Change naming convention, merge texture/shaders
Reduce the number of files in project by merging texture and shaders into assets/renderer file. It's better to keep code local to where it is rather than splitting them into "self-contained modules". It becomes easier to understand reading top-to-bottom and there's is less jumping around which can increase the difficulty of comprehending the code. Convert names to use more of a <namespace>_<object><Action> format.
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@@ -1,10 +1,10 @@
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#include "Dengine/AssetManager.h"
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#include "Dengine/Asteroid.h"
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#include "Dengine/Common.h"
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#include "Dengine/Debug.h"
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#include "Dengine/Math.h"
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#include "Dengine/OpenGL.h"
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#include "Dengine/MemoryArena.h"
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#include "Dengine/Asteroid.h"
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#include "Dengine/OpenGL.h"
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INTERNAL inline void processKey(KeyState *state, int action)
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{
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