Change naming convention, merge texture/shaders

Reduce the number of files in project by merging texture and shaders into
assets/renderer file. It's better to keep code local to where it is rather than
splitting them into "self-contained modules". It becomes easier to understand
reading top-to-bottom and there's is less jumping around which can increase the
difficulty of comprehending the code.

Convert names to use more of a <namespace>_<object><Action> format.
This commit is contained in:
2016-11-27 21:16:12 +11:00
parent 2fb2e6db5b
commit 6df92e7aed
27 changed files with 422 additions and 485 deletions
+6 -18
View File
@@ -15,12 +15,6 @@
</Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="src\Texture.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\Shader.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\Renderer.c">
<Filter>Source Files</Filter>
</ClCompile>
@@ -42,9 +36,6 @@
<ClCompile Include="src\dengine.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\UserInterface.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\String.c">
<Filter>Source Files</Filter>
</ClCompile>
@@ -57,6 +48,9 @@
<ClCompile Include="src\Entity.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\Ui.c">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<None Include="data\shaders\default.vert.glsl" />
@@ -68,15 +62,9 @@
<ClInclude Include="src\include\Dengine\Common.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="src\include\Dengine\Shader.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="src\include\Dengine\OpenGL.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="src\include\Dengine\Texture.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="src\include\Dengine\AssetManager.h">
<Filter>Header Files</Filter>
</ClInclude>
@@ -107,9 +95,6 @@
<ClInclude Include="src\include\Dengine\WorldTraveller.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="src\include\Dengine\UserInterface.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="src\include\Dengine\String.h">
<Filter>Header Files</Filter>
</ClInclude>
@@ -119,5 +104,8 @@
<ClInclude Include="src\include\Dengine\Entity.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="src\include\Dengine\Ui.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
</Project>