Align debug window to corner
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ca415619dd
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42a004e6e3
@ -403,13 +403,15 @@ void worldTraveller_gameInit(GameState *state, v2 windowSize)
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state->uiState.statWindow.prevFrameWindowHeld = FALSE;
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state->uiState.statWindow.prevFrameWindowHeld = FALSE;
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state->uiState.statWindow.windowHeld = FALSE;
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state->uiState.statWindow.windowHeld = FALSE;
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WindowState *debugWindow = &state->uiState.debugWindow;
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WindowState *debugWindow = &state->uiState.debugWindow;
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common_strncpy(debugWindow->title, "Debug Menu",
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common_strncpy(debugWindow->title, "Debug Menu",
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common_strlen("Debug Menu"));
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common_strlen("Debug Menu"));
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debugWindow->id = 98;
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debugWindow->id = 98;
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debugWindow->numChildUiItems = 0;
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debugWindow->numChildUiItems = 0;
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debugWindow->rect.pos = V2(800, 400);
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debugWindow->rect.size = V2(400, 200);
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debugWindow->rect.size = V2(750, 400);
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debugWindow->rect.pos = V2(windowSize.w - debugWindow->rect.size.w - 10,
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windowSize.h - debugWindow->rect.size.h - 10);
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debugWindow->prevFrameWindowHeld = FALSE;
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debugWindow->prevFrameWindowHeld = FALSE;
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debugWindow->windowHeld = FALSE;
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debugWindow->windowHeld = FALSE;
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