Change naming convention, merge texture/shaders

Reduce the number of files in project by merging texture and shaders into
assets/renderer file. It's better to keep code local to where it is rather than
splitting them into "self-contained modules". It becomes easier to understand
reading top-to-bottom and there's is less jumping around which can increase the
difficulty of comprehending the code.

Convert names to use more of a <namespace>_<object><Action> format.
This commit is contained in:
2016-11-27 21:16:12 +11:00
parent 2fb2e6db5b
commit 6df92e7aed
27 changed files with 422 additions and 485 deletions
+2 -2
View File
@@ -8,7 +8,7 @@ void memory_arenaInit(MemoryArena_ *arena, void *base, size_t size)
arena->tempMemoryCount = 0;
}
TempMemory memory_begin_temporary_region(MemoryArena_ *arena)
TempMemory memory_beginTempRegion(MemoryArena_ *arena)
{
TempMemory result = {0};
result.arena = arena;
@@ -19,7 +19,7 @@ TempMemory memory_begin_temporary_region(MemoryArena_ *arena)
return result;
}
void memory_end_temporary_region(TempMemory tempMemory)
void memory_endTempRegion(TempMemory tempMemory)
{
MemoryArena_ *arena = tempMemory.arena;
ASSERT(arena->used > tempMemory.used)