Change naming convention, merge texture/shaders
Reduce the number of files in project by merging texture and shaders into assets/renderer file. It's better to keep code local to where it is rather than splitting them into "self-contained modules". It becomes easier to understand reading top-to-bottom and there's is less jumping around which can increase the difficulty of comprehending the code. Convert names to use more of a <namespace>_<object><Action> format.
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+2
-6
@@ -130,10 +130,8 @@
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<ClCompile Include="src\MemoryArena.c" />
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<ClCompile Include="src\Platform.c" />
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<ClCompile Include="src\Renderer.c" />
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<ClCompile Include="src\Shader.c" />
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<ClCompile Include="src\String.c" />
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<ClCompile Include="src\UserInterface.c" />
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<ClCompile Include="src\Texture.c" />
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<ClCompile Include="src\Ui.c" />
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</ItemGroup>
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<ItemGroup>
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<None Include="data\shaders\default.frag.glsl" />
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@@ -155,10 +153,8 @@
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<ClInclude Include="src\include\Dengine\Math.h" />
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<ClInclude Include="src\include\Dengine\OpenGL.h" />
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<ClInclude Include="src\include\Dengine\Renderer.h" />
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<ClInclude Include="src\include\Dengine\Shader.h" />
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<ClInclude Include="src\include\Dengine\String.h" />
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<ClInclude Include="src\include\Dengine\Texture.h" />
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<ClInclude Include="src\include\Dengine\UserInterface.h" />
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<ClInclude Include="src\include\Dengine\Ui.h" />
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<ClInclude Include="src\include\Dengine\WorldTraveller.h" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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