Switch developing game to asteroids, start project

Switch to something of smaller scope in aim to be able to finish a project from
start to finish. Also allow refreshed eyes to review the existing API and see
what can be improved on after taking a short break from the project.
This commit is contained in:
2016-11-09 22:36:41 +11:00
parent ed6b961b61
commit 4795fe1cb1
19 changed files with 358 additions and 3160 deletions
+9 -9
View File
@@ -15,9 +15,6 @@
</Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="src\WorldTraveller.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\Texture.c">
<Filter>Source Files</Filter>
</ClCompile>
@@ -42,9 +39,6 @@
<ClCompile Include="src\Audio.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\Entity.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\dengine.c">
<Filter>Source Files</Filter>
</ClCompile>
@@ -57,6 +51,9 @@
<ClCompile Include="src\MemoryArena.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\Asteroid.c">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<None Include="data\shaders\default.vert.glsl" />
@@ -86,9 +83,6 @@
<ClInclude Include="src\include\Dengine\Renderer.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="src\include\Dengine\Entity.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="src\include\Dengine\Math.h">
<Filter>Header Files</Filter>
</ClInclude>
@@ -116,5 +110,11 @@
<ClInclude Include="src\include\Dengine\String.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="src\include\Dengine\Asteroid.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="src\include\Dengine\Entity.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
</Project>