Align debug window to corner

This commit is contained in:
Doyle Thai 2016-08-22 20:18:55 +10:00
parent ca415619dd
commit 42a004e6e3

View File

@ -403,13 +403,15 @@ void worldTraveller_gameInit(GameState *state, v2 windowSize)
state->uiState.statWindow.prevFrameWindowHeld = FALSE; state->uiState.statWindow.prevFrameWindowHeld = FALSE;
state->uiState.statWindow.windowHeld = FALSE; state->uiState.statWindow.windowHeld = FALSE;
WindowState *debugWindow = &state->uiState.debugWindow; WindowState *debugWindow = &state->uiState.debugWindow;
common_strncpy(debugWindow->title, "Debug Menu", common_strncpy(debugWindow->title, "Debug Menu",
common_strlen("Debug Menu")); common_strlen("Debug Menu"));
debugWindow->id = 98; debugWindow->id = 98;
debugWindow->numChildUiItems = 0; debugWindow->numChildUiItems = 0;
debugWindow->rect.pos = V2(800, 400); debugWindow->rect.size = V2(400, 200);
debugWindow->rect.size = V2(750, 400); debugWindow->rect.pos = V2(windowSize.w - debugWindow->rect.size.w - 10,
windowSize.h - debugWindow->rect.size.h - 10);
debugWindow->prevFrameWindowHeld = FALSE; debugWindow->prevFrameWindowHeld = FALSE;
debugWindow->windowHeld = FALSE; debugWindow->windowHeld = FALSE;