Remove stdstring, use platform layer to open files
This commit is contained in:
@@ -122,6 +122,7 @@
|
||||
<ItemGroup>
|
||||
<ClCompile Include="src\AssetManager.cpp" />
|
||||
<ClCompile Include="src\dengine.cpp" />
|
||||
<ClCompile Include="src\Platform.cpp" />
|
||||
<ClCompile Include="src\Renderer.cpp" />
|
||||
<ClCompile Include="src\Shader.cpp" />
|
||||
<ClCompile Include="src\WorldTraveller.cpp" />
|
||||
@@ -135,6 +136,7 @@
|
||||
<None Include="data\shaders\sprite.vert.glsl" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="src\include\Dengine\Platform.h" />
|
||||
<ClInclude Include="src\include\Dengine\AssetManager.h" />
|
||||
<ClInclude Include="src\include\Dengine\Common.h" />
|
||||
<ClInclude Include="src\include\Breakout\Game.h" />
|
||||
|
||||
Reference in New Issue
Block a user