Add debug rendering, fix misaligned pos render bug
Rendering using a non-default quad specifies normalised coordinates relative to the frame buffer size. Hence each render of these frames should origin from (0,0) any other value is invalid.
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@@ -39,6 +39,9 @@
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<ClCompile Include="src\AssetManager.c">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="src\Common.c">
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<Filter>Source Files</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<None Include="data\shaders\default.vert.glsl" />
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