Change notation for dengine headers

This commit is contained in:
2016-06-28 16:00:03 +10:00
parent 26cec05ff0
commit 76d6dfcf2f
14 changed files with 30 additions and 28 deletions
+2 -2
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@@ -1,8 +1,8 @@
#ifndef DENGINE_ASSET_MANAGER_H
#define DENGINE_ASSET_MANAGER_H
#include <Dengine/Shader.h>
#include <Dengine/Texture.h>
#include "Dengine/Shader.h"
#include "Dengine/Texture.h"
enum TexList
{
+2 -2
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@@ -1,8 +1,8 @@
#ifndef DENGINE_ENTITY_H
#define DENGINE_ENTITY_H
#include <Dengine/Texture.h>
#include <Dengine/Math.h>
#include "Dengine/Texture.h"
#include "Dengine/Math.h"
enum Direction
{
+2 -1
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@@ -1,9 +1,10 @@
#ifndef DENGINE_MATH_H
#define DENGINE_MATH_H
#include <Dengine/Common.h>
#include <math.h>
#include "Dengine/Common.h"
#define squared(x) (x * x)
#define absolute(x) ((x) > 0 ? (x) : -(x))
+2 -2
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@@ -1,11 +1,11 @@
#ifndef DENGINE_PLATFORM_H
#define DENGINE_PLATFORM_H
#include <Dengine/Common.h>
#include <Windows.h>
#include <stdio.h>
#include "Dengine/Common.h"
typedef struct
{
void *buffer;
+3 -3
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@@ -1,9 +1,9 @@
#ifndef DENGINE_RENDERER_H
#define DENGINE_RENDERER_H
#include <Dengine/Math.h>
#include <Dengine/Entity.h>
#include <Dengine/Shader.h>
#include "Dengine/Math.h"
#include "Dengine/Entity.h"
#include "Dengine/Shader.h"
typedef struct Renderer
{
+2 -2
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@@ -1,8 +1,8 @@
#ifndef DENGINE_SHADER_H
#define DENGINE_SHADER_H
#include <Dengine/OpenGL.h>
#include <Dengine/Math.h>
#include "Dengine/OpenGL.h"
#include "Dengine/Math.h"
typedef struct Shader
{
+2 -2
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@@ -1,8 +1,8 @@
#ifndef DENGINE_TEXTURE_H
#define DENGINE_TEXTURE_H
#include <Dengine/Common.h>
#include <Dengine/OpenGL.h>
#include "Dengine/Common.h"
#include "Dengine/OpenGL.h"
typedef struct Texture
{