Change naming convention, merge texture/shaders
Reduce the number of files in project by merging texture and shaders into assets/renderer file. It's better to keep code local to where it is rather than splitting them into "self-contained modules". It becomes easier to understand reading top-to-bottom and there's is less jumping around which can increase the difficulty of comprehending the code. Convert names to use more of a <namespace>_<object><Action> format.
This commit is contained in:
+6
-18
@@ -15,12 +15,6 @@
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</Filter>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="src\Texture.c">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="src\Shader.c">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="src\Renderer.c">
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<Filter>Source Files</Filter>
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</ClCompile>
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@@ -42,9 +36,6 @@
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<ClCompile Include="src\dengine.c">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="src\UserInterface.c">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="src\String.c">
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<Filter>Source Files</Filter>
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</ClCompile>
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@@ -57,6 +48,9 @@
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<ClCompile Include="src\Entity.c">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="src\Ui.c">
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<Filter>Source Files</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<None Include="data\shaders\default.vert.glsl" />
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@@ -68,15 +62,9 @@
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<ClInclude Include="src\include\Dengine\Common.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="src\include\Dengine\Shader.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="src\include\Dengine\OpenGL.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="src\include\Dengine\Texture.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="src\include\Dengine\AssetManager.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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@@ -107,9 +95,6 @@
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<ClInclude Include="src\include\Dengine\WorldTraveller.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="src\include\Dengine\UserInterface.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="src\include\Dengine\String.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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@@ -119,5 +104,8 @@
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<ClInclude Include="src\include\Dengine\Entity.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="src\include\Dengine\Ui.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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</ItemGroup>
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</Project>
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