Change notation for dengine headers
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@@ -1,8 +1,8 @@
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#ifndef DENGINE_ASSET_MANAGER_H
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#define DENGINE_ASSET_MANAGER_H
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#include <Dengine/Shader.h>
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#include <Dengine/Texture.h>
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#include "Dengine/Shader.h"
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#include "Dengine/Texture.h"
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enum TexList
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{
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@@ -1,8 +1,8 @@
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#ifndef DENGINE_ENTITY_H
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#define DENGINE_ENTITY_H
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#include <Dengine/Texture.h>
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#include <Dengine/Math.h>
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#include "Dengine/Texture.h"
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#include "Dengine/Math.h"
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enum Direction
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{
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@@ -1,9 +1,10 @@
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#ifndef DENGINE_MATH_H
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#define DENGINE_MATH_H
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#include <Dengine/Common.h>
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#include <math.h>
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#include "Dengine/Common.h"
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#define squared(x) (x * x)
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#define absolute(x) ((x) > 0 ? (x) : -(x))
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@@ -1,11 +1,11 @@
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#ifndef DENGINE_PLATFORM_H
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#define DENGINE_PLATFORM_H
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#include <Dengine/Common.h>
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#include <Windows.h>
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#include <stdio.h>
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#include "Dengine/Common.h"
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typedef struct
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{
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void *buffer;
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@@ -1,9 +1,9 @@
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#ifndef DENGINE_RENDERER_H
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#define DENGINE_RENDERER_H
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#include <Dengine/Math.h>
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#include <Dengine/Entity.h>
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#include <Dengine/Shader.h>
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#include "Dengine/Math.h"
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#include "Dengine/Entity.h"
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#include "Dengine/Shader.h"
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typedef struct Renderer
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{
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@@ -1,8 +1,8 @@
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#ifndef DENGINE_SHADER_H
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#define DENGINE_SHADER_H
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#include <Dengine/OpenGL.h>
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#include <Dengine/Math.h>
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#include "Dengine/OpenGL.h"
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#include "Dengine/Math.h"
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typedef struct Shader
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{
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@@ -1,8 +1,8 @@
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#ifndef DENGINE_TEXTURE_H
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#define DENGINE_TEXTURE_H
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#include <Dengine/Common.h>
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#include <Dengine/OpenGL.h>
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#include "Dengine/Common.h"
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#include "Dengine/OpenGL.h"
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typedef struct Texture
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{
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