Remove stdstring, use platform layer to open files

This commit is contained in:
2016-06-18 02:01:43 +10:00
parent 3c51010e77
commit 6251e105c8
9 changed files with 109 additions and 63 deletions
+2
View File
@@ -122,6 +122,7 @@
<ItemGroup>
<ClCompile Include="src\AssetManager.cpp" />
<ClCompile Include="src\dengine.cpp" />
<ClCompile Include="src\Platform.cpp" />
<ClCompile Include="src\Renderer.cpp" />
<ClCompile Include="src\Shader.cpp" />
<ClCompile Include="src\WorldTraveller.cpp" />
@@ -135,6 +136,7 @@
<None Include="data\shaders\sprite.vert.glsl" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="src\include\Dengine\Platform.h" />
<ClInclude Include="src\include\Dengine\AssetManager.h" />
<ClInclude Include="src\include\Dengine\Common.h" />
<ClInclude Include="src\include\Breakout\Game.h" />