file */
PlatformFileRead fileRead = {0};
#if 0
platform_readFileToBuffer(&worldTraveller.arena,
"data/audio/Yuki Kajiura - Swordland.ogg",
&fileRead);
#else
platform_readFileToBuffer(&worldTraveller.arena,
"data/audio/Nobuo Uematsu - Battle 1.ogg",
&fileRead);
#endif
i32 error;
stb_vorbis *vorbisFile = stb_vorbis_open_memory(fileRead.buffer, fileRead.size,
&error, NULL);
stb_vorbis_info vorbisInfo = stb_vorbis_get_info(vorbisFile);
//platform_closeFileRead(&worldTraveller.arena, &fileRead);
/* Generate number of concurrent audio file listeners */
ALuint audioSourceId;
alGenSources(1, &audioSourceId);
AL_CHECK_ERROR();
/* Generate audio data buffers */
ALuint audioBufferId[4];
alGenBuffers(ARRAY_COUNT(audioBufferId), audioBufferId);
AL_CHECK_ERROR();
#if 0
ALuint audioFormat = AL_FORMAT_MONO16;
if (vorbisInfo.channels == 2) audioFormat = AL_FORMAT_STEREO16;
i32 audioState;
alGetSourcei(audioSourceIds[0], AL_SOURCE_STATE, &audioState);
#endif
audio_streamVorbis(&audioRenderer, audio);
/*
*******************
@@ -237,6 +158,7 @@ int main()
worldTraveller_gameUpdateAndRender(&worldTraveller, secondsElapsed);
GL_CHECK_ERROR();
audio_updateAndPlay(&audioRenderer);
/* Swap the buffers */
glfwSwapBuffers(window);
@@ -244,64 +166,6 @@ int main()
f32 endTime = CAST(f32)glfwGetTime();
secondsElapsed = endTime - startTime;
#define AUDIO_CHUNK_SIZE 65536
ALint audioState;
alGetSourcei(audioSourceId, AL_SOURCE_STATE, &audioState);
if (audioState == AL_STOPPED || audioState == AL_INITIAL)
{
// TODO(doyle): This fixes clicking when reusing old buffers
if (audioState == AL_STOPPED)
{
alDeleteBuffers(ARRAY_COUNT(audioBufferId), audioBufferId);
alGenBuffers(ARRAY_COUNT(audioBufferId), audioBufferId);
}
stb_vorbis_seek_start(vorbisFile);
for (i32 i = 0; i < ARRAY_COUNT(audioBufferId); i++)
{
i16 audioChunk[AUDIO_CHUNK_SIZE] = {0};
stb_vorbis_get_samples_short_interleaved(
vorbisFile, vorbisInfo.channels, audioChunk,
AUDIO_CHUNK_SIZE);
alBufferData(audioBufferId[i], AL_FORMAT_STEREO16, audioChunk,
AUDIO_CHUNK_SIZE * sizeof(i16),
vorbisInfo.sample_rate);
}
alSourceQueueBuffers(audioSourceId, ARRAY_COUNT(audioBufferId),
audioBufferId);
alSourcePlay(audioSourceId);
}
else if (audioState == AL_PLAYING)
{
ALint numProcessedBuffers;
alGetSourcei(audioSourceId, AL_BUFFERS_PROCESSED,
&numProcessedBuffers);
if (numProcessedBuffers > 0)
{
ALint numBuffersToUnqueue = 1;
ALuint emptyBufferId;
alSourceUnqueueBuffers(audioSourceId, numBuffersToUnqueue,
&emptyBufferId);
i16 audioChunk[AUDIO_CHUNK_SIZE] = {0};
i32 sampleCount = stb_vorbis_get_samples_short_interleaved(
vorbisFile, vorbisInfo.channels, audioChunk,
AUDIO_CHUNK_SIZE);
/* There are still samples to play */
if (sampleCount > 0)
{
DEBUG_LOG("Buffering new audio data");
alBufferData(emptyBufferId, AL_FORMAT_STEREO16, audioChunk,
sampleCount * vorbisInfo.channels *
sizeof(i16),
vorbisInfo.sample_rate);
alSourceQueueBuffers(audioSourceId, 1, &emptyBufferId);
}
}
}
#if 0
// TODO(doyle): Busy waiting, should sleep
while (secondsElapsed < targetSecondsPerFrame)