Update readme to include features of engine
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| # Dengine | ||||
| Dengine is a 2d game engine developed with OpenGL and low-level libraries in C. The main goal of Dengine is to facilitate learning from many aspects of Computer Science. Alongside Dengine a game is being built which guides the development of features for the game. Dengine is inspired by Handmade Hero, with a focus on developing as many features with minimal libraries, such that it is not too time-consuming and counter-productive to do so. | ||||
| 
 | ||||
| ## Milestones | ||||
| Milestones/features/capabilities that have been added to the engine. | ||||
| 
 | ||||
| ### "Handmade" API | ||||
| - Custom Standard Library: (improved as is required) (e.g. strlen, atoi, itoa) | ||||
| - Custom Math Library: (improved as is required) | ||||
| - Custom String Library | ||||
| - Custom Memory Allocator: alloc memory from preallocated blocks | ||||
| - Custom XML Parser: for reading game data config | ||||
| 
 | ||||
| ### Rendering | ||||
| - Animation playback: from spritesheets | ||||
| - Batched rendering: minimise draw calls grouped on texture & color modulation | ||||
| - Generate on runtime bitmap font sheet from font file | ||||
| - Rendering sprites: through GLEW and GLFW to OpenGL programmable pipeline | ||||
| - Rendering rects and text | ||||
| 
 | ||||
| ### Other | ||||
| - Audio API: through OpenAL and STB Vorbis for audio functionality | ||||
| - Audio streaming | ||||
| - Asset loading system using hashtables | ||||
| - Collision using AABB | ||||
| - Debug services/display | ||||
| - Input parsing, delayed, raw read | ||||
| - IMGUI style GUI: Buttons, textfields, scroll bars | ||||
| - Moveable windows | ||||
| - Primitive entity system | ||||
| - Primitive battle system | ||||
| 
 | ||||
| ## Building | ||||
| Dengine is currently being developed using Visual Studio 2015. You can build the project by executing the (preferred) **build.bat** in the src folder, or simply opening the project in Visual Studio and compiling.  | ||||
| 
 | ||||
|  | ||||
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